On Tuesday 22 September 2009, Vladimir Savic wrote:
> More then valid view point. I agree 100%. Popup windows are to be
> avoided my any mean!
Unless they tell you that you just won 400 million Euros in the Euro Lottery
you don't remember entering.
I gave them my bank account number, my date of
Julie S wrote:
> Hello All,
>
> I saw this commit log note:,
>
>> First step to add warning icons on notation staff headers
>> to show
>> information on clef and key iconsistencies
>> - Icons added, but popup is still to implement.
>
> A warning into the header is fine. A descriptive tip when h
Hello All,
I saw this commit log note:,
> First step to add warning icons on notation staff headers
> to show
> information on clef and key iconsistencies
>- Icons added, but popup is still to implement.
A warning into the header is fine. A descriptive tip when hovering over the
warning is fin
On Tuesday 22 September 2009, yguille...@users.sourceforge.net wrote:
> First step to add warning icons on notation staff headers to show
> information on clef and key iconsistencies
> - Icons added, but popup is still to implement.
(I understand you will be away for a week, but I want to comment
>
>
> THAT we do have. The user interface is not very intuitive or friendly at
> all,
> but I just tested it in Thorn, and it does work.
>
> 1. Assign a track to "Synth Plugin #1"
> 2. Hit the Plugin button
> 3. Pick Fluidsynth-DSSI
> 4. Hit the editor button
> 5. Load a soundfont
> 6. Go back to
On Tuesday 22 September 2009, Clem, Brian T. wrote:
> Can the following be done?
> Create a software programmable button in Rosegardens' GUI similar to a
> hardware programmable button found on Logitech's G15 keyboard (used when
> running Windows).
>
> 1. Device: Synth Plugin
> 2. Instrument Param
RG Team,
I have a question regarding steps I frequently perform and whether they can be
'macro'd' or scripted (I hope I am using correct terminology).
Can the following be done?
Create a software programmable button in Rosegardens' GUI similar to a hardware
programmable button found on Logi
On Tue, 2009-09-22 at 20:51 +, dmmcin...@users.sourceforge.net
wrote:
> Revision: 10939
> http://rosegarden.svn.sourceforge.net/rosegarden/?rev=10939&view=rev
> Author: dmmcintyr
> Date: 2009-09-22 20:51:24 + (Tue, 22 Sep 2009)
>
> Log Message:
> ---
> Try this, Ch
On Tue, 2009-09-22 at 05:19 +, dmmcin...@users.sourceforge.net
wrote:
> This brings to my attention the fact that the old autoscroll setup is broken.
> That looks really ugly to sort out and re-implement.
It is ugly. If I remember correctly, I fixed the drag scroll way back.
What about the au
On Tuesday 22 September 2009, Chris Cannam wrote:
> I would be inclined to think that a single zoom wheel (perhaps
> vertically mounted at one end of the panner widget, with a button at
> top or bottom to reset it) that controlled zooming in both axes
> together would be the most useful _single_ c
On Tue, Sep 22, 2009 at 6:13 PM, Jani Frilander wrote:
> 2009/9/22 Chris Cannam
>>
>> OK, fixed in SVN rev 10932. Took a little while to track down, but it
>> turned out to be reassuringly obvious once located.
>
> It works! Thank you.
>
> How about metronome?
I will look at that too, though no
On Tue, Sep 22, 2009 at 5:16 PM, D. Michael McIntyre
wrote:
> So what if we ignore all of the above and take the simple way out. One thumb
> wheel, one zoom that affects both axes equally? Would this feel like the
> reasonable thing to do, or the cheap way out?
Zooming both axes together is a us
On Tuesday 22 September 2009, Julie S wrote:
> Scaling the vertical axis could be useful for people with vision issues,
> but we do not zoom the main window this way or zoom the notation view at
> all.
We don't zoom the main window this way because we can't (yet, and it's pretty
much a rewrite w
Hello All,
>From the last post:
>> So what if we ignore all of the above and take the simple
>> way out. One thumb
>> wheel, one zoom that affects both axes equally? Would
>> this feel like the
>>
>> reasonable thing to do, or the cheap way out?
>
>
> I think it doesn't matter much, as
> long
2009/9/22 D. Michael McIntyre
>
> So what if we ignore all of the above and take the simple way out. One
> thumb
> wheel, one zoom that affects both axes equally? Would this feel like the
> reasonable thing to do, or the cheap way out?
>
> I think it doesn't matter much, as long as we have a zoo
2009/9/22 Chris Cannam
>
> OK, fixed in SVN rev 10932. Took a little while to track down, but it
> turned out to be reassuringly obvious once located.
>
It works! Thank you.
How about metronome?
-Jani
--
Come build wi
On Tue, Sep 22, 2009 at 4:22 PM, Chris Cannam
wrote:
>> Notes can be heard but not seen.
>
> Haha! Well, that was embarrassingly simple. Thanks, I'll look into it.
OK, fixed in SVN rev 10932. Took a little while to track down, but it
turned out to be reassuringly obvious once located.
Chris
In the matrix we currently have the old zoom slider working, and it's
effectively a "stretch or squash" function that just changes the zoom on the X
axis.
Originally, I kind of expected we'd eliminate this, and Chris indicated he
thought this seemed like it might be useful.
Now there's a scali
On Tue, Sep 22, 2009 at 4:08 PM, Jani Frilander wrote:
> 0) update to latest version.
> 1) draw a segment in the beginning of track 1 and open in notation editor
> 2) insert notes
> 3) select them and delete
> 4) rewind and hit play
>
> Notes can be heard but not seen.
Haha! Well, that was embar
2009/9/22 Chris Cannam
>
> Yes, so could I -- I looked at this the other day, but couldn't
> reproduce it just when I needed to.
>
> Steps to reproduce:
0) update to latest version.
1) draw a segment in the beginning of track 1 and open in notation editor
2) insert notes
3) select them and de
On Tue, Sep 22, 2009 at 6:31 AM, D. Michael McIntyre
wrote:
> On Tuesday 22 September 2009, Jani Frilander wrote:
>
>> 4) Metronome needs to get fixed.
>
> Note to self that I really should turn on my speakers once in awhile and do
> something more than look at things on the screen. I hadn't real
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