Perry Leijten has a button for it on the skinning tool he has on his
gumroad: https://gumroad.com/peerke#peVHN
Pretty sure it uses the skin weights on the selected skinned mesh to
generate a mesh with rigid skinning and cuts the mesh where the skinning
splits.
Den tis 9 juni 2020 kl 13:27 skrev
I understand it in theory but I've just never seen an example of a custom
widget being written. Is it just a new class that inherits QtWidget and I
populate it with the objects that I want? Then insert instances of that
class into my layout?
On Wednesday, May 27, 2020 at 11:20:46 PM UTC+2,
I need a widget that looks and behaves like mayas native frameLayout with a
title, arrow icon and you can click it to expand and collapse.
Currently I have borrowed a hacky sollution that converts the layout into a
maya frameLayout, but it doesn't refresh when I dock the window so I have
to
Digging this up as I am having a similar problem.
Using editRenderLayerGlobals -q -currentRenderLayer in a preRender script
always returns the same layer no matter what -rl flag have been used to start
the render.
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FYI seqls do not work on bgeo.sc files from Houdini. It lists them as
individual files.
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On Wednesday, January 10, 2018 at 7:51:00 PM UTC+1, Pritish Dogra wrote:
> Anyone know how to turn this off via python/mel
mc.colorManagementPrefs(e=True, ocioRulesEnabled=False)
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Den fredag 22 december 2017 kl. 19:56:18 UTC+1 skrev vince touache:
> I'm not sure I understand what you want to achieve, but can't you use the
> python version instead of the mel one ?
> a = cmds.polyChipOff(dup=False)
> b = cmds.polySeparate(your_mesh)
>
> this way, you get a proper return
Also I'm using pymel for this.
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I am extracting objects using mel.eval('performPolyChipOff 0 0;'), but I
don't know which of the resulting meshes is the one belonging to the faces
i selected previously. Maya does not always order them the same way. So I'm
thinking I can check which faces are affected by the resulting
Can't get it to show on top anymore either. Always docks below the other
tabs
On Tue, Aug 15, 2017 at 11:08 AM, Erik Johansson-Evegård <
erik.johansson.eveg...@gmail.com> wrote:
> Whole interface goes crazy when running the code and sometimes selection
> do not work.
>
> On
Whole interface goes crazy when running the code and sometimes selection do
not work.
On Tue, Aug 15, 2017 at 10:53 AM, Erik Johansson-Evegård <
erik.johansson.eveg...@gmail.com> wrote:
> Seems to still work like shit in maya 2018. Seriously.
>
> On Tue, Aug 8, 2017 at 4:13 A
Seems to still work like shit in maya 2018. Seriously.
On Tue, Aug 8, 2017 at 4:13 AM, Michael Boon wrote:
> I few days ago I ran a script from the Script Editor, which ran a robocopy
> from a network location, and contained a call to processEvents. It created
> an
Never solved it. Kinda giving up on maya and autodesk lately overall. Just
one of many things not working that should just work.
On Thu, May 18, 2017 at 12:28 AM, wrote:
> I'm noticing a similar defect myself and was scouring the interwebs to
> hopefully find an resolution.
edit=True,
tabToControl=[mayaPanelName, -1], widthProperty="preferred",
minimumWidth=620)
bar.raise_()
Cheers,
Erik
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;
>> Justin
>>
>>
>> On Fri, Jan 27, 2017, 4:00 AM Robert White <robert@gmail.com> wrote:
>>
>>> I've had the interpreter crash a lot on exit due to plugins not
>>> unloading cleanly. Might be worth trying it with all of them disabled?
>>
;
>> Justin
>>
>>
>> On Fri, Jan 27, 2017, 4:00 AM Robert White <robert@gmail.com> wrote:
>>
>>> I've had the interpreter crash a lot on exit due to plugins not
>>> unloading cleanly. Might be worth trying it with all of them disabled?
>>
since I get a crash
for every file in the loop, I need to click the annoying "Interpreter has
stopped working" window for it to continue. So I managed to process 100
maya files with 100 clicks, which is not ideal...
thanks!
/Erik
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Autodesk support says I have to do my own cleanup. Either by deleting history
(removes AlembicNode) or some other way. So I guess that answers that.
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it again with Maya 2016 and the problem still being
> there).
>
> Good luck! :D
>
> On Monday, September 26, 2016 at 9:36:01 PM UTC+2, Erik Johansson-Evegård
> wrote:
>>
>> Doing the reference dance at the moment but thought i'll try and do what
>> seems to be the re
he path of
> the reference your variable instead.
>
>
> On 26 September 2016 at 20:14, Erik Johansson-Evegård <
> erik.johansson.eveg...@gmail.com> wrote:
>
>> Been bashing my head against this today.
>>
>> import maya.cmds as mc
>> m
Been bashing my head against this today.
import maya.cmds as mc
mc.AbcImport('/path/to/alembic/animation1.abc', mode='import',
connect='|path|to|lookdev|asset')
This works fine and dandy and the lookdev asset moves as it should.
However then I wan't to switch to a new animation and have tried
You could try the mel command snap3PointsTo3Points()
cmds.select (vertices_snap_to[:3], r=True)
cmds.select (vertices_snap[:3], addFirst=True)
mel.eval("snap3PointsTo3Points(0)")
On Tuesday, February 9, 2016 at 7:05:34 PM UTC+1, med@gmail.com wrote:
>
> Hi, I'm new in python , I try to make
Hey guys, I have a PyQt4 question for you. I have a layout containing only
a bunch of checkboxes, and rather than querying the state of every one
manually I want to loop over the items in the layout, then simply grab
their label if they are active.
for i in
You are absolutely right, it was hiding right there in front of me. Thank
you very much!
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Think I forgot to say thanks for:
cmds.file(new=True, force=True)
os._exit(0)
Works great. No more crazy errors.
Cheers,
Erik
On Wed, May 14, 2014 at 11:23 PM, Justin Israel justinisr...@gmail.com
wrote:
I actually just encountered a similar situation with a Qt app, where at
shutdown
,
std::allocatorstd::pairstd::string const,
TprepareRenderCmd::RegistryEntry , false::~unordered_map()
exit
__libc_start_main
/usr/autodesk/maya2014-x64/bin/python-bin() [0x400619]
Anyone got some idea on where to start digging?
Cheers,
Erik
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Same error with sys.quit() and just not doing anything at all.
Good news tho. It is when xgen is loaded it crashes. Guess that is one to
pass along to autodesk.
Cheers,
Erik
On Wednesday, May 14, 2014 9:37:11 PM UTC+2, Justin Israel wrote:
Maybe it is the force quit using the Maya command
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