For WCVR in Randolph, Vermont, we ordered all our music from
uncompressedmusic.com, then copied it all into a Rivendell dropbox. It
cost about $2,000, but it gave us what we needed.
Rob
--
Я там, где ребята толковые,
Я там, где плакаты "Вперёд",
Где песни рабочие новые
Страна трудовая поёт.
Here is my contribution to the topic with a half-dozen years of
Rivendell now under my belt.
The Brett blog entry on scheduling has some useful tips:
https://thebrettblog.wordpress.com/2009/12/31/rivendell-how-to-schedule-music/
One of the suggestions I have found very valuable is to tag all musi
It is important you have a high grade sound card on any machine you use
for collecting music, be it from CD or dubbing from some earlier format.
Using any 'On Board Sound Card' is dangerous and you can actually hear
the difference.
I have been building a library of music stored on Rivendell o
On Friday 28 April 2017 10:22:40 am Lorne Tyndale wrote:
> However it is worth considering that the best
> sounding stations out there are the ones where a producer in a
> production studio has gone through and listened to every track
It's more than worth considering.
If you care **at all** abou
On Friday 28 April 2017 12:15:25 pm Bill Putney wrote:
> then using the extra
> time to transcode 44.1 source material to 48 when you rip and using the
> extra disk space seems a little silly.
The one time through, I understand,
But, if you're the CPU, then the overhead of the 44.1 math is a
I stand corrected. You sir, are indeed correct.
-Alan
On 4/28/2017 11:55 AM, Matthew Chambers wrote:
Don't you mean if modulation drops below 100%, I don't think i saw
modulation outside a 100%-120% window in some markets
Matthew Chambers, CBT, NR0Q
On Apr 28, 2017 11:36 AM, "Alan Smith"
Tongue-in-cheek:
If you want to be competitive, just do what all the PDs, Producers,
Production guys, and almost everyone Ive run across does:
Download the source in crappy mp3 format.
Bring it up in the digital editor and add compression until the
resulting waveform looks like a rectangle wh
tion.
>
> My assumption is that I would need to rip some CD's to files, import those
files to carts, and make sure all the meta data is there.
>
> - Original Message -----
> From: "Cowboy"
> To: rivendell-dev@lists.rivendellaudio.org
> Sent: Thur
load CD's into players to play cuts off of a disc. Thus the "on
> Rivendell" part of the question.
> >
> > My assumption is that I would need to rip some CD's to files, import those
> files to carts, and make sure all the meta data is there.
>
gt;
>>
>> - Original Message -
>> From: "Cowboy"
>> To: rivendell-dev@lists.rivendellaudio.org
>> Sent: Thursday, April 27, 2017 9:37:08 PM
>> Subject: Re: [RDD] Building a music library.
>>
>> On Thursday 27 April 2017 07:51:23 pm J
dellaudio.org
> Sent: Thursday, April 27, 2017 9:37:08 PM
> Subject: Re: [RDD] Building a music library.
>
> On Thursday 27 April 2017 07:51:23 pm James Greenlee wrote:
> > What are some good methods/strategies for building a music library on
> Rivendell?
>
> "on
uot; part of the question.
>
> My assumption is that I would need to rip some CD's to files, import those
> files to carts, and make sure all the meta data is there.
>
> - Original Message -
> From: "Cowboy"
> To: rivendell-dev@lists.rivendell
ts, and make sure all the meta data is there.
- Original Message -
From: "Cowboy"
To: rivendell-dev@lists.rivendellaudio.org
Sent: Thursday, April 27, 2017 9:37:08 PM
Subject: Re: [RDD] Building a music library.
On Thursday 27 April 2017 07:51:23 pm James Greenlee wrote:
> Wha
On Thursday 27 April 2017 07:51:23 pm James Greenlee wrote:
> What are some good methods/strategies for building a music library on
> Rivendell?
"on Rivendell" is irrelevant.
A music library is merely a collection of songs, cuts, and pieces.
Mine are predominantly burned on CD.
--
Cowboy
14 matches
Mail list logo