Re: [realXtend] Re: Mouse look/rotation doesn't work on AvatarApp with too many entities in Tundra 2 scene

2011-10-16 Thread Jonne Nauha
Was mean to say inputEvent.handled = true; when you use the input events from the mapper.GetInputContext() directly. http://realxtend.org/doxygen/class_mouse_event.html http://realxtend.org/doxygen/class_mouse_event.html#a79db1699ac80c530e34a21453de0349e http://realxtend.org/doxygen/class_key_even

Re: [realXtend] Re: Mouse look/rotation doesn't work on AvatarApp with too many entities in Tundra 2 scene

2011-10-16 Thread Jonne Nauha
Check out the details of the inputmapper http://realxtend.org/doxygen/class_e_c___input_mapper.html#details I don't think it has bugs like that in the mapper itself. The bugs come from the using code. When you mix and match multiple input mappers + the main input context of the InputAPI you easily

[realXtend] Re: Mouse look/rotation doesn't work on AvatarApp with too many entities in Tundra 2 scene

2011-10-16 Thread Teemu Siltanen
Thanks for testing it. I might have given wrong impression of what doesn't work; I ment the problem you encountered too that rightbutton- drag stops working (other mousebuttons work, can't get debug prints from MouseMove events though). As a workaround I customized my avatar script by combining so

Re: [realXtend] Re: Mouse look/rotation doesn't work on AvatarApp with too many entities in Tundra 2 scene

2011-10-14 Thread Toni Alatalo
On Oct 15, 2011, at 3:02 AM, Toni Alatalo wrote: >> Tundra 2.1.1 without any traces of old version and still I have some problem >> with Avatar-demo. It looks like the Avatar-entity loses mouse-inputmapper >> totally when its entitynumber is around 100 and up. > was not able to repeat this. Did

Re: [realXtend] Re: Mouse look/rotation doesn't work on AvatarApp with too many entities in Tundra 2 scene

2011-10-14 Thread Toni Alatalo
On Oct 11, 2011, at 2:46 PM, Teemu Siltanen wrote: > Am I really only one with this problem or are everyone else using their > custom-made avatar scripts? I removed Tundra 2.0 and installed Tundra 2.1.1 > without any traces of old version and still I have some problem with > Avatar-demo. It look

[realXtend] Re: Mouse look/rotation doesn't work on AvatarApp with too many entities in Tundra 2 scene

2011-10-11 Thread Teemu Siltanen
Am I really only one with this problem or are everyone else using their custom-made avatar scripts? I removed Tundra 2.0 and installed Tundra 2.1.1 without any traces of old version and still I have some problem with Avatar-demo. It looks like the Avatar-entity loses mouse-inputmapper totally w

[realXtend] Re: Mouse look/rotation doesn't work on AvatarApp with too many entities in Tundra 2 scene

2011-09-21 Thread Teemu Siltanen
Thanks for the reply. I don't have any other scripts running on scene except those in Avatar- demo. I tested taking off instructions.js which has only widget in the scene, but same thing still occurs. I also tried those debug prints and they printed fine when i had less than 99 entities but not wh