Which version of Maya? Which service packs, any particular plugins or utilities
in use and what are tge graphics cards in each machine?
Simon
Sent from my iPhone
> On 1 Dec 2021, at 14:09, Rudi Hammad wrote:
>
>
> hello,
>
> this is the strangest thing I've seen. I delivered a rig to some
Hi Roland,
What is it exactly that you want to achieve? There are multiple answers to
this. If you want to trigger something on pre-defined frames, you can just
query the frame/time, either in script or an expression. If its a more constant
dynamic effect/calculation, you can just use getAttr
Sure. Use your parentconstraint. But bake off the keyframes : select>select
key>bake animation. I recommend hilighting trans and rots in the channel box
and using the ‘from channel box’ option. This will save the animation. Then
delete the constraint. Shift the second object’s animation to
Yup, as Robert says. You can cast a python command though :
-postMenuCommand = “python ‘myCommand()’”
Simon
Sent from my iPhone
> On 26 Jul 2018, at 21:22, Robert White wrote:
>
> I believe the problem you're running into here, is that the popupMenu
> -postMenuCommand expects the command to
Lol. Indeed. I look forward to the tenth anniversary of “mc v pymel speed?”
Should be commemorated in a few years time with a golden maya manual, a leaflet
reminding everyone that Autodesk/which ever owner - did not invent pymel and a
large slice of red princess cake with a big black ‘M’ on
This is not entirely true. Your script editor remp files are stored in
[usr]/docs/maya/maya-20xx/prefs/scrptEditorTemp/
The files can be openned in any text editor. Sometimes, because of multi
sessions of maya at the same time or re-installs, the scripts you were working
on can be found in
Name changes still apply the same logic. And I've generally always designed my
auto updates to not be reliant on naming anyway. For example, you could add
tags (string attrs) and define geo that way. You can add to selection sets and
callb members. You can add a set of defined message attrs to
Yeah look, this is just not a sensible workflow. In all production environments
we do not generally speaking, reference the model. For updates, you have three
basic solutions... 1) manually importing the updated model and copy/import
skins. The UV's are generally unimportant to the rig, but
Hi guys,
I have an assets/shots browser for my 3D pipeline. It traverses
directories/database calls, by category etc. Obviously, as this is search
criterea, it is self updating. So if someone releases a new asset/shot or a
version of a model, rig, animation etc, it will come up in the UI no
, 2013, at 9:29 PM, Simon Payne wrote:
Hi guys,
I have an assets/shots browser for my 3D pipeline. It traverses
directories/database calls, by category etc. Obviously, as this is search
criterea, it is self updating. So if someone releases a new asset/shot or a
version of a model, rig
this helps.
-jason
On Tuesday, March 12, 2013 1:35:08 PM UTC-7, Count Zer0 wrote:
On Tuesday, March 12, 2013 5:22:55 AM UTC-7, simon payne wrote:
Does anyone know if it is possible to inherit the pymel Transform
class ?
myObj = pymel.core.nodetypes.Transform('pCube1
Does anyone know if it is possible to inherit the pymel Transform class ?
myObj = pymel.core.nodetypes.Transform('pCube1')
myObj.getTranslation()
# Result: dt.Vector([0.0, 0.0, 0.0]) #
sousing the class Transform is fine. but :
class myNewClass(pymel.core.nodetypes.Transform):
Hi Colas.
Where would this job be based?
Simon Payne
On Wed, Mar 6, 2013 at 12:38 AM, Colas Fiszman colas.fisz...@gmail.comwrote:
We are currently looking for some Mid-to-Senior level TD to work on the
next animated feature's we will do.
Requirements :
- Advanced Maya experience
Yo Todd,
Good to hear from you.
As it happens I am starting on a brand new graph editor with a few very new
paradigms attached to it :-)
Simon
On Fri, Dec 7, 2012 at 9:53 AM, Todd Widup todd.wi...@gmail.com wrote:
anyone ever built a gui with a graph editor in it? either old mel based,
I need to write something to find the nearest curve to specific cv's
on another curve, within a given limited distance. So far, the only
idea I have is to write a plugin to evaluate the nearestPoint on
curve, for every single one of hundreds of curves, just to find out
the nearest one to the
curve then check it's distance, then keep the closest distance within
your range. maya has a node already called nearestPointOnCurve.
-Damon
On Mon, May 14, 2012 at 6:56 AM, simon payne simon...@gmail.com wrote:
I need to write something to find the nearest curve to specific cv's
on another
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