@Ali,
Actually I want to simulate crowd. The model contains a group of people
(around 10 characters) with .tga textures over them. Each texture is either
of 12MB or 16MB, so its difficult to share the files. But the problem is
that I have the enough GPU memory then why does the client crash??
haven't worked on QT before so I don't understand what does this error
mean?? Is there a better way of doing this?
Regards,
Vaibhav Vaidya
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
Hi all,
I have a character moving to-n-fro (along the Z-axis) in the scene. I have
written the following script for this. When I choose the run mode to
server, the script doesn't execute but when I switch to both (client and
sever), animation runs smoothly with the single client but when I
Thanks Toni..
On Wed, Apr 25, 2012 at 1:21 PM, Toni Alatalo t...@playsign.net wrote:
On Apr 25, 2012, at 10:35 AM, Vaibhav Vaidya wrote:
I have used the RigidBody component for the character (as well as
terrain), but I see the character legs getting into the terrain in high
areas. How can I
Thanks Ali for giving it a look.. :)
On Tue, Apr 24, 2012 at 7:45 PM, Ali Kämäräinen stinkfi...@gmail.comwrote:
Just tested this myself, and seems that there is a bug somewhere. Will
investigate in the near future.
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
--
Hi,
I have used SkyX component in the scene. I have set time multiplier to
0.02. Since the time is different on different clients, it shows different
environment settings on the clients. How can I synchronize the time among
the clients??
Regards,
Vaibhav Vaidya
--
http://groups.google.com
Ok.. I can write a script which runs on the server but how to write a some
other script script read value from this script?
On Mon, Apr 23, 2012 at 10:20 PM, Toni Alatalo t...@playsign.net wrote:
On Apr 23, 2012, at 7:46 PM, Vaibhav Vaidya wrote:
I tried this also. I created a simple script
this?
Regards,
Vaibhav Vaidya
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
Thanks Ali for the quick help..
On Mon, Apr 16, 2012 at 4:08 PM, Ali Kämäräinen stinkfi...@gmail.comwrote:
Hi,
Either by manually editing the .avatar file, or by using the Avatar
Editor, which is unfortunately is currently a bit outdated, but is now
actively being work by
, .tga
textures such as over a plant, tree or vehicle rim, etc. How this can be
recctified?
~Regards,
Vaibhav Vaidya
On Sat, Mar 31, 2012 at 9:36 PM, Jonne Nauha jo...@adminotech.com wrote:
The only difference between local and http assets is that mesh, skeleton
and texture assets will be loaded
Hii all,
I have created a scene using a few 3D models. Earlier I had a local
repository and client was loading all the models with textures but now I
have setup a web server and hosted all the assets to the server. Now, when
I launch the client, it loads few assets and then I see the following
Hii all,
I have written the following script. I checked Run on load to true. When
I launch the client see the message:
Hey great, I found UrbanFemale. but do not see the available animation.
But when i go to view - scene - UrbanFemale. - AnimationController -
functions -
@Ali :
I tried this also but I see the same results.
On Tue, Mar 27, 2012 at 5:02 PM, Ali Kämäräinen stinkfi...@gmail.comwrote:
GetAvailableAnimations() returns a list so you need to print each element:
var availableAnims =
objectToAnimate.animationcontroller.GetAvailableAnimations();
Hii all,
I have a terrain entity in my scene. I have created RigidBody component in
Terrain entity. I have added an avatar-app to my scene but my avatar falls
from the terrain.
This is how my Terrain entity looks like in .txml file:
entity id=11 sync=1
component type=EC_Name sync=1
Hi Ali,
I have used an image file to create a terrain in the scene. I have also
created the RigidBody component as it was specified in the suggested link.
But my avatar falls from the terrain.
This is how my Terrain entity looks like in .txml file:
entity id=11 sync=1
component type=EC_Name
all out while having the attribute value=false name=Draw
Debug/ to true. That is the best way to see how the physics are
configured!
Best regards,
Jonne Nauha
Adminotech developer
On Mon, Mar 26, 2012 at 3:47 PM, Vaibhav Vaidya
vaibhav.vaidy...@gmail.com wrote:
Hii all,
I have
It was not working since I was using .tif file as height map but it worked
when I converted height map to .ntf file.
~Regards,
Vaibhav
On Mon, Mar 26, 2012 at 7:20 PM, Vaibhav Vaidya
vaibhav.vaidy...@gmail.comwrote:
@Janne
I tried all the combinations but nothing seems to work. :(
On Mon
()
Best regards,
Jonne Nauha
Adminotech developer
On Fri, Mar 23, 2012 at 4:40 PM, Vaibhav Vaidya
vaibhav.vaidy...@gmail.com wrote:
Hey Jonne,
I have made the corrections related to string but getting following error
on running the script :
Error: Syntax error in script local
@ Ali
I need some help with animations. I have a 3D model (.mesh, .skeleton,
.material files). I can see the 3D model in the scene but don't understand
how to play animation over it.
Thanks,
Vaibhav
On Mon, Mar 19, 2012 at 6:50 PM, Ali Kämäräinen stinkfi...@gmail.comwrote:
Also, couple
Thanks Ali.
It worked. Now, I want the animation to be played when the client is
launched. Is there any predefined function for that? And, How we can attach
scripts with the objects??
Regards,
Vaibhav Vaidya
On Fri, Mar 23, 2012 at 1:44 PM, Jonne Nauha jo...@adminotech.com wrote:
Add
Hii,
I want to associate a script to a character model in Tundra. How to write a
javascript code to move model to and fro? How to attach a script to the
model? Are there predefined functions in javascripts? I haven't worked on
javascript before..
Any help is appreciated.
Thanks,
Vaibhav
--
Thanks Ali,
I'll try it out.
On Fri, Mar 23, 2012 at 4:59 PM, Ali Kämäräinen stinkfi...@gmail.comwrote:
Hi,
See http://realxtend.org/doxygen/_tundra_script_reference.html To get you
started, checking out and learning from the AvatarApplication scripts
should be a great help.
Grey skies,
Ali,
I tried to follow the doxygen link you suggested but hardly understood
anything. Kindly help..
Regards,
Vaibhav
On Fri, Mar 23, 2012 at 5:00 PM, Vaibhav Vaidya
vaibhav.vaidy...@gmail.comwrote:
Thanks Ali,
I'll try it out.
On Fri, Mar 23, 2012 at 4:59 PM, Ali Kämäräinen stinkfi
Hey Jonne,
I have made the corrections related to string but getting following error
on running the script :
Error: Syntax error in script local://UrbanFemaleAI.js,4: Expected `;',
`;'Error: In run/evaluate: SyntaxError: Parse error
Error: anonymous()@local://UrbanFemaleAI.js:4
Error: Line 4.
://TempleAlpha.material
transfer finished, but no corresponding AssetTransferPtr was tracked by
AssetAPI!
There are a lot many of this kind (hopefully each corresponding to a
texture).
What does these errors mean? How they can be rectified?
Please help me with this..
Regards,
Vaibhav Vaidya
--
http
Hi Luthien,
I am also a newbie to Tundra. I started using it from last couple of days.
I also had the same questions when I first used Tundra.
By the way you need not create any account on the server. To launch the
server, go to the Tundra install directory and run the following command
Tundra
Hii,
I have 3D model of a building with multiple textures (different materials)
created in 3DS max. I use OgreMax plugin to export the model to .mesh
format. I drag n drop the mesh file to the scene. It shows a pop-up 'Entity
and Asset Import', I add content under default storage. It takes few
It works well with models having only one texture..
On Wed, Mar 21, 2012 at 1:30 PM, Vaibhav Vaidya
vaibhav.vaidy...@gmail.comwrote:
Hii,
I have 3D model of a building with multiple textures (different materials)
created in 3DS max. I use OgreMax plugin to export the model to .mesh
format
Hii,
I have created a sample scene with a few buildings. I have applied texture
over them but I see most of the buildings black from one side (may be
against the direction of the light). How can I set the light in the
direction of camera??
~Regards,
Vaibhav Vaidya
--
http://groups.google.com
Sorry for not mentioning the viewer and version. I am using Tundra 2.2.0.
On Tue, Mar 20, 2012 at 4:11 PM, Vaibhav Vaidya
vaibhav.vaidy...@gmail.comwrote:
Hii,
I have created a sample scene with a few buildings. I have applied texture
over them but I see most of the buildings black from one
,
Vaibhav Vaidya
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
,
Vaibhav Vaidya
On Mon, Mar 19, 2012 at 5:56 PM, Ali Kämäräinen stinkfi...@gmail.comwrote:
Hi,
See this
https://raw.github.com/LudoCraft/Tundra/835a72464dd86ee3a636f6d9cc66f2708793244d/doc/dox/TerrainHeightmaps.dox
Unfortunately it's no available as HTML html, but should be in couple days
.. Can you please explain??
`Regards,
Vaibhav Vaidya
On Mon, Mar 19, 2012 at 5:56 PM, Ali Kämäräinen stinkfi...@gmail.comwrote:
Hi,
See this
https://raw.github.com/LudoCraft/Tundra/835a72464dd86ee3a636f6d9cc66f2708793244d/doc/dox/TerrainHeightmaps.dox
Unfortunately it's no available as HTML
login
using the client it shows the black screen. What login credentials should
be used?? (I used Username: test and no password) How to upload the content
to the server?? or how to create a scene?? Can someone explain? It would be
of great help..
~Thanks,
Vaibhav Vaidya
--
http
Thanks Toni,
I'll try it out and throw you more questions if I get stuck ;)
Regards,
Vaibhav
On Fri, Mar 16, 2012 at 1:39 PM, Toni Alatalo t...@playsign.net wrote:
Vaibhav Vaidya vaibhav.vaidy...@gmail.com kirjoitti Mar 16, 2012 kello
9:52 AM:
How to upload the content to the server
, 2012 at 1:50 PM, Vaibhav Vaidya
vaibhav.vaidy...@gmail.comwrote:
Thanks Toni,
I'll try it out and throw you more questions if I get stuck ;)
Regards,
Vaibhav
On Fri, Mar 16, 2012 at 1:39 PM, Toni Alatalo t...@playsign.net wrote:
Vaibhav Vaidya vaibhav.vaidy...@gmail.com kirjoitti Mar 16
, let us know, and we can try improving the help text file.
2012/3/16 Vaibhav Vaidya vaibhav.vaidy...@gmail.com:
Hey Toni,
When I am dropping a .txml file to the black screen, it shows a Entity
and
Asset Import window and when I click Add content button a pop-up comes
saying Starting
. Or is it possible
to create such a scenario in Tundra?? Very Desperate to know about it..
~Vaibhav
On Fri, Mar 16, 2012 at 4:42 PM, Toni Alatalo t...@playsign.net wrote:
Vaibhav Vaidya vaibhav.vaidy...@gmail.com kirjoitti Mar 16, 2012 kello
12:42 PM:
Now, I am able to host the sample scenes over Tundra. I
Does anyone have any idea how Collada(.dae format) meshes can be uploaded
to Opensim server??
What client can be used to upload them?
~ Vaibhav Vaidya
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
Thanks everyone,
I also found Naali+Modrex outdated and is not suitable for my requirements.
@Denis : can u please throw some light on stock Opensim. What is it?
I want to use the features of Opensim and don't want to go for Tundra.
Thanks,
Vaibhav Vaidya
On Tue, Mar 13, 2012 at 2:54 PM, Toni
-0.7.3-source\bin\ModularRex.dll' could not be
found
Anybody faced the similar problem, please help...
Please suggest the Opensim version which works well with Modrex.
Thanks,
Vaibhav Vaidya
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
Thanks Mikko,
ModRex complied successfully with Opensim-0.7.0.2. I made initial
configuration changes and was able to setup the server but when I am
connecting the realxtend Naali 0.3.4.1 client to it, its showing the
following error :
Login Failed, reason : destination not found.
Please help..
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