Thanks to all !! I feel like a little kid that has been give a key to the
gun rack. ;-)
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*Thanks to all !! I feel like a little kid that has been give a key to the
gun rack. ;-)*
On Thursday, July 24, 2014 7:41:33 AM UTC-4, Marcus Ottosson wrote:
>
> Thanks for chipping in, Justin, but that's not really helpful.
>
>
> On 23 July 2014 20:39, Justin Israel >
> wrote:
>
>> I have to sa
Thanks for chipping in, Justin, but that's not really helpful.
On 23 July 2014 20:39, Justin Israel wrote:
> I have to say that Windows is the most complicated out of the platforms,
> when dealing with compiled python extension compatibility in Maya.
> Osx/Linux are far easier to end up with st
I have to say that Windows is the most complicated out of the platforms,
when dealing with compiled python extension compatibility in Maya.
Osx/Linux are far easier to end up with standard compiled extensions that
work within Maya.
On 24/07/2014 3:47 AM, "Marcus Ottosson" wrote:
> Or just used th
Or just used the system’s python? :)
I think he’s referring to importing modules within Maya.
So … i guess this means i have to search out libraries and Python2.7 that
have been recompiled using VS2012 ?
Yeah, it’s quite an effort. You’ll have to maintain separate PYTHONPATHs
per compiler of Pyt
Or just used the system's python? :)
On Wednesday, July 23, 2014 11:31:58 AM, md wrote:
I cant spend all day looking for this stuff ... i know there are a ton
of legalities, but I wish that Autodesk would have recompiled the most
widely used libraries and included them with Maya.
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You receiv
I did find this bit of information on
http://www.robg3d.com/maya-windows-binaries/
- Maya 2012 and earlier use whatever compiler Python uses.
- Maya 2013 and 2014 use Python 2.6 compiled with VS2010. The same
binaries should be compatible in Maya 2013 and 2014.
- *Maya 2015 uses Py
When I launch my Python shell I can see that it is [MSC v.1500 64 bit
(AMD64)]
So I need to find a version of python 27 that was compiled on 2010 if I
want to be safe .. and find modules compiled w/ 2010 as well ?
How does one find these ? I guess google ?
Thanks
M
On Wednesday, July 23, 2
On Windows, Maya is using a Python version compiled with a different
compiler than the version you get from Python.org; Visual Studio 2010 as
opposed to Visual Studio 2008. You’ll have to get a version of numpy
compiled with 2010 if you need it to work from within Maya. You can get the
version by l
Are you sure you got the correct version for your Python version?
import sys
print sys.version
Does that match the version of numpy you grabbed? I'm guessing the
numpy installer would check for compatibility though...
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I am now using a userSetup.py to set python paths.
The modules are being found, but I am running into trouble loading them.
Specifically numpy.
As far as I know Maya 2015 uses Python 2.7. I downloaded the latest numpy
for python 2.7. It installes (by default) in my
C:\Python27\Lib\site-packa
Either userSetup,py, or a wrapper script that launches Maya?
On Wed, Jul 23, 2014 at 12:39 PM, md wrote:
> So I got the modules loading by using the following in my maya.env
>
>
> PYTHONPATH=%PYTHONPATH%;%MAYA_LOCATION%;C:\Python27;C:\Python27\Lib\site-packages
> ;C:\Python27\Lib\site-packages
So I got the modules loading by using the following in my maya.env
PYTHONPATH=%PYTHONPATH%;%MAYA_LOCATION%;C:\Python27;C:\Python27\Lib\site-packages
;C:\Python27\Lib\site-packages\dateutil;C:\Python27\Lib\site-packages\matplotlib;C:\Python27\Lib\site-packages\numpy
There has to be a better way.
If you use python eggs (as opposed to normal package sub directories) and
have a bunch of them in a location, then the site/pth process will end up
expanding your PYTHONPATH to have all those eggs in there.
You can control your custom Maya environment either with a wrapper to
launch Maya, or from
I used
import sys
print sys.path
to check th epath inside Maya ... its huge .. I also see that Maya is
reading its own python directories
what is the easiest way to clean this up ... lol
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