This looks interesting Roy. Thanks for the suggestion. Formatting looks crazy
on my phone, but I'll test it out on Monday morning when I'm back on the box.
Have a great weekend all.
Gerard.
Sydney, Australia.
On 13/03/2015, at 6:16 AM, Roy Nieterau wrote:
> Just to get geeky and not sur
Just to get geeky and not sure if it's any faster but here's another
version. ;)
import maya.cmds as mc
import itertools
def grouper(iterable, n, fillvalue=None):
"Collect data into fixed-length chunks or blocks"
# grouper('ABCDEFG', 3, 'x') --> ABC DEF Gxx
args = [iter(iterable)] *
Hey there Chris. Thanks for the code I'll take a gander. Fuel catchup was
great. Haven't seen any of the old team in quite some time.
Cheers.
G.
On Thu, Mar 12, 2015 at 12:45 PM, Chris Gardner
wrote:
> hey gerard,
>
> nice to see you at the pub the other day :)
>
> here's some API code for looki
hey gerard,
nice to see you at the pub the other day :)
here's some API code for looking for custom attrs called "tags" and then
looking for a string inside that. it's a bunch faster than maya cmds. adapt
as necessary. it's filtering on transform nodes currently, but you could
change that for you
Hi all.
I am trying to determine the most efficient way to search for nodes
(transforms) of specified types (eg transform of a curve) under a hierarchy
(lets call it 'top_node') that have a specific custom (string) attribute.
When potentially dealing with a large number of nodes speed becomes a
fa