Everyone! I must apologize. Yes I do think this is an amazing piece of
work and yes this is why I've been here so long. I feel like a true
idiot for not thinking about Windows admin and folder rights. I just
wish I could have read about this somewhere, sure would have saved me
a bunch of head aches
I'm getting errors just starting server.
Error: Parsing script AssetLoadError.material
Error: Compiler error: unknown error in Clone.material(10): token
"receive_shadows" is not recognized
Error: Compiler error: unknown error in HoveringText.material(9):
token "receive_shadows" is not recognized
E
I'm sorry if I seem a little upset it's just that I've been following
the realxtend for I don't know how long and have yet to get a
functional platform working at all!
On Jul 6, 2:00 pm, Toni Alatalo wrote:
> On Wed, 2011-07-06 at 13:23 -0400, Bill wrote:
> > And I'm just a little confused.. This
Ok I'm just asking for one of those people to comment in here! One
person that has Tundra 1.0 working? Please
On Jul 6, 2:00 pm, Toni Alatalo wrote:
> On Wed, 2011-07-06 at 13:23 -0400, Bill wrote:
> > And I'm just a little confused.. This is Tundra 2.0 Preview? I haven't
> > been able to get ver
b?
On Jul 6, 12:29 pm, Ali Kämäräinen wrote:
> Hi gfxguru,
>
> Could you elaborate the drag&drop procedure: what kind of files you are
> dragging etc, single or multiple files, etc.
> The VSync warnings can be safely ignored AFAIK.
>
> Grey skies,
> Ali Kämäräin
I'm unable to get assets installed into preview server with drag and
drop. Error: Could not open output asset file with every file.
Also getting D3D9 warnings - disable VSync in windowed mode can cause
timing issues at lower frame rates,
--
http://groups.google.com/group/realxtend
http://www.
How about a Windows build?
On Jul 6, 11:31 am, Jukka Jylänki wrote:
> And additionally, grab the dependencies package used with that branch
> here:http://80.75.107.153/Tundra2/Tundra2deps.zip(it contains some PDBs and
> build files, so is unusually large compared to the SVN version)
>
> Cheers,
Can anyone else confirm that inventory is not working with default
install? using configure for Taiga .2. This is the latest build
correct?
Running on Windows XP
On Mar 5, 1:42 pm, Bill wrote:
> or partially actually
>
> On Sat, Mar 5, 2011 at 12:07 PM, gfxguru wrote:
> > Actua
Just wondering if anyone's tried compiling with latest Opensim? Taiga .
2 is running on 0.6.9
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
Actually No I do not see textures or My Inventory. Inventory in not
working at all.
On Mar 5, 11:29 am, Toni Alatalo wrote:
>
> > "CABLE BEACH ASSETS failed to locate an IImprovedAssetCache local
> > cache disabled!! I'm sure it has something to do with my problems.
>
> I don't know about that, b
yes, I mean to say this was possible with the view. sorry
On Mar 5, 11:29 am, Toni Alatalo wrote:
> BTW opensim doesn't know anything about cameras, it is just the server,
> and when using Naali 0.3 or 0.4 you are using opensim as server. I take
> it that you meant to say 'this is possible in SL
one other issue that the camera view goes through objects when it's
distance from the avatar is not eye level. Is there any way to set
limits or maybe physics on the camera view so that it can't go through
terrain or objects?
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
Dragging and dropping objects from Content Library works but modifying
the objects the controls are backwards. In other words dragging one
objects scale red, blue or green arrow in one direction produces an
object scaled the exact opposite plane.
I'm running Taiga .2 with naali .4(actually .4 crash
I just noticed the Estate Management under Server Tools is missing. Is
this because the account type is OpenSim? or how do I access this
menu? My default character first user is unable to modify inworld
objects.
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
Watching the presentation last friday, I heard that we could create a
website using Realxtend. Can anyone give me any information on how
this is achieved? or where I can find more information on this?
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
I've tried totally disabling the firewall to determine if it was a
port issue and nothing...
--
http://groups.google.com/group/realxtend
http://www.realxtend.org
I gave up trying to configure rexserver, modrex, Taiga, months ago.
Too many issues with trying to find and figure out the correct way to
configure and external standalone server not to mention the
differences in the configurations between the three.
So I thought I'd give it a try again with no luc
check our
> example configs from example-configs\trunk.
>
> Hope this helped at least for building it if you had problems with that!
>
> Brgrds,
> Jonne Nauha
> realXtend
>
> -Original Message-
> From: realxtend@googlegroups.com [mailto:realxt...@googlegroups.co
the Taiga code activities done now in August so
> far. The old opensim svn has an old rev., there's a svn mirror of the
> git master somewhere though.
>
> Or are you referring to same latest Opensim release or tag?
>
> > Jonne Nauha
> > realXtend
>
> ~Toni,
> fr
I'm wondering if anyone has had any success in getting modrex up with
the latest opensim, or at least build 10115? If anyone has any links
or resources in compiling and configuring modrex/rexserver please let
me/us know.
Thanks
--~--~-~--~~~---~--~~
http://groups.g
20 matches
Mail list logo