On 3/29/2010 7:52 PM, Rafaël Carré wrote:
On Mon, 29 Mar 2010 18:34:32 -0500
Paul Louden wrote:
On 3/29/2010 6:19 PM, Jeff Goode wrote:
It is an optional feature, same as many others. If a knowledgeable
developer wants to switch it on for his target of choice, I've made
it very eas
On Mon, 29 Mar 2010 18:34:32 -0500
Paul Louden wrote:
> On 3/29/2010 6:19 PM, Jeff Goode wrote:
> > It is an optional feature, same as many others. If a knowledgeable
> > developer wants to switch it on for his target of choice, I've made
> > it very easy to do so. At the same time, my patch c
On 3/29/2010 19:34, Paul Louden wrote:
On 3/29/2010 6:19 PM, Jeff Goode wrote:
It is an optional feature, same as many others. If a knowledgeable
developer wants to switch it on for his target of choice, I've made
it very easy to do so. At the same time, my patch consumes no
resources and ch
On 3/29/2010 6:19 PM, Jeff Goode wrote:
It is an optional feature, same as many others. If a knowledgeable
developer wants to switch it on for his target of choice, I've made it
very easy to do so. At the same time, my patch consumes no resources
and changes nothing if it isn't switched on.
On 3/29/2010 18:19, Paul Louden wrote:
Well, there's that, but I still don't know much about other targets.
I mean, I looked over the keymaps and can avoid duplicates and
whatnot, but until you live with the actual physical object for a
while, you still don't really know how friendly it is t
Well, there's that, but I still don't know much about other targets.
I mean, I looked over the keymaps and can avoid duplicates and
whatnot, but until you live with the actual physical object for a
while, you still don't really know how friendly it is to use. I'd
rather not futz with someth
On 3/29/2010 17:41, Alex Parker wrote:
On 29/03/10 23:21, Jeff Goode wrote:
BTW, the patch works in the associated sim also, so it's not player
only.
So I think that his point was that if this is to be committed, the
sims should be used to implement it for other players first.
Alex
Wel
On 29/03/10 23:21, Jeff Goode wrote:
BTW, the patch works in the associated sim also, so it's not player only.
So I think that his point was that if this is to be committed, the sims
should be used to implement it for other players first.
Alex
On 3/29/2010 11:28, Paul Louden wrote:
Since you vanished from IRC before I got to respond:
Do you intend to add the other keymaps to this, or just leave it as a
feature only e200s get and hope someone else will add them in later?
It seems like something you should be able to accomplish via t
Since you vanished from IRC before I got to respond:
Do you intend to add the other keymaps to this, or just leave it as a
feature only e200s get and hope someone else will add them in later?
It seems like something you should be able to accomplish via the sims
rather than leaving this a play
On 3/27/2010 19:49, Paul Louden wrote:
On 3/27/2010 6:46 PM, Jeff Goode wrote:
In a couple of different screens, the button I'm using was already
assigned. But in one, the bookmark menu, it acts the same as before,
with a delete prompt. It's not assignable, just internally renamed.
In the o
e] On Behalf Of Paul Louden
Sent: Saturday, March 27, 2010 18:49
To: Rockbox development
Subject: Re: Hotkey patch
On 3/27/2010 6:46 PM, Jeff Goode wrote:
In a couple of different screens, the button I'm using was already assigned.
But in one, the bookmark menu, it acts the same as befo
On 3/27/2010 6:46 PM, Jeff Goode wrote:
In a couple of different screens, the button I'm using was already
assigned. But in one, the bookmark menu, it acts the same as before,
with a delete prompt. It's not assignable, just internally renamed.
In the other, the WPS, the button was hardcoded
On 3/25/2010 04:22, Alex Parker wrote:
On 24 March 2010 18:08, Jeff Goode <mailto:jef...@gmail.com>> wrote:
Another hotkey patch is at FS#11081. The code is now completely
transparent unless the HOTKEY define is explicitly stated in the
target config file. And hotkey ta
On 24 March 2010 18:08, Jeff Goode wrote:
>
> Another hotkey patch is at FS#11081. The code is now completely transparent
> unless the HOTKEY define is explicitly stated in the target config file. And
> hotkey targets now have a lower binsize increase. The e200 is about 900
> bytes
It's not 100% ready for commitment, mostly because a couple of strings
aren't in english.lang yet. But I'd like to polish it up a bit and
commit it soon. I'd also like more targets to be added. I'd
appreciate any feedback.
Thanks,
Jeff
Another hotkey pa
On 3/23/2010 00:54, Jonathan Gordon wrote:
On 23 March 2010 03:01, Jeff Goode wrote:
Hi,
A working patch for an assignable hotkey is available at FS#11081. It's
transparent if the target doesn't have HOTKEY defined in its config file. So
far its functions are limited but the framework is i
On 23 March 2010 03:01, Jeff Goode wrote:
> Hi,
>
> A working patch for an assignable hotkey is available at FS#11081. It's
> transparent if the target doesn't have HOTKEY defined in its config file. So
> far its functions are limited but the framework is in place and it can be
> easily expanded.
Hi,
A working patch for an assignable hotkey is available at FS#11081. It's
transparent if the target doesn't have HOTKEY defined in its config
file. So far its functions are limited but the framework is in place and
it can be easily expanded.
It's not 100% ready for commitment, mostly becau
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