Everyone! I must apologize. Yes I do think this is an amazing piece of
work and yes this is why I've been here so long. I feel like a true
idiot for not thinking about Windows admin and folder rights. I just
wish I could have read about this somewhere, sure would have saved me
a bunch of head aches. I have read every blog I could find and
searched up and down for that little piece of information. Thank you,
O and BTW, I've never actually been into second life, I've done my
time but knew that was not the road I wanted to travel. I may ask some
stupid questions, please forgive me for that, yes I may have been in
the wrong mindset but I'm learning. Please bear with me, and thank
you.



On Jul 6, 10:31 pm, Jonne Nauha <jo...@adminotech.com> wrote:
> Ok tundra 2.0 built with Jukkas deps, no problems. Fast to compile and alot
> faster startup than before on both server and client.
>
> First played around with the new skyx and hydrax, looks sweet with the
> volumetric clouds:
>
>    -http://dl.dropbox.com/u/3589544/tundra2.png
>    -http://dl.dropbox.com/u/3589544/tundra2_2.png
>    -http://dl.dropbox.com/u/3589544/tundra2_3.png
>
> After Toni does the code merge to rex repos we can start working on the
> branch. I think it would be a good time to revise our directory structure.
> Also separate the purely core SDK from the more application level stuff.
> This core + app = Tundra client/viewer package that you have been seeing
> with the before Tundra releases. Then we could provide the SDK to people who
> want to use it to their own applications. This is also intended for the
> companies developing rex, like Ludocraft. So they can just pick up the core
> without unneccesary clutter when they start a project and run with it.
>
> Directory structure that I would like to see (something like this, well have
> to think more on it). This would be the core repos structure:
>
> /src            <-- has tundra core sdk sources
> /src-app        <-- empty folder that you git clone tundra-app repo that has
> additional modules/ECs/scripts/scenes/assets for the Tundra application we
> provide.
>                     or you could checkout your companys own app code here.
> /bin            <-- just the core sdk needed assets/scripts/things. the
> src-app build process would copy more things into here when needed
> /doc            <-- the new dox generator static pages and dirs to generate
> html docs?
> /cmake          <-- our cmake related things. Here i would like to see more
> FindSomeLib.cmake more than everything jammed into ConfigurePackages.cmake,
> but we will see.
> CMakeLists.txt  <-- this pick up /src and /src-app automatically. If there
> is no code in src-app it simply does nothing there,
>                     but when checkout is there it has its own cmakelists.txt
> that pick ups from there.
>
> Best regards,
> Jonne Nauha
> Adminotech developer
>
> On Thu, Jul 7, 2011 at 3:02 AM, Peter Steinlechner
> <psteinlech...@gmail.com>wrote:
>
>
>
>
>
>
>
> > idk - but I think Bill just has some other expectations about Tundra -
> > maybe too much Second Life mindset without taking into account that Linden
> > Labs must have spent 30 - 50 man years before even going online in 2003 (and
> > it still runs quite shaky)
> > All I can say about the realXtend dev team is that they do an amazing job
> > and deserve my full respect.
>
> > On Wed, Jul 6, 2011 at 11:58 PM, limes <lime...@gmail.com> wrote:
>
> >> Bill wrote:
> >> > Ok I've started the issue que for Tundra 2.0
> >> >https://github.com/LudoCraft/Tundra/issues. Here are my issues with
> >> 2.0
> >> > > I may not be a super developer but I've been around for a while and I
> >> have
> >> > > yet to get a has version to run without show stoppers. Can we just
> >> take some
>
> >> > > time too stabilize one version?
>
> >> > >> You have 1.0 working? Could someone please pass me the link to a
> >> WORKING!
> >> > >> version?
>
> >> > >>>> I'm sorry if I seem a little upset it's just that I've been
> >> following
> >> > >>>> the realxtend for I don't know how long and have yet to get a
> >> > >>>> functional platform working at all!
>
> >> > >>>> > > And I'm just a little confused.. This is Tundra 2.0 Preview? I
> >> > >>>> haven't
> >> > >>>> > > been able to get version One to work yet? Has anyone been able
> >> to
> >> > >>>> get
> >> > >>>> > > the first version to work because I'm feeling like a true idiot
> >> > >>>> here.
>
> >> Ive seen alot, but this is perhaps the retardest reply to an open
> >> source development. What do you expect? By subscribing to a mailing
> >> list youd have a birthright to make demands on what people other
> >> people build on their free time? you are not feeling like an idiot,
> >> you're also acting like one. They say it's called a preview, and not
> >> stable. Do you think it means something? It's open source, get the
> >> code and start stabilizing one version. I'm sure they want your fixes,
> >> can you do it?
>
> >> I installed it and cannot also drag and drop, but it is simple because
> >> you can't write to program files unless you run as administrator and
> >> as guru you should know that. Build a scene to your documents dir and
> >> it's all great. I also see the erors and warnings but they probably
> >> know about that one as well. Everything works ok even with them so
> >> they probably dont mean anything.
>
> >> Peace
>
> >> --
> >>http://groups.google.com/group/realxtend
> >>http://www.realxtend.org
>
> >  --
> >http://groups.google.com/group/realxtend
> >http://www.realxtend.org

-- 
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