On 01.02.2008, at 17:45, Mike Kronenberg wrote:
After a little discussion on the list, I made this patch for
cocoa.m, to replace CoreGraphic by OpenGL.
It's way faster than CG, but it requires a Mac with OpenGL capable
Graphics Card and at least 8mb of VRAM.
I think starting with G4 and Hi
On 6 Feb 2008, at 06:00, Gwenole Beauchesne wrote:
2008/2/5, Fabrice Bellard <[EMAIL PROTECTED]>:
This is an SDL related issue (i.e. SDL may or may not use OpenGL to
display graphics). Fixing SDL for Mac OS X would also be interesting.
I think SDL trunk (1.3) supports OpenGL rendering more spe
Hi,
2008/2/5, Fabrice Bellard <[EMAIL PROTECTED]>:
> This is an SDL related issue (i.e. SDL may or may not use OpenGL to
> display graphics). Fixing SDL for Mac OS X would also be interesting.
I think SDL trunk (1.3) supports OpenGL rendering more specifically
for various platforms.
Besides, on
Anthony Liguori wrote:
Johannes Schindelin wrote:
Hi,
On Tue, 5 Feb 2008, Anthony Liguori wrote:
I would really like to use OpenGL on non-Apple platforms. OpenGL
gives much better scaling than SDL. Typically, and OpenGL app has
very little platform specific code. It would be nice if we
Johannes Schindelin wrote:
Hi,
On Tue, 5 Feb 2008, Anthony Liguori wrote:
I would really like to use OpenGL on non-Apple platforms. OpenGL gives
much better scaling than SDL. Typically, and OpenGL app has very little
platform specific code. It would be nice if we could use similar code
Hi,
On Tue, 5 Feb 2008, Anthony Liguori wrote:
> I would really like to use OpenGL on non-Apple platforms. OpenGL gives
> much better scaling than SDL. Typically, and OpenGL app has very little
> platform specific code. It would be nice if we could use similar code
> here.
But SDL runs on
Alexander Graf wrote:
On Feb 1, 2008, at 5:45 PM, Mike Kronenberg wrote:
After a little discussion on the list, I made this patch for cocoa.m,
to replace CoreGraphic by OpenGL.
Great! Thank you.
It's way faster than CG, but it requires a Mac with OpenGL capable
Graphics Card and at least 8m
On Feb 1, 2008, at 5:45 PM, Mike Kronenberg wrote:
After a little discussion on the list, I made this patch for
cocoa.m, to replace CoreGraphic by OpenGL.
Great! Thank you.
It's way faster than CG, but it requires a Mac with OpenGL capable
Graphics Card and at least 8mb of VRAM.
I think s
After a little discussion on the list, I made this patch for cocoa.m,
to replace CoreGraphic by OpenGL.
It's way faster than CG, but it requires a Mac with OpenGL capable
Graphics Card and at least 8mb of VRAM.
I think starting with G4 and Highend G3, this requirements are met.
features:
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