[realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-06 Thread gfxguru
Everyone! I must apologize. Yes I do think this is an amazing piece of work and yes this is why I've been here so long. I feel like a true idiot for not thinking about Windows admin and folder rights. I just wish I could have read about this somewhere, sure would have saved me a bunch of head aches

[realXtend] Errors starting Tundra 2.0 preview

2011-07-06 Thread gfxguru
I'm getting errors just starting server. Error: Parsing script AssetLoadError.material Error: Compiler error: unknown error in Clone.material(10): token "receive_shadows" is not recognized Error: Compiler error: unknown error in HoveringText.material(9): token "receive_shadows" is not recognized E

[realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-06 Thread gfxguru
I'm sorry if I seem a little upset it's just that I've been following the realxtend for I don't know how long and have yet to get a functional platform working at all! On Jul 6, 2:00 pm, Toni Alatalo wrote: > On Wed, 2011-07-06 at 13:23 -0400, Bill wrote: > > And I'm just a little confused.. This

[realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-06 Thread gfxguru
Ok I'm just asking for one of those people to comment in here! One person that has Tundra 1.0 working? Please On Jul 6, 2:00 pm, Toni Alatalo wrote: > On Wed, 2011-07-06 at 13:23 -0400, Bill wrote: > > And I'm just a little confused.. This is Tundra 2.0 Preview? I haven't > > been able to get ver

[realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-06 Thread gfxguru
b? On Jul 6, 12:29 pm, Ali Kämäräinen wrote: > Hi gfxguru, > > Could you elaborate the drag&drop procedure: what kind of files you are > dragging etc, single or multiple files, etc. > The VSync warnings can be safely ignored AFAIK. > > Grey skies, > Ali Kämäräin

[realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-06 Thread gfxguru
I'm unable to get assets installed into preview server with drag and drop. Error: Could not open output asset file with every file. Also getting D3D9 warnings - disable VSync in windowed mode can cause timing issues at lower frame rates, -- http://groups.google.com/group/realxtend http://www.

[realXtend] Re: LudoCraft's Tundra 2.0-preview installer and code is out!

2011-07-06 Thread gfxguru
How about a Windows build? On Jul 6, 11:31 am, Jukka Jylänki wrote: > And additionally, grab the dependencies package used with that branch > here:http://80.75.107.153/Tundra2/Tundra2deps.zip(it contains some PDBs and > build files, so is unusually large compared to the SVN version) > > Cheers,

[realXtend] Re: Issues with object controls, IImprovedAssetCache and .4 crashing

2011-03-05 Thread gfxguru
Can anyone else confirm that inventory is not working with default install? using configure for Taiga .2. This is the latest build correct? Running on Windows XP On Mar 5, 1:42 pm, Bill wrote: > or partially actually > > On Sat, Mar 5, 2011 at 12:07 PM, gfxguru wrote: > > Actua

[realXtend] Latest build for opensim?

2011-03-05 Thread gfxguru
Just wondering if anyone's tried compiling with latest Opensim? Taiga . 2 is running on 0.6.9 -- http://groups.google.com/group/realxtend http://www.realxtend.org

[realXtend] Re: Issues with object controls, IImprovedAssetCache and .4 crashing

2011-03-05 Thread gfxguru
Actually No I do not see textures or My Inventory. Inventory in not working at all. On Mar 5, 11:29 am, Toni Alatalo wrote: > > > "CABLE BEACH ASSETS failed to locate an IImprovedAssetCache local > > cache disabled!! I'm sure it has something to do with my problems. > > I don't know about that, b

[realXtend] Re: Issues with object controls, IImprovedAssetCache and .4 crashing

2011-03-05 Thread gfxguru
yes, I mean to say this was possible with the view. sorry On Mar 5, 11:29 am, Toni Alatalo wrote: > BTW opensim doesn't know anything about cameras, it is just the server, > and when using Naali 0.3 or 0.4 you are using opensim as server. I take > it that you meant to say 'this is possible in SL

[realXtend] Re: Issues with object controls, IImprovedAssetCache and .4 crashing

2011-03-05 Thread gfxguru
one other issue that the camera view goes through objects when it's distance from the avatar is not eye level. Is there any way to set limits or maybe physics on the camera view so that it can't go through terrain or objects? -- http://groups.google.com/group/realxtend http://www.realxtend.org

[realXtend] Issues with object controls, IImprovedAssetCache and .4 crashing

2011-03-05 Thread gfxguru
Dragging and dropping objects from Content Library works but modifying the objects the controls are backwards. In other words dragging one objects scale red, blue or green arrow in one direction produces an object scaled the exact opposite plane. I'm running Taiga .2 with naali .4(actually .4 crash

[realXtend] Estate management tools?

2010-11-07 Thread gfxguru
I just noticed the Estate Management under Server Tools is missing. Is this because the account type is OpenSim? or how do I access this menu? My default character first user is unable to modify inworld objects. -- http://groups.google.com/group/realxtend http://www.realxtend.org

[realXtend] Realxtend in a Website?

2010-10-31 Thread gfxguru
Watching the presentation last friday, I heard that we could create a website using Realxtend. Can anyone give me any information on how this is achieved? or where I can find more information on this? -- http://groups.google.com/group/realxtend http://www.realxtend.org

[realXtend] Re: issues with Taiga .5

2010-01-24 Thread gfxguru
I've tried totally disabling the firewall to determine if it was a port issue and nothing... -- http://groups.google.com/group/realxtend http://www.realxtend.org

[realXtend] issues with Taiga .5

2010-01-24 Thread gfxguru
I gave up trying to configure rexserver, modrex, Taiga, months ago. Too many issues with trying to find and figure out the correct way to configure and external standalone server not to mention the differences in the configurations between the three. So I thought I'd give it a try again with no luc

[realXtend] Re: Configuring Modrex with latest opensim

2009-08-23 Thread gfxguru
check our > example configs from example-configs\trunk. > > Hope this helped at least for building it if you had problems with that! > > Brgrds, > Jonne Nauha > realXtend > > -Original Message- > From: realxtend@googlegroups.com [mailto:realxt...@googlegroups.co

[realXtend] Re: Configuring Modrex with latest opensim

2009-08-22 Thread gfxguru
the Taiga code activities done now in August so > far. The old opensim svn has an old rev., there's a svn mirror of the > git master somewhere though. > > Or are you referring to same latest Opensim release or tag? > > > Jonne Nauha > > realXtend > > ~Toni, > fr

[realXtend] Configuring Modrex with latest opensim

2009-08-14 Thread gfxguru
I'm wondering if anyone has had any success in getting modrex up with the latest opensim, or at least build 10115? If anyone has any links or resources in compiling and configuring modrex/rexserver please let me/us know. Thanks --~--~-~--~~~---~--~~ http://groups.g