Il 19/09/2013 12:18, Gerd Hoffmann ha scritto:
>
>> > Similar patches to SDL have been rejected before because it breaks the
>> > API, so I don't see the bug in SDL getting resolved.
> Oh, didn't realize the bug is in the sdl library. That is a bit more
> complicated then. SDL would need a new g
On 19 September 2013 17:23, Paolo Bonzini wrote:
>>> > Similar patches to SDL have been rejected before because it breaks the
>>> > API, so I don't see the bug in SDL getting resolved.
>> Oh, didn't realize the bug is in the sdl library. That is a bit more
>> complicated then. SDL would need a n
Hi,
> I put printf statements in ui/sdl.c in sdl_grab_start() and _end(),
> and entering the window with either tablet or wacom-tablet causes
> those methods to be called and grabs taken. To the user it doesn't
> appear to be grabbed as the grab gets released when the pointer
> reaches the edge
On 19 September 2013 09:51, Gerd Hoffmann wrote:
>> The documentation for qemu's input devices says:
>>
>> ‘tablet’
>> Pointer device that uses absolute coordinates (like a touchscreen).
>> This means qemu is able to report the mouse position without having to
>> grab the mouse. Also overrides the
On Do, 2013-09-19 at 00:18 +0100, Burton, Ross wrote:
> Hi,
>
> The documentation for qemu's input devices says:
>
> ‘tablet’
> Pointer device that uses absolute coordinates (like a touchscreen).
> This means qemu is able to report the mouse position without having to
> grab the mouse. Also overr
Hi,
The documentation for qemu's input devices says:
‘tablet’
Pointer device that uses absolute coordinates (like a touchscreen).
This means qemu is able to report the mouse position without having to
grab the mouse. Also overrides the PS/2 mouse emulation when
activated.
However, qemu does do X