[Maya-Python] Re: Printing to console from custom node while playback or timeline scrubbing.

2017-11-09 Thread Michael Boon
I've noticed that print can be delayed until Maya is idle. You might want to try other methods of printing. If you have a logger object, logger.info is often more responsive than print. Or maybe you could use something like MEL's headsUpMessage or a GUI element like a messageLine? On Wednesday,

[Maya-Python] Re: Printing to console from custom node while playback or timeline scrubbing.

2017-11-10 Thread Balazs Pataki
This is due to the evaluation manager. If you switch to DG instead of Parallel, you will see that it will work. Ok, so how should we go around not limiting ourselves to DG evaluation only? The problem is the printing into the script editor, instead, you could log into the Output Window with sys._

[Maya-Python] Re: Printing to console from custom node while playback or timeline scrubbing.

2017-11-10 Thread Simone Tartaglia
Thanks Michael and Balazs, I liked the logger option as it's faster and better than print(), but unfortunately as Balazs says, it suffers of the same problem. Balazs, I've tried to set to DG and Serial and they also suffer of the same problem, the output to console feedbacks only after mouse rel

[Maya-Python] Re: Printing to console from custom node while playback or timeline scrubbing.

2017-11-10 Thread Balazs Pataki
No need for always on top, 2-3 monitors or just scale the windows :P If you can provide an example maybe we could figure something out. On Friday, November 10, 2017 at 12:51:06 PM UTC+1, Simone Tartaglia wrote: > > Thanks Michael and Balazs, > I liked the logger option as it's faster and better t

[Maya-Python] Re: Printing to console from custom node while playback or timeline scrubbing.

2017-11-14 Thread Simone Tartaglia
Hi guys, here there is a very simple plugin to show how I've set up the node. If you can give it a go and let me know if there's a better solution in order to print to console in a more responsive way, that would be much appreciated! The maya scene is in maya ASCII 2018, if you can't read it, it