Re: [realXtend] Re: Full body digitizing technologies

2010-12-01 Thread Gustavo Alberto Navarro Bilbao
You can test yourself , using the test version of http://www.atangeo.com/than works just like the Decimator for DAZ. Alberto -- 2010/12/1 Peter Steinlechner > Hola Alberto > > i was thin

Re: [realXtend] Re: Full body digitizing technologies

2010-12-01 Thread Peter Steinlechner
Hola Alberto i was thinking about that too, do you know if somewhere some samples are around to see the quality of the polyreduced avatars ? On Wed, Dec 1, 2010 at 7:03 PM, Gustavo Alberto Navarro Bilbao < sombra.albe...@gmail.com> wrote: > I know people than are design avatars for Unity3D, and

Re: [realXtend] Re: Full body digitizing technologies

2010-12-01 Thread Gustavo Alberto Navarro Bilbao
I know people than are design avatars for Unity3D, and are using the Digimi Developer Game Kit , to convert a Daz model, like Victoria 4, with textures, from the usual 15 poligons to 24000, converting it in fbx model, with animations. Alberto 201

Re: [realXtend] Re: Full body digitizing technologies

2010-12-01 Thread Peter Steinlechner
Are there any recommendations about the max polycount for the avatars in online environments like realxtend/opensim ? And how many polys are produced by the mentioned methods? But this can be really something interesting in the future. Paparazzis wouldn't just shoot pics of celebrities anymore but

Re: [realXtend] Re: Full body digitizing technologies

2010-12-01 Thread Gustavo Alberto Navarro Bilbao
We can do something similar using VideoTrace(VT). I have a beta license of VT and only lack of time, and because I haven't a professional video camera, has prevented me try it in depth, but if someone manages Bojou, can make things very interesting. Alb

Re: [realXtend] Re: Full body digitizing technologies

2010-12-01 Thread David Simmons
I remember one avatar artist that did custom avatars from just 5 pictures. On full body front, a full body back and close ups of the head, face, side and back. On Wed, Dec 1, 2010 at 7:56 AM, digitalmouse wrote: > On Dec 1, 1:34 pm, Antti Ilomäki wrote: >>  It would be >> interesting to know ho

[realXtend] Re: Full body digitizing technologies

2010-12-01 Thread digitalmouse
On Dec 1, 1:34 pm, Antti Ilomäki wrote: > It would be > interesting to know how feasible the technology already is for > creating avatars for various purposes. Based on the documentation there, Creaform can export it's models to many different systems, such as Maya and 3D Studio Max. So, in pri