isn't it like
import maya.cmds as cmds
cmds.lockNode(nodeName, lock=False)
Brandon L. Harris
On May 17, 12:53 pm, ynedelin wrote:
> hey all
>
> does anyone know of a way to unlock a referenced node?
>
> in particular an animcurve node?
>
> yury
>
> --http://groups.google.com/group/python_insid
You can't just unlock a node that was locked in a referenced file. Depending
on what you want to do, there may be other ways of accessing the node. Can
you describe your use case a little?
-Judah
On Mon, May 17, 2010 at 11:13 AM, Brandon Harris wrote:
> isn't it like
>
> import maya.cmds as cmd
animCurves are locked during referencing full stop, I don't think
there's any way to unlock or edit them afterwards. It's a pain as one
of the things I often found is that you may want to reference in a
sequence, but shift the curve times round to suit. As far as I know
there's no way to over-ride
Actually there is a mel global that can over ride the default locking
on a node type/attr basis. I've never run it but remember reading
about it when we first looked into a referenced pipeline.
getLockReferenceExcludedNodeTypes()
getLockReferenceExcludeAttributes()
theres a chunk in the manuals t
thanks a lot for the tip
I will look into these scripts.
yury
On Mon, May 17, 2010 at 12:51 PM, Mark Jackson wrote:
> Actually there is a mel global that can over ride the default locking
> on a node type/attr basis. I've never run it but remember reading
> about it when we first looked into
I wanted to shift the time of the animcurve and I acctualy found a way to do
it , not too pretty but it works ,
I connect the time1 node to the referenced animcurve input attribute and add
addDoubleLinear between the time1 plug and the animcurve and use it as the
time-offset.
yury
On Mon, May
Animation Layers might be useful here as well.
- Ofer
www.mrbroken.com
On Mon, May 17, 2010 at 3:02 PM, yury nedelin wrote:
> I wanted to shift the time of the animcurve and I acctualy found a way to
> do it , not too pretty but it works ,
>
> I connect the time1 node to the referenced animcu
yes that's exactly what I am doing this for, animation layers.
yury
On Mon, May 17, 2010 at 3:09 PM, Ofer Koren wrote:
> Animation Layers might be useful here as well.
>
> - Ofer
> www.mrbroken.com
>
>
> On Mon, May 17, 2010 at 3:02 PM, yury nedelin wrote:
>
>> I wanted to shift the time of