Would just retrieving the number of uvs in a given uvset give you the count
you are looking for?
I created a sphere, then started creating uv shells out of part of the mesh.
len(cmds.ls('pSphere1.map[*]', fl=True))
On Thu, Nov 9, 2017 at 8:03 AM, Benjam901 wrote:
> Hello all,
>
> So here is my
Hello all,
So here is my struggle at the moment.
I am trying to guesstimate the "actual" in-engine vert count for a given
object in Maya so we can validate the LOD steps per object before we export.
*Proposed solution:*
The way I am trying to do this is by checking that a vertex is on a UV
bor