Re: Vs: Re: [realXtend] Performance statistics

2010-05-11 Thread Tara Desoto
What is the use of 1024 regions if you can't login to any region but one? I have tested grid setup and it still not operational on 0.1.1 The users can log on to any region that is contained on the servers ,They can then Freely Teleport to any other region or simply cross the border

Re: Vs: Re: [realXtend] Performance statistics

2010-05-11 Thread Denis Tarasov
I just tried setting up fresh taiga server from 0.1.1 distribution for the sake of expirement, I set up MySql database (to exclude the possibily of MSSQL problems), created opensim, grid, gridwebdav and os_modrex databases, used configuration wizard to generate config files, (only changed ip addres

Re: Vs: Re: [realXtend] Performance statistics

2010-05-10 Thread Antti Ilomäki
The Beneath the Waves server at world.realxtend.org:9000 is also running on Taiga (and we have some scripting issues there). Anyway, this is very interesting discussion indeed and it's great to hear about everyone's experiences using Taiga and Naali. Some issues are to be expected at this point in

Re: Vs: Re: [realXtend] Performance statistics

2010-05-10 Thread Matti Kuonanoja
>>>Matti Kuonanoja:We are reimplementing in-world voice for Naali/Taiga with >>>Mumble > technology. The new voice system is not yet complete but it's already > testable and it should offer better quality and more features than > the > old system did > > That would be great, if I could setup that.

Re: Vs: Re: [realXtend] Performance statistics

2010-05-09 Thread Tara Desoto
> The performance upgrade from .10 to .11 ... was astonishing...A > 152,640 Prim region is definately an accomplishment worth merit because > only SL uses 15,000 prim regions and they would lag out almost as bad > as my 152,640 prim region lagged out ..The high prim counts pos

Re: Vs: Re: [realXtend] Performance statistics

2010-05-09 Thread Tara Desoto
. We managed to get 1024 regions out of Taiga around the first of april Taiga .11 ... has a dramatic increase in server side operability and performance ... I set up a test region yesterday of 152,640Prim ... To an SL purist it is shocking to have such amazing performance ...

Re: Vs: Re: [realXtend] Performance statistics

2010-05-09 Thread Jonne Nauha
Are you aware that you nees to put assets/users etc tables that you have to the grid (default name) db not into opensim db? Sounds to me like the grid servises are going to their own db and not finding anything. For my taiga setup the opensim db is completely empty, i dont think the sim itself s

Re: Vs: Re: [realXtend] Performance statistics

2010-05-09 Thread Denis Tarasov
Hello, Thanks everyone for the helpful info. One of my problem with realxtend was that it is sometimes diffucult to get info because it is considered "obvious" by developers :) >> Toni Alatalo: AFAIK e.g. the fishworld demo is now running current Taiga >> though, so >>migrations should work? Als

Re: Vs: Re: [realXtend] Performance statistics

2010-05-07 Thread Matti Kuonanoja
On Fri, May 7, 2010 at 10:03 AM, Denis Tarasov wrote: > Problem 5 > realxtend Voice chat is not operational with multi-region setup > Solution: Fix the code voice chat server code (we only have partial > solution so far) We are reimplementing in-world voice for Naali/Taiga with Mumble technology.

Re: Vs: Re: [realXtend] Performance statistics

2010-05-07 Thread Jonne Nauha
Hello, Seems like most of you problems are just opensim based not that much about rex? For a heavy server UDP will be slow and you need to do many reconnects to get the world etc. We have made some big improvements in Naali for HTTP assets. We can now fetch textures and meshes in Taiga 0.1.1. Its

Re: Vs: Re: [realXtend] Performance statistics

2010-05-07 Thread Toni Alatalo
Denis Tarasov kirjoitti: Problem 2. World never loads fully. Only about 50-60% of all meshes is visible in 0.42 viewer, with Naali, the situation is even worse. Sometimes you also have few prims missing and rectangular holes in the ground. This is due to the way LLUDPClientStack is implemented in

Re: Vs: Re: [realXtend] Performance statistics

2010-05-07 Thread Denis Tarasov
Hi, We are basically working on similar project - virtual education environment and have some expirience working with realxtend-based worlds. If you want to build a large realxtend-based world, be prepared to confront seriuos issues. The specter of problems is different from version to version. We

Vs: Re: [realXtend] Performance statistics

2010-05-06 Thread Mikko Liukkonen
Thx, Keep me updated, I will appreciate it. BR, Mikko >>> Toni Alatalo 6.5.2010 22:49 >>> Mikko Liukkonen kirjoitti: > We are implementing realxtend based learning game during this fall. I like to > enquire if somebody have made some performance tests and could share the > results with us.