*bump* (re-awake topic)
I think I can't have what I want, and am looking for confirmation from this
list:
WHAT I WANT (LOGICALLY):
SequentialAnimation {
id: myTopLevelAnimation
// pause and resume at this level required
SequentialAnimation {
id: myCountDownDelay
loops: 1
Apologies to Eduardo, I replied directly to him from his email off-list,
but meant to send it to the list as a follow-up (so here it is again):
FIRST UPDATE:
snip, pause/resume for nested animations in top-level animation, including
open ticket QTBUG-15083
Update, I'm still working with
Update, I've found a work-around, which is to explicitly set paused to
each of the nested SequentialAnimation instances. However, since the docs
explicitly say you shouldn't need to do this (setting paused/running
property on the parent ParallelAnimation or SequentialAnimation should
propagate to
Hi Charley,
I've tried running some tests myself and I could in fact have an animation
in a separate file which I could start and stop at will. Not sure if we're
trying different use cases or if there's a difference in Qt version for
instance.
However I did find something that can be a bug (I'll
From the QML docs, it appears the pause/resume and start/stop properties for
Animation elements are related (setting one influences the other), and I
appreciate the (helpful) messages in the console.log() from within the QML
libraries when you attempt to resume an animation that was not previously
Hi Charley,
In what fashion are you using your animation? I'm asking that because in
Quick you can use animations in several ways, to name a few:
- Inside a Behavior
- Inside a Transition
- As a stand-alone element you explicitly call start and stop
- As an event handler onClicked: Animation {