Re: [Qemu-devel] [PATCH] OpenGL for OS X

2008-02-15 Thread Mike Kronenberg
On 01.02.2008, at 17:45, Mike Kronenberg wrote: After a little discussion on the list, I made this patch for cocoa.m, to replace CoreGraphic by OpenGL. It's way faster than CG, but it requires a Mac with OpenGL capable Graphics Card and at least 8mb of VRAM. I think starting with G4 and Hi

Re: [Qemu-devel] [PATCH] OpenGL for OS X

2008-02-06 Thread Philip Boulain
On 6 Feb 2008, at 06:00, Gwenole Beauchesne wrote: 2008/2/5, Fabrice Bellard <[EMAIL PROTECTED]>: This is an SDL related issue (i.e. SDL may or may not use OpenGL to display graphics). Fixing SDL for Mac OS X would also be interesting. I think SDL trunk (1.3) supports OpenGL rendering more spe

Re: [Qemu-devel] [PATCH] OpenGL for OS X

2008-02-05 Thread Gwenole Beauchesne
Hi, 2008/2/5, Fabrice Bellard <[EMAIL PROTECTED]>: > This is an SDL related issue (i.e. SDL may or may not use OpenGL to > display graphics). Fixing SDL for Mac OS X would also be interesting. I think SDL trunk (1.3) supports OpenGL rendering more specifically for various platforms. Besides, on

Re: [Qemu-devel] [PATCH] OpenGL for OS X

2008-02-05 Thread Fabrice Bellard
Anthony Liguori wrote: Johannes Schindelin wrote: Hi, On Tue, 5 Feb 2008, Anthony Liguori wrote: I would really like to use OpenGL on non-Apple platforms. OpenGL gives much better scaling than SDL. Typically, and OpenGL app has very little platform specific code. It would be nice if we

Re: [Qemu-devel] [PATCH] OpenGL for OS X

2008-02-05 Thread Anthony Liguori
Johannes Schindelin wrote: Hi, On Tue, 5 Feb 2008, Anthony Liguori wrote: I would really like to use OpenGL on non-Apple platforms. OpenGL gives much better scaling than SDL. Typically, and OpenGL app has very little platform specific code. It would be nice if we could use similar code

Re: [Qemu-devel] [PATCH] OpenGL for OS X

2008-02-05 Thread Johannes Schindelin
Hi, On Tue, 5 Feb 2008, Anthony Liguori wrote: > I would really like to use OpenGL on non-Apple platforms. OpenGL gives > much better scaling than SDL. Typically, and OpenGL app has very little > platform specific code. It would be nice if we could use similar code > here. But SDL runs on

Re: [Qemu-devel] [PATCH] OpenGL for OS X

2008-02-05 Thread Anthony Liguori
Alexander Graf wrote: On Feb 1, 2008, at 5:45 PM, Mike Kronenberg wrote: After a little discussion on the list, I made this patch for cocoa.m, to replace CoreGraphic by OpenGL. Great! Thank you. It's way faster than CG, but it requires a Mac with OpenGL capable Graphics Card and at least 8m

Re: [Qemu-devel] [PATCH] OpenGL for OS X

2008-02-05 Thread Alexander Graf
On Feb 1, 2008, at 5:45 PM, Mike Kronenberg wrote: After a little discussion on the list, I made this patch for cocoa.m, to replace CoreGraphic by OpenGL. Great! Thank you. It's way faster than CG, but it requires a Mac with OpenGL capable Graphics Card and at least 8mb of VRAM. I think s

[Qemu-devel] [PATCH] OpenGL for OS X

2008-02-01 Thread Mike Kronenberg
After a little discussion on the list, I made this patch for cocoa.m, to replace CoreGraphic by OpenGL. It's way faster than CG, but it requires a Mac with OpenGL capable Graphics Card and at least 8mb of VRAM. I think starting with G4 and Highend G3, this requirements are met. features: [n