Andrew Hart wrote:
Of course, the idea isn't to wait for the beep and go around a second
time; the aim is to get close to it on the first pass. The beep is to
let you know you've muffed it and also gives you a guide for the second
attempt which can be made simply by keeping the button
As I see it, the problem is that list entries are never voiced until the
button is released (and 0.25 of a second has passed).
If list.c is modified so that first and last entries are voiced immediately,
I don't think we'd need this beep, right?
pondlife
Good work!
At this point, I'd suggest that you host your patches on Flyspray as that
might be higher profile and help you get help (testing and/or developing)
for the buffering side of things.
pondlife
pondlife wrote:
As I see it, the problem is that list entries are never voiced until the
button is released (and 0.25 of a second has passed).
If list.c is modified so that first and last entries are voiced
immediately, I don't think we'd need this beep, right?
That's more or less what
alex wallis wrote:
Having the beep rather than the speech is more efficient than waiting
for two or three letters to be read in a file name.
You don't need to wait for two or three letters to be read. The voice
won't stop unless it's the last item in the list.
A beep is not as intrusive
Either way, I think the list should speak the last entry before the button
is released.
I've put a patch up at FS#10336 and would welcome feedback on what it
breaks!
pondlife
Paul Louden wrote:
alex wallis wrote:
Having the beep rather than the speech is more efficient than waiting
for two or three letters to be read in a file name.
You don't need to wait for two or three letters to be read. The voice
won't stop unless it's the last item in the list.
Sorry,
alex wallis wrote:
Having the beep rather than the speech is more efficient than waiting for
two or three letters to be read in a file name.
You don't need to wait for two or three letters to be read. The voice
won't stop unless it's the last item in the list.
A beep is not as
alex wallis wrote:
That is not entirely correct, the file name is read after the beep if
you are just going up or down with the joystick with single movements,
however if you hold the joystick down in a given direction you just
hear the beep. Admittedly it gets played continuously until you
snip
That's neat. Since the lists are circular, I would never have thought
that holding the key down, which normally repeats, would stop at the
list ends. It is inconsistent behaviour from a UI design point of view,
but a handy feature to have. I never new about it either. If it is in
the
snip
Incidentally, searching for a particular subdirectory/file buried in a
directory somewhere is much easier on the iriver H1xx/3xx players with
the LCD remote since one of the buttons allows you to skip through the
list a bunch of tracks at a time.
Could you please tell me how this is
Hi list.
I have another suggestion for committal.
That is the last two files I uploaded to fs #8006
I like the last version there specifically because not only does it give you
a beep when the charger is removed or inserted into the player, but the
beep_tune patch means that a short sequence of
Am Mo, 15.06.2009, 13:58, schrieb alex wallis:
Hi list.
I have another suggestion for committal.
That is the last two files I uploaded to fs #8006
I like the last version there specifically because not only does it give
you
a beep when the charger is removed or inserted into the player, but
To add to the beep feature discussion in WM6 when you have lots of
contacts and start scrolling through them for a few seconds you get a
large letter appear on the screen which you then scroll through the
alphabet rather than the contacts. This allows you to jump to the
contact beginning with that
Am Mo, 15.06.2009, 13:58, schrieb alex wallis:
Hi list.
I have another suggestion for committal.
That is the last two files I uploaded to fs #8006
I like the last version there specifically because not only does it give
you
a beep when the charger is removed or inserted into the player, but
alex wallis wrote:
I agree about not over using the beep, however do you really need a
huge speech message to tell you either the player is charging or the
charger has been disconnected? the beep_tune patch allows a sequence
of beeps differing in duration and length to play to give us an
To add to the beep feature discussion in WM6 when you have lots of
contacts and start scrolling through them for a few seconds you get a
large letter appear on the screen which you then scroll through the
alphabet rather than the contacts. This allows you to jump to the
contact beginning with
alex wallis wrote:
I agree about not over using the beep, however do you really need a huge
speech message to tell you either the player is charging or the charger
has been disconnected? the beep_tune patch allows a sequence of beeps
differing in duration and length to play to give us an
This has been requested many times (in the same vein as being able to
jump to the next start letter...) and yes its nice, its not really
possible I have an idea how to do it but it wont look nearly as
good as it does in WM...
2009/6/15 alex wallis alexwallis...@googlemail.com:
To add to
This has been requested many times (in the same vein as being able to
jump to the next start letter...) and yes its nice, its not really
possible I have an idea how to do it but it wont look nearly as
good as it does in WM...
Why is it not really possible?
Even if it doesn't look as good
Congratulations Bryan ! I think it's going to be relatively easy now to
make it work in the sim and continue development from there.
--
MT
2009/6/15 alex wallis alexwallis...@googlemail.com:
This has been requested many times (in the same vein as being able to
jump to the next start letter...) and yes its nice, its not really
possible I have an idea how to do it but it wont look nearly as
good as it does in WM...
Why is
Barmy idea time!
If you'd like beeps rather than spoken announcements, perhaps you could make
your own voice file with beeps in...? You could have the whole lot in morse
;-)
pondlife
2009/6/15 pondlife pondl...@ntlworld.com
Barmy idea time!
If you'd like beeps rather than spoken announcements, perhaps you could
make
your own voice file with beeps in...? You could have the whole lot in
morse
;-)
What an awesome idea :)
alex wallis wrote:
[snip]
Why don't you enable the dircache option? I find for me at least it
means I have a lot fewer disc spin ups, which I like as of course drives
are increasingly hard to find these days.
Good idea. I had forgotten all about dircache.
On Mon, 15 Jun 2009 17:57:22 +0300 Mohamed Tarek mtare...@gmail.com wrote:
Congratulations Bryan ! I think it's going to be relatively easy now to make
it work in the sim and continue development from there.
--
MT
Well, ideally I'd like on-target development instead of the sim. My
Barmy idea time!
If you'd like beeps rather than spoken announcements, perhaps you could
make your own voice file with beeps in...? You could have the whole lot
in morse ;-)
pondlife
Lol that's quite funny. Unfortunately I don't no morse, but also I should
imagine it would be very
I just put up a new patch, my first forray into RB development. It's
pretty straigtforward, simply adding an entry to the menu system to
set whether the user wants to use the morse code input screen rather
than the standard one. I think it would be a good addition to the
codebase, since it
On Mon, Jun 15, 2009 at 12:58 AM, Thomas Martitizs0523...@htw-berlin.de wrote:
Also, we beep at the end of tracks. I find it not unimaginable at all to
also beep at end of lists.
We don't. We beep on manual track changes. Not on playlist end or
automatic track changes. (At least not on my e200
On Mon, Jun 15, 2009 at 8:25 PM, Bryan Childsgodea...@gmail.com wrote:
2009/6/15 Dominik Riebeling dominik.riebel...@gmail.com
We don't. We beep on manual track changes. Not on playlist end or
automatic track changes. (At least not on my e200 with a current build
and Track Skip Beep enabled.)
2009/6/15 Dominik Riebeling dominik.riebel...@gmail.com
We don't. We beep on manual track changes. Not on playlist end or
automatic track changes. (At least not on my e200 with a current build
and Track Skip Beep enabled.)
I think Thomas means that we *should*, not that we
2009/6/15 Dominik Riebeling dominik.riebel...@gmail.com
We don't. We beep on manual track changes. Not on playlist end or
automatic track changes. (At least not on my e200 with a current build
and Track Skip Beep enabled.)
I think Thomas means that we *should*, not that we do.
Dominik Riebeling schrieb:
On Mon, Jun 15, 2009 at 8:25 PM, Bryan Childsgodea...@gmail.com wrote:
2009/6/15 Dominik Riebeling dominik.riebel...@gmail.com
We don't. We beep on manual track changes. Not on playlist end or
automatic track changes. (At least not on my e200 with a current
Thomas and Alex,
How about this? When the cord is plugged in either via usb or a
regular charger the voice say Charging and reads the percentageof the
charge. So for instance it would say "Plugged in, charging from
25^%." When you unplug how about just saying "Unplugged."
Thomas Martitz
Oh Tom,
That rocks man. I love that feature.
Scott
Thomas Lloyd wrote:
To add to the beep feature discussion in WM6 when you have lots of
contacts and start scrolling through them for a few seconds you get a
large letter appear on the screen which you then scroll through the
alphabet rather
Hey Paul,
True enough. but you have my mind whirling again. How bout an option
between voice and beep. So in otherwords it would be cool to have two
really high beeps for plug in and one low beep for out. Please refer to
my other message for my voice idea.
Scott
Paul Louden wrote:
Scott Berry wrote:
True enough. but you have my mind whirling again. How bout an option
between voice and beep. So in otherwords it would be cool to have two
really high beeps for plug in and one low beep for out. Please refer
to my other message for my voice idea.
Again, that doesn't
Am 15.06.2009 23:00, schrieb Scott Berry:
Thomas and Alex,
How about this? When the cord is plugged in either via usb or a
regular charger the voice say Charging and reads the percentageof the
charge. So for instance it would say Plugged in, charging from
25^%. When you unplug how about
Hey Bryan, it sounds like things are going well; I can't wait to try
some hybrid files on my iRiver!
BTW, if you run into any problems or have any questions, please feel
free to ask me. It would be silly for you to waste time on something
that I [might] be able to clarify in 2 seconds.
Just to make everything totally clear, I'm suggesting this patch to
add to SVN. Comments? Or, is there anything else I need to do to
make this more likely to happen?
-David
On Mon, Jun 15, 2009 at 9:13 AM, David Johnstonda...@pinkandaint.com wrote:
I just put up a new patch, my first forray
2009/6/15 David Johnston da...@pinkandaint.com:
Just to make everything totally clear, I'm suggesting this patch to
add to SVN. Comments? Or, is there anything else I need to do to
make this more likely to happen?
-David
On Mon, Jun 15, 2009 at 9:13 AM, David Johnstonda...@pinkandaint.com
David Johnston wrote:
Just to make everything totally clear, I'm suggesting this patch to
add to SVN. Comments? Or, is there anything else I need to do to
make this more likely to happen?
1) Have patience. Submitting a patch to flyspray and mentioning it on
this list is all you need to do
alex wallis wrote:
snip
Incidentally, searching for a particular subdirectory/file buried in a
directory somewhere is much easier on the iriver H1xx/3xx players with
the LCD remote since one of the buttons allows you to skip through the
list a bunch of tracks at a time.
Could you
Hello,
as a new release is about to show up the question about this
numerical sorting rises again. As far as I can tell nothing happend
in that camp:
We have no specification about how its supposed to work, no consens
upon such a specification and therefore also no verification if the
On Mon, Jun 15, 2009 at 11:02 PM, Scott Berryscottbb1...@gmail.com wrote:
Oh Tom,
That rocks man. I love that feature.
please do not top-post to this list as per list etiquette.
- Dominik
2) Please, do not top post.
Sorry about that. Just trying to be clear about my intention. All is
clear now, though. Thanks!
-David
Dominik Riebeling schrieb:
Hello,
as a new release is about to show up the question about this
numerical sorting rises again. As far as I can tell nothing happend
in that camp:
We have no specification about how its supposed to work, no consens
upon such a specification and therefore also no
2009/6/16 David Johnston da...@pinkandaint.com
2) Please, do not top post.
Sorry about that. Just trying to be clear about my intention. All is
clear now, though. Thanks!
-David
Also, as I mentioned in the tracker, it would help if you could upload the
said patch. It seems to me that
David Johnston schrieb:
Just to make everything totally clear, I'm suggesting this patch to
add to SVN. Comments? Or, is there anything else I need to do to
make this more likely to happen?
-David
For one thing, you need to give us some time to look at it :)
Best regards.
Hi,
I just posted a bug fix for FS#10335. Please take a look and give feedback.
Thanks,
Jeff
Now that the bug at FS#10335 is fixed, the --debugaudio switch works as
intended, and my wavwrite patch isn't needed. However, please consider
committing my tweak to the simulator sound.c file located in the
FS#10324 comments.
Thanks,
Jeff
Jeff Goode wrote:
Hi RB dev team,
I added a
Also, as I mentioned in the tracker, it would help if you could upload the
said patch. It seems to me that you forgot it. (or my eye sight is playing
tricks on me)
Oops. I could have sworn I had attached the file. Well, I just
attached it for real, so feel free to try it out if you have the
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