Very nice!

But I must admit that Rebol/View engine rendering is still slow(and it is
not due to your coding style). I never consider such performance as 'fast'
for ~1Ghz machines. There are lots of C/C++ SW renderers on the web doing
really fast 2d/3d gfx(and I mean not only plain vectors) so why Rebol is so
slow??. Hope View get some improvements in this area soon so we can make
some nice 3D games for upcoming Rebol/Plug-in ;-)

anyway, keep up the cool work!

Cyphre

PS: I did few simmilar experiments with raycasting and simple flat polygon
3D engine too but still have little time to continue :-/
you can check http://www.rebol.cz/~cyphre/raycasting.html if you have IE or
http://www.rebol.cz/~cyphre/raycasting.r also here you can see some
screenshots from my (sometimes realtime, sometimes not -  depends on number
of polys ;) ) experiments  with pure Rebol 3D stuff
http://www.rebol.cz/~cyphre/3d-lite.html


----- Original Message ----- 
From: "Roland Hadinger" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 11, 2004 11:06 AM
Subject: [REBOL] ANN: 3D game engine


>
> http://www.errru.net/rebol/fun/rdm.r
>
> Right now, this is just a nonviolent and incomplete demo, which needs
> the latest view beta.
>
> Some features:
>
> - everything 100% REBOL
> - no texturing (no OpenGL), but changing the wall drawing code is easy.
>
> - 3 DOF with fast hidden line removal (front to back occlusion test)
> - adaptive time step physics
>
> - can be rewritten for 4 DOF (no up/down or tilting rotations)
> - can be rewritten for rooms with arbitrary, but convex 2D outlines
> - can be rewritten for graph-like room topology (right now it's a grid)
> - can be rewritten for OpenGL rendering
> - no room-over-room capability
>
> It will still take a lot of time to make a fun game out of this :/
> It would be interesting to see if REBOL can do real-time
> streaming of game state over networks.
>
> PS: REBOL/view rendering speed isn't so slow, is it?
> -- 
> R.
> -- 
> To unsubscribe from this list, just send an email to
> [EMAIL PROTECTED] with unsubscribe as the subject.
>
>

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