On 19/10/12 07:49, Patrick Walton wrote:
On 10/18/12 11:43 PM, John Mija wrote:
Rust has attributes[1] at function-level but (1) the compilation could
be faster if they were at file-level
I don't think it'd be significantly faster. cfg'd off items are
eliminated very early in compilation (rig
On Thu, Oct 18, 2012 at 1:00 PM, Tony Young wrote:
> I'm not sure where this should be posted so I hope I won't get yelled
> at for putting it here.
>
> Looking at the documentation for f64
> (http://dl.rust-lang.org/doc/0.4/core/f64.html), there isn't any
> mention of the imports from cmath
> (ht
On 17/10/12 20:09, John Mija wrote:
Since Rust compiles down to LLVM and OpenCL is also built on LLVM
compiler technology, could be used the GPU from Rust? Which would be
perfect to build games and graphical applications in general that
require a lot of processing.
Does anybody could say if it c
I think it might be even more interesting to be able to compile a
subset of Rust to GLSL, similar to
https://github.com/ztellman/penumbra/wiki/Shaders-and-GPGPU
On 17 October 2012 20:09, Benjamin Striegel wrote:
> (Hi folks, the mailing list has been having some trouble, so I'm forwarding
> this
El 19/10/12 09:05, Lucian Branescu escribió:
I think it might be even more interesting to be able to compile a
subset of Rust to GLSL, similar to
https://github.com/ztellman/penumbra/wiki/Shaders-and-GPGPU
Penumbra is an wrapper for OpenGL in Clojure; and whatever wrapper to
C/C++ code could be
Sure, but that's not the interesting bit. Penumbra compiles a subset
of Clojure to GLSL, so you don't have to see that silly language so
much. This is done with macros in Clojure, but I'm not sure if Rust's
macros are as expressive. At the very least it should be doable as a
compiler plugin.
On 19
I've found first-class documentation to be very useful in Python, and
much more reliable than javadoc-like things.
I'd much rather have an attribute that is clearly linked to the
function rather than a comment floating about.
On 19 October 2012 07:43, John Mija wrote:
> Rust has attributes[1] at
On 19/10/2012 12:23 AM, John Mija wrote:
It would make sense to have an attribute at file-level in cases where
you have a lot of tests or code for a specific system/architecture, or
just because you want to have all more organized.
This is already possible. Attribute the 'mod' item that links
On 19/10/2012 2:18 AM, Lucian Branescu wrote:
I've found first-class documentation to be very useful in Python, and
much more reliable than javadoc-like things.
I'd much rather have an attribute that is clearly linked to the
function rather than a comment floating about.
This was my preference
On 19/10/2012 1:03 AM, John Mija wrote:
On 17/10/12 20:09, John Mija wrote:
Since Rust compiles down to LLVM and OpenCL is also built on LLVM
compiler technology, could be used the GPU from Rust? Which would be
perfect to build games and graphical applications in general that
require a lot of p
This is awesome.
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- Original Message -
> From: "Alex Rønne Petersen"
> To: "Tony Young"
> Cc: rust-dev@mozilla.org
> Sent: Friday, October 19, 2012 12:37:30 AM
> Subject: Re: [rust-dev] Should rustdoc include documentation from public
> imports?
>
> On Thu, Oct 18, 2012 at 1:00 PM, Tony Young wrote
On 12-10-18 06:05 PM, Daniel Patterson wrote:
> To try it out, contribute, improve, file bugs, etc, go to
> http://github.com/dbp/rustle . The readme
> should explain how to get started with it. You can also try it out at
> http://lab.dbpmail.net/rustle/. The
> web frontend is currently very ba
Hi,
If you're going to respond to this email, please read it in full, don't
just skim.
I've been sketching a module in core::condition this week that
implements a condition-handling system on top of the TLS feature
(task::local_data) that Ben Blum added over the summer.
This email is a very spec
On Fri, Oct 19, 2012 at 4:48 PM, Graydon Hoare wrote:
>
> 3. "Trap/in", a.k.a. "the system I like the look of best": this is the
> version Patrick suggested yesterday. It sets up the handlers in the head
> of a do-block and then invokes the protected code. It's order-inverted
> from protect/handle
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