Re: [realXtend] open/close door in Tundra2

2011-10-19 Thread Toni Alatalo
On Oct 20, 2011, at 3:34 AM, chatpakorn prasertsung wrote: > the example can apply with Tundra 2.1 right? "can", yes, but does not now -- is untouched since 1.x (where worked), requires a little porting to 2 (just the usual *Raw removals in the .js etc) > Neil ~Toni > On Thu, Oct 20, 2011 at 3

Re: [realXtend] open/close door in Tundra2

2011-10-19 Thread chatpakorn prasertsung
thanks Toni, for your reply. the example can apply with Tundra 2.1 right? thats great. I will check the link and try around after class. thanks again for your reply. Neil On Thu, Oct 20, 2011 at 3:52 AM, Toni Alatalo wrote: > On Oct 18, 2011, at 5:38 AM, chatpakorn prasertsung wrote: > > I pla

Re: [realXtend] open/close door in Tundra2

2011-10-19 Thread Toni Alatalo
On Oct 18, 2011, at 5:38 AM, chatpakorn prasertsung wrote: > I plan to have just a simple door open/close, by mouse click or auto > when avatar close by. > can any one guide me with one is more easier for starter? > what step should I start to look into it? > do we need to created animation before

[realXtend] open/close door in Tundra2

2011-10-17 Thread chatpakorn prasertsung
Hi guys, I plan to have just a simple door open/close, by mouse click or auto when avatar close by. can any one guide me with one is more easier for starter? what step should I start to look into it? do we need to created animation before import the mesh file? I have just little knowledge about cod