No worries. Happy to help.
On Thu, 27 Jul 2023, 11:47 pm SquashnStretch net,
wrote:
> I guess I forgot to reply to this Justin, sorry and thank you very much
> for taking the time to explain perfectly ;)
>
> Thanks
> F
>
> Il giorno gio 13 lug 2023 alle ore 10:48 Justin Israel <
> justinisr...@g
I guess I forgot to reply to this Justin, sorry and thank you very much for
taking the time to explain perfectly ;)
Thanks
F
Il giorno gio 13 lug 2023 alle ore 10:48 Justin Israel <
[email protected]> ha scritto:
>
>
> On Thu, 13 Jul 2023, 8:55 pm SquashnStretch net, <
> squashnstret...@gma
On Thu, 13 Jul 2023, 8:55 pm SquashnStretch net,
wrote:
> Thanks Justin,
> yes the problem is when I go back and forth between arms to add new
> attribute, the code sometimes gets confused :)
> I'll try your version..
> I have another question.. Does it make sense to wrap these kind of codes
> in
Thanks Justin,
yes the problem is when I go back and forth between arms to add new
attribute, the code sometimes gets confused :)
I'll try your version..
I have another question.. Does it make sense to wrap these kind of codes
into a class or wouldn't change much ?
Thanks
F
Il giorno lun 26 giu 2
>From what I can see in your last code example and your description of the
problem you are seeing, is the issue due to the selection changing after
you run the add_attribute_and_create_group() operation? Because unless I am
missing something specific to your select, it seems to work fine as long as
Hello Justin,
here is the prev version with no globals, i ddnt connect the attributes
here because i wanted to solde the parentConstraint first...:
import maya.cmds as mc
def add_attribute_and_create_group(*args):
attribute_name = mc.textField(attribute_field, query=True, text=True)
selec
On Sat, 24 Jun 2023, 5:13 am SquashnStretch net,
wrote:
> actually that was the version with globals, I tried many ways but I get
> the same results.
> thanks
>
Can you share your attempt without globals?
> Il giorno venerdì 23 giugno 2023 alle 17:41:28 UTC+1 SquashnStretch net ha
> scritt
actually that was the version with globals, I tried many ways but I get the
same results.
thanks
Il giorno venerdì 23 giugno 2023 alle 17:41:28 UTC+1 SquashnStretch net ha
scritto:
> Hello Everyone,
> I went back to my attempt on adding new attribute to every rig, like I
> want hand can b