Hello,
is there still an extensions/librarys available who can
handle Sprites (moving, collision ) and are fast
enough for games ?
Regards
sycor plastics - die B
- Original Message -
From: "Dilwyn Jones" <>
To: "QL Users List" <[EMAIL PROTECTED]>
Sent: Wednesday, March 15, 2006 10:28 PM
Subject: Re: [ql-users] QL disk transfer
> 4. Once you've transferred the archived QDOS Unzip to QL system, how
> to unpack it when you don't have an unzip (the
In message <[EMAIL PROTECTED]>, Dennis Sutherland
<[EMAIL PROTECTED]> writes
>Dilwyn, speaking as one of the "uninformed/non-technical" types you got a
>great idea
>here. It may even get me back to the copy of QPC2 Demo I d/lded a year or
>two ago.
>
>Still lurking here but most (99%) of it goes
In message <[EMAIL PROTECTED]>, Dilwyn Jones
<[EMAIL PROTECTED]> writes
>> Finally the best way to unzip stuff, once you have the unzip program
>> on
>> the QL, is to use FileInfo II. A simple file command line and
>> pointing
>> FileInfo II at the unzip program will allow you to execute a zip
>>
One thought that occurs to me is to create a QL floppy disk with the key
tools on it, and then make an image of it using the RAWREAD program on DOS.
If you then add the RAWRITE program plus a batch file already set up to use
it to write the floppy image to A:, this would allow a user to create the