Re: [RDD] Building a music library

2017-04-28 Thread Chuck
Here is my contribution to the topic with a half-dozen years of Rivendell now under my belt. The Brett blog entry on scheduling has some useful tips: https://thebrettblog.wordpress.com/2009/12/31/rivendell-how-to-schedule-music/ One of the suggestions I have found very valuable is to tag all

Re: [RDD] Building a music library.

2017-04-28 Thread Robert Jeffares
It is important you have a high grade sound card on any machine you use for collecting music, be it from CD or dubbing from some earlier format. Using any 'On Board Sound Card' is dangerous and you can actually hear the difference. I have been building a library of music stored on Rivendell

Re: [RDD] Building a music library.

2017-04-28 Thread Cowboy
On Friday 28 April 2017 10:22:40 am Lorne Tyndale wrote: > However it is worth considering that the best > sounding stations out there are the ones where a producer in a > production studio has gone through and listened to every track It's more than worth considering. If you care **at all**

Re: [RDD] Building a music library.

2017-04-28 Thread Cowboy
On Friday 28 April 2017 12:15:25 pm Bill Putney wrote: > then using the extra > time to transcode 44.1 source material to 48 when you rip and using the > extra disk space seems a little silly. The one time through, I understand, But, if you're the CPU, then the overhead of the 44.1 math is

Re: [RDD] Building a music library.

2017-04-28 Thread Alan Smith
I stand corrected. You sir, are indeed correct. -Alan On 4/28/2017 11:55 AM, Matthew Chambers wrote: Don't you mean if modulation drops below 100%, I don't think i saw modulation outside a 100%-120% window in some markets Matthew Chambers, CBT, NR0Q On Apr 28, 2017 11:36 AM, "Alan Smith"

Re: [RDD] Building a music library.

2017-04-28 Thread Alan Smith
Tongue-in-cheek: If you want to be competitive, just do what all the PDs, Producers, Production guys, and almost everyone Ive run across does: Download the source in crappy mp3 format. Bring it up in the digital editor and add compression until the resulting waveform looks like a rectangle

Re: [RDD] Building a music library.

2017-04-28 Thread Bill Putney
On the other hand... If all your source material is 44.1 already and you're broadcast medium is constrained to 15 KHz, then using the extra time to transcode 44.1 source material to 48 when you rip and using the extra disk space seems a little silly. The audio from the 44.1 source is never

Re: [RDD] Building a music library.

2017-04-28 Thread Lorne Tyndale
Hi, I do agree with what Andy's said. To add a few thoughts: 1. On the 44.1/48 question, the only time I'd use 44.1 in this day and age is if 44.1 has already previously been set as a standard in a facility or there is some other compelling reason to use 44.1 (for example, some sound cards

Re: [RDD] Building a music library.

2017-04-28 Thread Tom Van Gorkom
And be sure to think through your groups before starting. Get that right from the beginning with expansion room on the cart number ranges and it's easier going forward. I encourage setting up schedule codes at the beginning too so you can assign the codes to the carts as you go but these can be

[RDD] SOLVED Re: Can’t import import neither wav or mp3 since updates … Is there really no one to help ?

2017-04-28 Thread Pascal Vanbel - Radio Universitaire Namuroise - RUN 88.1
Hello, It was a permission issue indeed but I don’t understand how the upgrades have changed them. chmod fixed it :-) Thx anyway to everyone Have a nice day :-) PVB On 27 avr. 2017 à 15:30 +0200, Pascal Vanbel - Radio Universitaire Namuroise - RUN 88.1 , wrote: > Hello, > >

Re: [RDD] Building a music library.

2017-04-28 Thread drew Roberts
James, On Fri, Apr 28, 2017 at 12:34 AM, James Greenlee wrote: snip > My assumption is that I would need to rip some CD's to files, import those > files to carts, and make sure all the meta data is there. > Not quite. RDLibrary can rip from the CD right to the cut and

Re: [RDD] Building a music library.

2017-04-28 Thread Andy Higginson
Hi, As you say, this is a major undertaking, so you need to get this right from the beginning. You don't want to be making any mistakes. My tips would have to be. 1) Make sure you start off at the right bit rate. Do you use 44100 or 48000? Part of this will depend on how you are going to