> > That's an option, basically keeping the list (or only one ?) of aliased
> > TCG variables for each of them, and freeing the others before using one.
>
> Yeah, only one. I don't think this should be getting overengineered (and
> thus slow) :-).
> Doesn't really sound hard, does it? Any TCG magi
Aurelien Jarno wrote:
> On Wed, Nov 18, 2009 at 01:01:13AM +0100, Alexander Graf wrote:
>
>> On 18.11.2009, at 00:40, Aurelien Jarno wrote:
>>
>>
>>> On Wed, Nov 11, 2009 at 12:56:47AM +, Paul Brook wrote:
>>>
On Thursday 22 October 2009, Aurelien Jarno wrote:
On Wed, Nov 18, 2009 at 01:01:13AM +0100, Alexander Graf wrote:
>
> On 18.11.2009, at 00:40, Aurelien Jarno wrote:
>
>> On Wed, Nov 11, 2009 at 12:56:47AM +, Paul Brook wrote:
>>> On Thursday 22 October 2009, Aurelien Jarno wrote:
On Wed, Oct 21, 2009 at 03:52:22PM +0200, Ulrich Hecht wrot
On 18.11.2009, at 00:40, Aurelien Jarno wrote:
On Wed, Nov 11, 2009 at 12:56:47AM +, Paul Brook wrote:
On Thursday 22 October 2009, Aurelien Jarno wrote:
On Wed, Oct 21, 2009 at 03:52:22PM +0200, Ulrich Hecht wrote:
sync allows concurrent accesses to locations in memory through
differen
On Wed, Nov 11, 2009 at 12:56:47AM +, Paul Brook wrote:
> On Thursday 22 October 2009, Aurelien Jarno wrote:
> > On Wed, Oct 21, 2009 at 03:52:22PM +0200, Ulrich Hecht wrote:
> > > sync allows concurrent accesses to locations in memory through different
> > > TCG variables. This comes in handy
Paul Brook wrote:
>>> While sync appears attractive as a quick hack to achieve this, I think it
>>> is liable to be abused, and cause us serious pain long-term. If you need
>>> an easy solution then use ld/st (as with ARM VFP registers). If you want
>>> a good solution then fix whichever bit of TCG
> > While sync appears attractive as a quick hack to achieve this, I think it
> > is liable to be abused, and cause us serious pain long-term. If you need
> > an easy solution then use ld/st (as with ARM VFP registers). If you want
> > a good solution then fix whichever bit of TCG makes accessing a
Paul Brook wrote:
> On Thursday 22 October 2009, Aurelien Jarno wrote:
>
>> On Wed, Oct 21, 2009 at 03:52:22PM +0200, Ulrich Hecht wrote:
>>
>>> sync allows concurrent accesses to locations in memory through different
>>> TCG variables. This comes in handy when you are emulating CPU registe
On Thursday 22 October 2009, Aurelien Jarno wrote:
> On Wed, Oct 21, 2009 at 03:52:22PM +0200, Ulrich Hecht wrote:
> > sync allows concurrent accesses to locations in memory through different
> > TCG variables. This comes in handy when you are emulating CPU registers
> > that can be used as either
On Thu, 22 Oct 2009, Aurelien Jarno wrote:
> On Wed, Oct 21, 2009 at 03:52:22PM +0200, Ulrich Hecht wrote:
> > sync allows concurrent accesses to locations in memory through different TCG
> > variables. This comes in handy when you are emulating CPU registers that can
> > be used as either 32 or 6
On Wed, Oct 21, 2009 at 03:52:22PM +0200, Ulrich Hecht wrote:
> sync allows concurrent accesses to locations in memory through different TCG
> variables. This comes in handy when you are emulating CPU registers that can
> be used as either 32 or 64 bit, as TCG doesn't know anything about aliases.
>
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