hi again.
Thanks i have it working now. all i did wrong was using port number
9000 instead of 10001.
I dit have the use the full myn...@http://"server address":10001
Ok great i am beginning to learn how this works. Next step taiga
server :)) but this server i need to run public and i have little
Thanks again Jonne for great work as well as the video.
2010/9/6 Peter Steinlechner :
> Hi Jonne
>
> thats quite a cute teaser :-) and awsome to see how the building tool
> progressed in this short time. It looks like we soon can get over the old
> r0.42 viewer. Now i can't wait until the new view
Hi Jonne
thats quite a cute teaser :-) and awsome to see how the building tool
progressed in this short time. It looks like we soon can get over the old
r0.42 viewer. Now i can't wait until the new viewer get's available.
realxtend rocks!
On Mon, Sep 6, 2010 at 5:36 PM, Jonne Nauha wrote:
> Goo
Good afternoon,
I've been working on the world building mode for Naali and people (Antti
Ilomäki mostly) have been asking a video of the new features/building UI.
I've finally made a video and blog post to go along with it. Let me know
what you think! Note that its still work in progress and you w
h i see a discution about megaregion one day and i was thinking
hmmm interessing i hope they add that one day...
it was nearly 2 years agoo and i found this dated 1 years ago (1
september 2009) :
http://nwn.blogs.com/nwn/2009/09/open-sim-.html
if we look the coordinates on the video it's
When using realxtend authentication/avatar storage, avatar appearance
not uploaded to naali from server, while for 0.42 viewer everything
works ok. Saving appearance from naali also works, (can be checked
then using 0.42) but in naali it does not appears.
I'm using realxtend avatar storage server
When using realxtend authentication/avatar storage, avatar appearance
not uploaded to naali from server, while for 0.42 viewer everything
works ok. Saving appearance from naali also works, (can be checked
then using 0.42) but in naali it does not appears.
I'm using realxtend avatar storage server
Another idea that just came up. I wonder if it would be possible to have
sort of like a grid teleporter ? Now if we want to go to a different place
we can easy do this via ether, but it might be great if this could be
mimicked via an object inworld, without going to ether.
On Mon, Sep 6, 2010 at 9
Hi Toni
that is so teasing to think about a 10*10km region - i was at an os 512*512m
megaregion, and that was realy a better experience than with the region
crossing, specialy for vehicle usage.
On Mon, Sep 6, 2010 at 9:06 AM, Toni Alatalo wrote:
> On ma, 2010-09-06 at 08:21 +0200, Peter Steinl
On ma, 2010-09-06 at 08:21 +0200, Peter Steinlechner wrote:
> terrain creation. Could the region size then be set on a per region
> base or just globaly per opensim server ? Either way would be fine for
> me, if we could run then a 512x512m area instead of 4 normal regions
> per server. Could i ch
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