Everyone! I must apologize. Yes I do think this is an amazing piece of work and yes this is why I've been here so long. I feel like a true idiot for not thinking about Windows admin and folder rights. I just wish I could have read about this somewhere, sure would have saved me a bunch of head aches. I have read every blog I could find and searched up and down for that little piece of information. Thank you, O and BTW, I've never actually been into second life, I've done my time but knew that was not the road I wanted to travel. I may ask some stupid questions, please forgive me for that, yes I may have been in the wrong mindset but I'm learning. Please bear with me, and thank you.
On Jul 6, 10:31 pm, Jonne Nauha <jo...@adminotech.com> wrote: > Ok tundra 2.0 built with Jukkas deps, no problems. Fast to compile and alot > faster startup than before on both server and client. > > First played around with the new skyx and hydrax, looks sweet with the > volumetric clouds: > > -http://dl.dropbox.com/u/3589544/tundra2.png > -http://dl.dropbox.com/u/3589544/tundra2_2.png > -http://dl.dropbox.com/u/3589544/tundra2_3.png > > After Toni does the code merge to rex repos we can start working on the > branch. I think it would be a good time to revise our directory structure. > Also separate the purely core SDK from the more application level stuff. > This core + app = Tundra client/viewer package that you have been seeing > with the before Tundra releases. Then we could provide the SDK to people who > want to use it to their own applications. This is also intended for the > companies developing rex, like Ludocraft. So they can just pick up the core > without unneccesary clutter when they start a project and run with it. > > Directory structure that I would like to see (something like this, well have > to think more on it). This would be the core repos structure: > > /src <-- has tundra core sdk sources > /src-app <-- empty folder that you git clone tundra-app repo that has > additional modules/ECs/scripts/scenes/assets for the Tundra application we > provide. > or you could checkout your companys own app code here. > /bin <-- just the core sdk needed assets/scripts/things. the > src-app build process would copy more things into here when needed > /doc <-- the new dox generator static pages and dirs to generate > html docs? > /cmake <-- our cmake related things. Here i would like to see more > FindSomeLib.cmake more than everything jammed into ConfigurePackages.cmake, > but we will see. > CMakeLists.txt <-- this pick up /src and /src-app automatically. If there > is no code in src-app it simply does nothing there, > but when checkout is there it has its own cmakelists.txt > that pick ups from there. > > Best regards, > Jonne Nauha > Adminotech developer > > On Thu, Jul 7, 2011 at 3:02 AM, Peter Steinlechner > <psteinlech...@gmail.com>wrote: > > > > > > > > > idk - but I think Bill just has some other expectations about Tundra - > > maybe too much Second Life mindset without taking into account that Linden > > Labs must have spent 30 - 50 man years before even going online in 2003 (and > > it still runs quite shaky) > > All I can say about the realXtend dev team is that they do an amazing job > > and deserve my full respect. > > > On Wed, Jul 6, 2011 at 11:58 PM, limes <lime...@gmail.com> wrote: > > >> Bill wrote: > >> > Ok I've started the issue que for Tundra 2.0 > >> >https://github.com/LudoCraft/Tundra/issues. Here are my issues with > >> 2.0 > >> > > I may not be a super developer but I've been around for a while and I > >> have > >> > > yet to get a has version to run without show stoppers. Can we just > >> take some > > >> > > time too stabilize one version? > > >> > >> You have 1.0 working? Could someone please pass me the link to a > >> WORKING! > >> > >> version? > > >> > >>>> I'm sorry if I seem a little upset it's just that I've been > >> following > >> > >>>> the realxtend for I don't know how long and have yet to get a > >> > >>>> functional platform working at all! > > >> > >>>> > > And I'm just a little confused.. This is Tundra 2.0 Preview? I > >> > >>>> haven't > >> > >>>> > > been able to get version One to work yet? Has anyone been able > >> to > >> > >>>> get > >> > >>>> > > the first version to work because I'm feeling like a true idiot > >> > >>>> here. > > >> Ive seen alot, but this is perhaps the retardest reply to an open > >> source development. What do you expect? By subscribing to a mailing > >> list youd have a birthright to make demands on what people other > >> people build on their free time? you are not feeling like an idiot, > >> you're also acting like one. They say it's called a preview, and not > >> stable. Do you think it means something? It's open source, get the > >> code and start stabilizing one version. I'm sure they want your fixes, > >> can you do it? > > >> I installed it and cannot also drag and drop, but it is simple because > >> you can't write to program files unless you run as administrator and > >> as guru you should know that. Build a scene to your documents dir and > >> it's all great. I also see the erors and warnings but they probably > >> know about that one as well. Everything works ok even with them so > >> they probably dont mean anything. > > >> Peace > > >> -- > >>http://groups.google.com/group/realxtend > >>http://www.realxtend.org > > > -- > >http://groups.google.com/group/realxtend > >http://www.realxtend.org -- http://groups.google.com/group/realxtend http://www.realxtend.org