[REBOL] Re: ANN: 3D game engine

2004-05-11 Thread Maxim Olivier-Adlhoch
> PS: REBOL/view rendering speed isn't so slow, is it? depends... when setting view port to 1200x1000 game is at about 3-4 fr/sec... (no scientific calculations... just a rough visual estimate) considering a c compiled source might run at around 2000-4000 fr a second for a similar display (with

[REBOL] Re: ANN: 3D game engine

2004-05-11 Thread Maxim Olivier-Adlhoch
Hi Roland, would you consider posting it to rebol.org... I'd really like this app to be part of the rebol collective. its really worth it Rebol.org is missing games... and demos -MAx - Original Message - From: "Roland Hadinger" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent:

[REBOL] Re: ANN: 3D game engine

2004-05-11 Thread Brett Handley
Impressive :-) > PS: REBOL/view rendering speed isn't so slow, is it? On my 300mhz with 16mb graphics card - it works quite well :-) Regards, Brett > > http://www.errru.net/rebol/fun/rdm.r > > Right now, this is just a nonviolent and incomplete demo, which needs > the latest view beta. > >

[REBOL] Re: ANN: 3D game engine

2004-05-11 Thread Cyphre
Very nice! But I must admit that Rebol/View engine rendering is still slow(and it is not due to your coding style). I never consider such performance as 'fast' for ~1Ghz machines. There are lots of C/C++ SW renderers on the web doing really fast 2d/3d gfx(and I mean not only plain vectors) so why

[REBOL] Re: ANN: 3D game engine

2004-05-11 Thread Roland Hadinger
On Tuesday 11 May 2004 13:08, Carl Read wrote: > I tried changing viewport-size to 800x400, but it only made the window > bigger... Ah yes, I overlooked that. f-canvas/effect must be given as [fit draw[]] instead of just [draw []], otherwise only part of the effect gets drawn in the presence o

[REBOL] Re: ANN: 3D game engine

2004-05-11 Thread Roland Hadinger
On Tuesday 11 May 2004 14:14, Cyphre wrote: > Very nice! Thanks :) > But I must admit that Rebol/View engine rendering is still slow(and it is > not due to your coding style). I never consider such performance as 'fast' > for ~1Ghz machines. There are lots of C/C++ SW renderers on the web doing

[REBOL] Re: ANN: 3D game engine

2004-05-11 Thread Gregg Irwin
Hi Roland, Wow! That's great stuff! I'm always amazed at what people like you, Cyphre, Oldes, and others are able to coax out of the current REBOL interpreter. Nice work. -- Gregg -- To unsubscribe from this list, just send an email to [EMAIL PROTECTED] with unsubscrib

[REBOL] Re: ANN: 3D game engine

2004-05-15 Thread rebOldes
Hello Roland, Tuesday, May 11, 2004, 11:06:00 AM, you wrote: RH> http://www.errru.net/rebol/fun/rdm.r it's really nice:) Best regards, rebOldes -[ http://oldes.multimedia.cz/ ] -- To unsubscribe from this list, just send an email to [EMAIL PROTECTED] with unsubscribe as the