Oops hit send by accident .
On Dec 17, 2012, at 9:57 AM, Chris Barker - NOAA Federal
wrote:
> On Dec 17, 2012, at 1:34 AM, Ronald Oussoren wrote:
>
>>>
>>
>> You could port bdist_mpkg yourself, doing that should be too hard. That
>> said, bdist_mpkg creates a
>>> Do you think it would be hard to update bdist_mpkg to support the new
>>> format? It is nice to have a simple, pure python, way to build a.
> I don't know, I haven't looked into that yet (but will likely do so for the
> python.org installers). I don't even know if the new format is properly
Hi folks,
Has anyone built a 32+64 bit Intel binary for PIl? (to match the
Python 2.7 Intel build on python.org).
Russell Owen has a PIL-1.1.7-py2.7-python.org-macosx10.6.dmg
(http://www.astro.washington.edu/users/rowen/python/)
But it appears to only work right in 64 bit mode. I suspect the
de
for folks.
-Chris
On Thu, Dec 20, 2012 at 12:15 PM, Chris Barker - NOAA Federal
wrote:
> Hi folks,
>
> Has anyone built a 32+64 bit Intel binary for PIl? (to match the
> Python 2.7 Intel build on python.org).
>
> Russell Owen has a PIL-1.1.7-py2.7-python.
On Thu, Apr 4, 2013 at 8:01 AM, Nat Echols wrote:
> On Thu, Apr 4, 2013 at 5:46 AM, Ronald Oussoren
> wrote:
>> An alias mode build contains symlinks to the python files in your
>> application, and is therefore not a useful way to deploy.
>
> It's still not totally clear to me if this is reall
Hi,
Not sure what "leap" is, but maybe this will be helpful...
> This is sample of part of the LeapPython.so (.dynlib) I need to access in
> Blender 2.66a Game Engine on my MacMini SnowLeopard 32 bit:
...
> This is the type of errors I am getting when there is a call like:
>
> __swig_destro
I'd second a couple others posting on this thread to set up the
environment for your friend if need be. I think it's a much better
idea to choose what tools, libraries, etc he should learn from by
criteria other than "it comes with python out of the box".
A couple specific suggestions:
There have
First: Ronald, thanks for keeping py2app up to date!
The good news: I just ran a recent py2app on an older app of mine, and
it all worked out of the box.
However, the resulting bundle is HUGE. A lot of this is inevitable,
I'm using a universal build, and some big packages, but there seems to
be s
On Thu, Apr 11, 2013 at 10:50 PM, Ronald Oussoren
wrote:
> On 11 Apr, 2013, at 23:50, Chris Barker - NOAA Federal
> wrote:
>> *** using recipe: virtualenv ***
>> *** using recipe: sip ***
...
>> It looks like the recipes for ALL of the packages I have installed a
ever the user is
actually using (numpy, etc) is probably imported elsewhere anyway.
(though maybe including numpy would make some sense...)
I hope this helps others in the future in any case.
-Chris
On Fri, Apr 12, 2013 at 1:47 PM, Chris Barker - NOAA Federal
wrote:
> OK,
>
>
Hey folks,
I'm looking for advice, and maybe even some consensus among the
MacPython community, on how to build and distribute packages with
non-python dependencies.
As we all know, a number of Python packages require libs that are used
outside of python itself. These libs fall into (sort of) wha
Thanks Ronald,
On Wed, May 22, 2013 at 2:53 PM, Ronald Oussoren wrote:
> To move back onto topic, not relying on unix-level libraries in OSX is in a
> good thing as it makes it easier to support multiple OSX versions with a
> single set of binaries.
hmm -- I figured if it was a system lib, it
/libSystem.B.dylib (compatibility version 1.0.0, current
version 111.0.0)
I don't know how to get that @loader_path thing in there, but this
seems like a reasonable way to do it (though I guess it wouldn't
support virtualenv...)
-Chris
On Wed, May 22, 2013 at 3:46 PM, Chris Barker - NOAA Fede
On Thu, May 23, 2013 at 12:45 AM, Samuel John wrote:
> I am from the homebrew team and passionate python lover. I can almost feel
> your pain :-)
Thanks for joining the discussion -- really great to have a
homebrew-familiar person to discuss with.
However, and please to correct me if I'm wrong,
On Wed, May 22, 2013 at 11:49 PM, DavidWorrall wrote:
> I've been developing in Python on Mac's since b4 OSX and I have to give a
> workshop on the other side of the world in a (networked) non-OSX university
> lab (Windows, I think).
>
> Now I know dependencies are one of python's strengths,
no,
On Thu, May 23, 2013 at 2:29 PM, Matthias Baas wrote:
> From a user's point of view, I find that Windows installers as generated
> by bdist_wininst still provide the nicest user experience with OSX
> packages being a close second.
second? Aren't they essentially the same experience? But anyway..
On Wed, May 22, 2013 at 11:53 PM, Ronald Oussoren
wrote:
>> I'm using the
>> system zlib -- is that a bad idea? Should I build it too, to make sure
>> it matches the rest of it?
>>
>> (I do want the binaries to run anywhere the binary Python I'm using runs)
>
> It depends on the library.
OK -- it
As a side note to the main thread about dependencies:
How can I static link?
I"ve struggled for literally years to get gcc to statically link, but
it tries really hard to dynamically link instead. I have written way
too many scripts that move or re-name dynamic libs temporarily while
building, t
On Fri, May 24, 2013 at 2:10 AM, DavidWorrall wrote:
> maybe you'd like to help build one?
>
> mmm tempting. I'm moving continents ATM so it will have to wait a bit.
Who knows how much time I'll find for this, but my goal is to set up a
system (probably a gitHub project), and then others will be
On Tue, May 28, 2013 at 5:33 AM, Charles Hartman wrote:
> When I updated my app, I switched from the deprecated wx.PySimpleApp, which
> had the right default behavior on Mac, to wx.App, which apparently doesn't.
hmm -- I'm pretty sure that PYSipleApp is deprecated because it
doesn't actually do a
On Mon, May 27, 2013 at 1:23 AM, Ronald Oussoren wrote:
> It's unlikely that support for external dependencies will improve a lot
> in the near future unless someone does the work and provides a clear and
> usable specification, preferably with an implementation.
well, Gattai may be a good start
Just found this:
http://wiki.wxwidgets.org/WxMac-specific_topics#When_to_close_the_program
maybe it will help.
-Chris
--
Christopher Barker, Ph.D.
Oceanographer
Emergency Response Division
NOAA/NOS/OR&R(206) 526-6959 voice
7600 Sand Point Way NE (206) 526-6329 fax
Seattle,
On Tue, May 28, 2013 at 9:11 AM, Charles Hartman wrote:
> Thanks, Chris. My app has a wx.Frame (subclassed, of course). It's there
> that I've tried Binding EVT_CLOSE, but a breakpoint in the method I find is
> never reached at all, including when I use menu or keyboard to Quit. On way
> I've t
On Tue, May 28, 2013 at 9:50 AM, Charles Hartman wrote:
\
> I included these lines in the __init__ for my app's Frame (or rather, in a
> long SetupGUI method that is called by __init__):
>
> item = self.fileMenu.Append(wx.ID_EXIT,'E&xit','Terminate the
> program')
> self.Bind(wx.EV
MainLoop(), but I haven't yet found anything that makes the
> Quit happen.
>
>
> On Tue, May 28, 2013 at 4:00 PM, Chris Barker - NOAA Federal
> wrote:
>>
>> On Tue, May 28, 2013 at 9:50 AM, Charles Hartman
>> wrote:
>> \
>> > I included these lin
On Tue, May 28, 2013 at 2:04 PM, Charles Hartman wrote:
> Right you are -- self.Destroy() does the job.
> I did read the other references you gave -- thanks for those. I think one
> confusion may be that changes (in Python, in wxPython, maybe in OSX?) may
> have changed the ways to handle this,
Ronald,
Did you mean this to go to the list? I've forwarded it on...
Anyway, thanks for the notes -- I'll keep all this in mind when I
build that app again.
>> I've learned a few things from this.
>>
>> 1) this is odd:
>> right near the top, I see:
>> prescript.py
>> imports: Image
>>
oops, sent only to Paul the first time
-- Forwarded message --
From: Chris Barker - NOAA Federal
Paul,
> Qt looks great from my first impressions but one thing I'm not too sure
> about is how native it can go, I know the controls are native and will use
>
On Tue, Jul 9, 2013 at 1:31 PM, Meyn, Larry A. (ARC-AV)
wrote:
> FYI: One cross-platform gotcha with kivy is its LGPL license, it can be an
> issue when developing for iOS due to the iOS ban on linking to dynamic
> libraries.
IIUC: (IANAL):
1) the kivy folks have figure out how to legally depl
>> Do you know any Qt apps for mac?
>
> There are lots of Qt apps with Mac ports; most are crappy because they make
> little effort to get the Mac UI details right.
I think QGIS falls into that camp...
http://www.qgis.org/
> VirtualBox and Parallels are
> two Qt apps that do a better job with th
On Wed, Jul 10, 2013 at 2:35 AM, Paul Wiseman wrote:
> I've used wxpython a lot in the past, and maintain some code that uses it
> and I do like it, there are a couple of bits that have put me off though.
> There doesn't seem to be an obvious way to implement an MVC type pattern
> with it.
I"
ve
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