What is the use of 1024 regions if you can't login to any region but
one? I have tested grid setup and it still not operational on 0.1.1
The users can log on to any region that is contained on the servers
,They can then Freely Teleport to any other region or simply cross
the border
I just tried setting up fresh taiga server from 0.1.1 distribution for
the sake of expirement, I set up MySql database (to exclude the
possibily of MSSQL problems), created opensim, grid, gridwebdav and
os_modrex databases, used configuration wizard to generate config
files, (only changed ip addres
The Beneath the Waves server at world.realxtend.org:9000 is also running on
Taiga (and we have some scripting issues there).
Anyway, this is very interesting discussion indeed and it's great to hear
about everyone's experiences using Taiga and Naali. Some issues are to be
expected at this point in
>>>Matti Kuonanoja:We are reimplementing in-world voice for Naali/Taiga with
>>>Mumble
> technology. The new voice system is not yet complete but it's already
> testable and it should offer better quality and more features than
> the
> old system did
>
> That would be great, if I could setup that.
> The performance upgrade from .10 to .11 ... was astonishing...A
> 152,640 Prim region is definately an accomplishment worth merit because
> only SL uses 15,000 prim regions and they would lag out almost as bad
> as my 152,640 prim region lagged out ..The high prim counts pos
.
We managed to get 1024 regions out of Taiga around the first of april
Taiga .11 ... has a dramatic increase in server side operability
and performance ... I set up a test region yesterday of 152,640Prim
... To an SL purist it is shocking to have such amazing performance ...
Are you aware that you nees to put assets/users etc tables that you have to the
grid (default name) db not into opensim db? Sounds to me like the grid servises
are going to their own db and not finding anything. For my taiga setup the
opensim db is completely empty, i dont think the sim itself s
Hello,
Thanks everyone for the helpful info. One of my problem with realxtend
was that it is sometimes diffucult to get info because it is
considered "obvious" by developers :)
>> Toni Alatalo: AFAIK e.g. the fishworld demo is now running current Taiga
>> though, so
>>migrations should work? Als
On Fri, May 7, 2010 at 10:03 AM, Denis Tarasov wrote:
> Problem 5
> realxtend Voice chat is not operational with multi-region setup
> Solution: Fix the code voice chat server code (we only have partial
> solution so far)
We are reimplementing in-world voice for Naali/Taiga with Mumble
technology.
Hello,
Seems like most of you problems are just opensim based not that much about
rex? For a heavy server UDP will be slow and you need to do many reconnects
to get the world etc. We have made some big improvements in Naali for HTTP
assets. We can now fetch textures and meshes in Taiga 0.1.1. Its
Denis Tarasov kirjoitti:
Problem 2. World never loads fully. Only about 50-60% of all meshes is
visible in 0.42 viewer, with Naali, the situation is even worse.
Sometimes you also have few prims missing and rectangular holes in the
ground. This is due to the way LLUDPClientStack is implemented in
Hi,
We are basically working on similar project - virtual education
environment and have some expirience working with
realxtend-based worlds. If you want to build a large realxtend-based
world, be prepared to confront seriuos issues.
The specter of problems is different from version to version. We
Thx, Keep me updated, I will appreciate it.
BR,
Mikko
>>> Toni Alatalo 6.5.2010 22:49 >>>
Mikko Liukkonen kirjoitti:
> We are implementing realxtend based learning game during this fall. I like to
> enquire if somebody have made some performance tests and could share the
> results with us.
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