Re: [realXtend] Synchronization in clients in Tundra

2012-04-25 Thread Vaibhav Vaidya
Thanks Toni.. On Wed, Apr 25, 2012 at 1:13 PM, Toni Alatalo wrote: > On Apr 25, 2012, at 10:35 AM, Vaibhav Vaidya wrote: > > I have a character moving to-n-fro (along the Z-axis) in the scene. I have > written the following script for this. When I choose the run mode to > server, the script does

Re: snap to terrain (Re: [realXtend] Synchronization in clients in Tundra)

2012-04-25 Thread Vaibhav Vaidya
Thanks Toni.. On Wed, Apr 25, 2012 at 1:21 PM, Toni Alatalo wrote: > On Apr 25, 2012, at 10:35 AM, Vaibhav Vaidya wrote: > > I have used the RigidBody component for the character (as well as > terrain), but I see the character legs getting into the terrain in high > areas. How can I make charact

snap to terrain (Re: [realXtend] Synchronization in clients in Tundra)

2012-04-25 Thread Toni Alatalo
On Apr 25, 2012, at 10:35 AM, Vaibhav Vaidya wrote: > I have used the RigidBody component for the character (as well as terrain), > but I see the character legs getting into the terrain in high areas. How can > I make character clamp on the terrain?? what collision type is the rigidbody? in ani

Re: [realXtend] Synchronization in clients in Tundra

2012-04-25 Thread Toni Alatalo
On Apr 25, 2012, at 10:35 AM, Vaibhav Vaidya wrote: > I have a character moving to-n-fro (along the Z-axis) in the scene. I have > written the following script for this. When I choose the run mode to server, > the script doesn't execute but when I switch to both (client and sever), > animation r

[realXtend] Synchronization in clients in Tundra

2012-04-25 Thread Vaibhav Vaidya
Hi all, I have a character moving to-n-fro (along the Z-axis) in the scene. I have written the following script for this. When I choose the run mode to server, the script doesn't execute but when I switch to both (client and sever), animation runs smoothly with the single client but when I connect