[realXtend] Re: tundra addons suggestion/ request

2011-08-02 Thread MasterJ
okay good to know about skyx and hydrax so no need to add them on Ogitor ;). ok let's see if Ogitor made .material files for terrain when we done some default Terrain i will report my work here in a few . On 2 août, 20:33, Jonne Nauha wrote: > I'm sure ogitor is compatible as long as it has the

Re: [realXtend] Re: tundra addons suggestion/ request

2011-08-02 Thread Jonne Nauha
I'm sure ogitor is compatible as long as it has the .scene file in the same folder with the meshes that are referenced in the .scene file. It should not matter what produced the .scene file as long as it sticks to the spec. But you need to have the meshes in the same folder (afaik) for tundra to fi

[realXtend] Re: tundra addons suggestion/ request

2011-08-02 Thread MasterJ
Good evening, I have found a great ogre editor named Ogitor. it's really good to use it and can export the scene as .scene file. actually if i drag and drop this famous .scene file created with Ogitor it's appear blank on Tundra 1.0.8 or 2 it's totaly okay because i simply put hydrax and

[realXtend] Re: tundra addons suggestion/ request

2011-07-17 Thread MasterJ
hello to all i want to load a new module on tundra 1.0.8 at startup. example hydrax.dll wich file must i need to mdoify for load hydrax at startup? then i can test if it's work this time. On 6 juil, 21:35, MasterJ wrote: > Hello to all i want to know what you think about that : > adding some a