Thank again for the extensive infos Toni
In fact, that sounds great about the concurrent user amount, specialy for
scenes without avatars, as I think there are many cases where avatars are
not really needed.
As for the use with avatars, its a good start with about 30-50 in one place
as a for a lo
On Sat, 2011-03-05 at 15:19 +0100, Peter Steinlechner wrote:
> thanks for the update, as I was just about to post about the missing
> textures. I have a simlar issue with a group of trees in the chesapeak
> bay demo where the textures dont show.
Yes there is a known issue, certain ones don't (alw
Hi Toni
thanks for the update, as I was just about to post about the missing
textures. I have a simlar issue with a group of trees in the chesapeak bay
demo where the textures dont show.
Another issue i have there is the fish and osprey demo - I can click the
fish and get transformed in a fish bu
On Sat, 2011-03-05 at 15:48 +0200, Toni Alatalo wrote:
> On Sat, 2011-03-05 at 15:25 +0200, Toni Alatalo wrote:
> > server.exe --file
> > http://www.realxtend.org/world/BeneathTheWaves/BeneathTheWaves.txml
> are some strange white objects (the texture png they ref to seemed white
> in my browser at
On Sat, 2011-03-05 at 15:25 +0200, Toni Alatalo wrote:
> server.exe --file
> http://www.realxtend.org/world/BeneathTheWaves/BeneathTheWaves.txml
oh and if someone wants to compare with the original, and doesn't run
rexserver 0.4 or 0.5 locally to see it, this from above screenshot is
useful for co
On Thu, 2011-02-17 at 17:03 -0800, CecilBergwin wrote:
> bit incomplete still" but we still managed to get our scene from
> Taiga>Backup>PythonScript>Tundra in the method you said wohoo :).
(...)
> textures were there, I think most of our meshes were there, however
> "position" "scale" "rotations"