Re: [Qemu-devel] Why X grabs for absolute windows?

2013-09-19 Thread Burton, Ross
On 19 September 2013 17:23, Paolo Bonzini wrote: >>> > Similar patches to SDL have been rejected before because it breaks the >>> > API, so I don't see the bug in SDL getting resolved. >> Oh, didn't realize the bug is in the sdl library. That is a bit more >> complicated then. SDL would need a n

Re: [Qemu-devel] Why X grabs for absolute windows?

2013-09-19 Thread Burton, Ross
On 19 September 2013 09:51, Gerd Hoffmann wrote: >> The documentation for qemu's input devices says: >> >> ‘tablet’ >> Pointer device that uses absolute coordinates (like a touchscreen). >> This means qemu is able to report the mouse position without having to >> grab the mouse. Also overrides the

[Qemu-devel] Why X grabs for absolute windows?

2013-09-18 Thread Burton, Ross
Hi, The documentation for qemu's input devices says: ‘tablet’ Pointer device that uses absolute coordinates (like a touchscreen). This means qemu is able to report the mouse position without having to grab the mouse. Also overrides the PS/2 mouse emulation when activated. However, qemu does do X