Cheers for the reply Toni, all of the above sounds perfect to say the
least, looking forward to those additions being released, just
downloaded Boris's avatars, will have a look soon as I'm back from
work this evening, 9 days off for me woohooo, oh boy I need it.
Regards and Thanks as always
Hi, was wondering if/when the Avatar Editing features will be
available in a demo form for Tundra, as Naali has a great editing
suite and would be good to see those features in Tundra as we have
recently made that move in the Tundra direction.
Regards
Cecil
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Hello Toni,
Well, what can I say but thank you very much indeed, as you say Is a
bit incomplete still but we still managed to get our scene from
TaigaBackupPythonScriptTundra in the method you said wohoo :).
The strangest thing for myself was I actually managed to get the
Source to compile, can
For the above post (no edit) - http://perf.bpmstudios.com/Tundra_Import.gif
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Small update for those who maybe have eyes on this thread and also
looking at backing up from your Taiga Servers like us.
Last night (after a hard days work as always) sat down whilst also
chatting with antont, tried this script and we found that the UUID's
referenced in the *.xml or *.scene
Hello Toni :) cheers for the script, going to give it a whirl very
shortly, (just sat down from work), much appreciate your time :) and
lol@the bastard.cecil lmao
;) hope this also helps many others as I'm sure it will.
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Just to tie the 2 thread together for Backup as this was the
original thread which started this -
http://groups.google.com/group/realxtend/browse_thread/thread/53440cacaa98bb7f#
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Hello Fred, welcome :)
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Excellent, last night we got our first set of animations exported from
Max, working with full skeleton animation from Motion Capture as
anObject, Today will look at the script side of things with the
latest repo you mentioned. :) Cheers
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Well, gentlemen, I very much appreciate your input here, I must be
honest and say I didn't realise what a complicated issue this would
be, I doubt very much with my knowledge I will be able to do this as I
think antont hit it on the head with version .X. I'd be very
interested if this can be
When I export, all I get is the *.xml file, no other data is there at
all, also selecting all ? that would be nice as my scenes are rammed
packed.
:(
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Hey folks, sry to top this but at the moment really need a Backup
and when I do this from my remote (client login with admin rights) all
I get is an xml file with no contents, is there a Console command ? I
can use sry if I have totally missed the obvious.
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As the subject says, when saving a Newly created avatar - and/or
adding attachments, Naali crashes 97% of the time but usually after
the Completed has been done, however when reloading naali, it seems
that the Save procedure hasn't entirely worked as this most of the
items or textures are missing.
Excellent news :) keep us updated on your work, glad to hear you got
it working.
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Hello :), I'm certainly no code guru that's for sure on the compiling
anyway, I myself also had compile issues but within QT creator, when I
opened up the *.pro I think it was, it compiled with errors, however
the executable was created, which worked for me still, is your
executable written ? even
Much appreciated folks, :).
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I feel its your configuration for sure, I had exact same issues when I
tried to compile the TaigaWizard and ended up going around in the
circles you are yourself, The only thing I can suggest is maybe what
you already know but just incase.
1.Try to get a working compile of the TaigaWizard, this
Hey folks, after using the Naali Scene Tool, all worked fine, backing
up the *.xml and also the contents and directory structure for the
selected items I chose in my scene.
However, when trying this from a Remote PC with full privileges set
for the user, all what seems to backup is the *.xml,
Hey folks,
As we move further down the road of our project I have been looking at
the EC Components and there usage, after chatting with the good chaps
in the IRC the links below are the one's I have, however...
I was wondering if there were any examples out there ? apart from the
couple of *.js
So far so good here, just the Avatar animations were missing at the
moment (for gestures etc), this would be great if it ever made it to
the working to do list of Naali, at the moment just getting a 100%
compile on the original source is driving me around the bend let alone
hitting some c++ :).
Thanking you all kindly :)
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Hello folks, just an update on this post to let you all know that the
above works fine, however my delay in reply has been down to my last
(3 host companies) which I have been switching to and from the last
week for a decent working Linux version. to cut a long story short I
now have a working
Hi Edgar, can't add anything 100% to what your exact issue is however,
maybe you could try the Blender route... for which the exporters are
well known working. I'm sure you can convert/import your model into
Blender with ease, least you will know for sure your export should be
as you see it in
Hi Erno, thx for the replies, I'll be sure to be testing this out soon
as I'm back from work Tomorrow, spent most of this evening (after work
shift) rebuilding my linux server for the 4th time this week, oh what
a mission (damned server company).
Not been fun but :) looking forward to testing
Hi again,
Well after an hdd issue I had to go back from square 1 :(, managed to
get up until the AvatarUrlReceiever problem as mentioned above, Ive
checked the ModreX.ini file, its in the right location and configured
fine for db connection.
error as follows - thx as awalwys for any help
Hello again.
Well, managed to get even further now :) really appreciate you folks
helping out. I can now Start all 4 *.exe's and login with a created
user etc all good there, I'm yet to test a mesh/scene upload to see if
all goes well but before I do that I though I'd mention the few errors
I'm
Hello Erno, must Firstly thank you for your time in looking at this
issue, greatly appreciate it, Well flued up here atm, got home from
work feeling terrible and not had the energy until now to sit down @
pc.
This evening... I shall work through the above and be sure to post
back.
Many Thx Erno
Hi Erno (and all), well followed exactly what you said (apart from
wizard, as I have got used to doing it manual for now and had errors
on that compile but thats another topic.
SUCCESS on the BUILD, but when loading the 4th *.exe mono OpenSim.
32BitLaunch.exe we get the following errors, and I am
After trying all version possible with all combinations of Taiga/
OpenSim ModRex I just cannot get past these Build Errors, Tonight I
have sat and even tried (working windows version) and reconfiguring
them for my Linux Box, just to get a server up and running, no good
they all fail in some
Hello folks, thought I'd pass by for a few reasons :) all good...
Firstly to say Great work on RealXtend/Naali/Taiga been using it for
a few months now with a Local Server setup, together with a good
friend of mine starting the foundation for our Virtual World. Been
wokring with 3dsmax and the
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