A new VW called Cloud Party (https://its.cloudpartytime.com/) has been
in the talks on SL-related / metaverse fora after their launch for the
past few days. It is a new proprietary closed system made by some
ex-Linden folks, looks and feels a lot like SL, but focuses only on a
WebGL+WebSockets clie
With the latest Tundra2?
On Wed, Jun 27, 2012 at 5:56 PM, Jonne Nauha wrote:
> You should post issues to the page there if you have problems with the
> plugin. We know the guy who devs that in his free time and sometimes with
> money commissioned from us (Adminotech) for example, but we don't ha
You should post issues to the page there if you have problems with the
plugin. We know the guy who devs that in his free time and sometimes with
money commissioned from us (Adminotech) for example, but we don't have
direct involvement in the development, so we can't do bug fixes/features to
it. Tho
I've tried it a couple times and was unable to get it to work correctly.
On Wed, Jun 27, 2012 at 5:39 PM, Jonne Nauha wrote:
> I'm not sure what Toni has shown so hard to say, maybe he can answer more
> on that :)
>
> Anyways the thing most people use with Tundra is blender2ogre
> http://code.go
I'm not sure what Toni has shown so hard to say, maybe he can answer more
on that :)
Anyways the thing most people use with Tundra is blender2ogre
http://code.google.com/p/blender2ogre/ blender plugin. There seems to be a
nice install wiki page there and all the relevant info how to get it going.
Does anyone have a step by step how to install the plugin for
Blender-Tundra (win and Mac if possible) with that "magic button" that Toni
has shown in the bconf 2011?
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
Hi all
I wanted to remind you the 3 next reXperiments meetings that will take
place on RMP "research and meeting platform".
The meetings will be on Tuesdays 3, 10 and 17 of July.
Hope to see you there next tuesday !
Subjects will be annouced shortly
KR
Frederick Thompson aka Mustakettu
--
h
Hi,
this is the last release before summer holidays. To try to resolve some
majorly annoying Ogre rendering bugs we have observed on some systems, we
migrated to the newly released Ogre 1.8 stable branch. This hopefully
fixes some of the issues reported (although we are slightly skeptic