On 28 mai 05, at 20:39, Mike Kronenberg wrote:Pierre d'Herbemont wrote:It doesn't work on my iMac DV G3 400. I know that its ATI Rage 128 is very limited, but I think that we'll had to keep both version...Did You get an error-message so we could include a autoswitch?Nop... The main window's buffer
Pierre d'Herbemont wrote:
On 24 mai 05, at 17:11, Mike Kronenberg wrote:
Testbuild and diff are on
http://www.kberg.ch/cocoaqemu
It doesn't work on my iMac DV G3 400. I know that its ATI Rage 128 is
very limited, but I think that we'll had to keep both version...
Did You get an error-me
On 24 mai 05, at 17:11, Mike Kronenberg wrote:Testbuild and diff are onhttp://www.kberg.ch/cocoaqemuIt doesn't work on my iMac DV G3 400. I know that its ATI Rage 128 is very limited, but I think that we'll had to keep both version...The PNG preview works but not the main screen.I'll be able to deb
Mike!Le 24 mai 05 à 17:11, Mike Kronenberg a écrit :[..]=> openGL is 3.5% faster on my systemImpressive ;)plus- it solves some issues i had with hiding/showing the toolbar (damaging the qd_view)- it could accelerate the generation of livethumbnails i am usingTestbuild and diff are onhttp://www.kber
Hi Peter,
That is really great!
To send your work:
1) download the cvs repository, see:
http://savannah.nongnu.org/cvs/?group=qemu
2) send your diff:
# cd /path/to/qemu
# cvs diff -u cocoa.m > cocoapatch.diff.txt
If you think your patch is clean enough, send it to Fabrice (and the
list) so th
Hello Peter and Pierre
I have woven the patch into my patch and run some basic but in other
times often used benchmarks with doom:
i unpacked freedos and installed doom from
http://www.kberg.ch/cocoaqemu/files/freedosdoom.img.zip
then i started doom with
doom -timedemo demo3
(reboot between
Peter Stewart wrote:
Hi,
Sorry for using up mail space, but here is the cocoa.m file.
enjoy,
peter.
Thanks amillion!
I will try it out tomorrow.
Hope I too can produce a Patch soon, so there is not to much
unneccessary work mergin bits'n'peaces :)
Mike
___
Hi,
Just added Mike's keyboard fixes, so I could run doom.
Built and installed doom, it runs pretty well. It actually runs better
than I expected, pretty cool.
Thanks for the .img.
peter.
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Hi,
Sorry for using up mail space, but here is the cocoa.m file.
enjoy,
peter.
/*
* QEMU Cocoa display driver
*
* Copyright (c) 2005 Pierre d'Herbemont
*many code/inspiration from SDL 1.2 code (LGPL)
*
* Permission is hereby granted, free of charge, to any person
o
Hi,
Sorry, kind of new at this...
Here is the diff -u version of cocoa.m, I guess you got the
Makefile.target fix :-)
diff -u cocoa.m.orig cocoa.m > cocoa.m.diff
enjoy,
peter.
--- cocoa.m.origSat May 21 17:19:45 2005
+++ cocoa.m Mon May 23 19:24:00 2005
@@ -37,16 +37,23 @@
Could you use diff -u please? that surely could help.
Thanks,
Hetz
On 5/23/05, Mike Kronenberg <[EMAIL PROTECTED]> wrote:
> Peter Stewart wrote:
>
> > Hi,
> >
> > It looks faster than the original, but I don't have a benchmark, is
> > there one?
> > I would really like a bootable image with Doo
Peter Stewart wrote:
Hi,
It looks faster than the original, but I don't have a benchmark, is
there one?
I would really like a bootable image with Doom 1 on it.
http://www.kberg.ch/cocoaqemu/files/freedosdoom.img.zip
have fun
Here is the diff for cocoa.m ( diff cocoa.m.orig cocoa.m ) (from
Hi,
It looks faster than the original, but I don't have a benchmark, is
there one?
I would really like a bootable image with Doom 1 on it.
I also added to Makefile.target, the "-framework OpenGL" bit.
ifdef CONFIG_COCOA
VL_OBJS+=cocoa.o
COCOA_LIBS=-F/System/Library/Frameworks -framework Coco
Peter Stewart wrote:
Hi Hetz,
I will do a comparison, and a diff, and add some more comments.
Great, I can't wait to merge and test it :)
I have a 800Mhz ibook 640M. When I ran Knoppix, and glxgears I got
7fps on OpenGL profiler and 5fps reported by glxgears. OpenGL profiler
reported tha
Hi Hetz,
I will do a comparison, and a diff, and add some more comments.
I have a 800Mhz ibook 640M. When I ran Knoppix, and glxgears I got 7fps
on OpenGL profiler and 5fps reported by glxgears. OpenGL profiler
reported that a maximum of 5% of the time was being spent in OpenGL. On
average ab
Peter Stewart wrote:
Hello to all,
esp. Pierre d'Herbemont,
I have changed cocoa.m (0.7.0) to use openGL with very fast texturing.
I removed the use of QuickDraw. The DisplayState data is now DMA'd to
the graphics card instead of copied by the CPU. This uses apple's
texture range extensions
Peter,
You can use the "diff" command (I think it's available on OS X) to
create patches, and then you can post those patches here.
Please add comments wherever possible to indicate what you done
(something small and simple).
BTW: have you tried to perform any benchmarking to see if there's any
Hello to all,
esp. Pierre d'Herbemont,
I have changed cocoa.m (0.7.0) to use openGL with very fast texturing.
I removed the use of QuickDraw. The DisplayState data is now DMA'd to
the graphics card instead of copied by the CPU. This uses apple's
texture range extensions. The change means that
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