I just noticed the reference to "Where Time Stood Still"
Did anyone ever manage to convert it to SAM? I'm not bothered about Simcoupe,
but I'd love to see WTSS running on SAM from a floppy disk. It was one of the
few games that tried to exploit the capabilities of the old Spectrum 128. (Not
to
It just occurred to me, is there a Gloucester show planned for this April?
And has anyone started making arrangements for the November birthday?
Andrew
--
| Andrew Collier | email [EMAIL PROTECTED] | Talk sense to a
| Part 2 NatSci | http://carou.sel.cam.ac.uk/ | fool and he
+-
Anyone been able to get Alex Kepry's (sp?) new! improved! simcoupe-with-
sound-support-in-windows ? i just get "Forbidden"s but if anyone has it
i'd like a copy, ta
dave
Allan,
There a small bug in the X version of SimCoupe that gives the wrong colours
on the main screen in modes 1+2 when used on 16+32bpp displays - the default
ink colour in modes 1+2 is dislayed as dark blue instead of dull white. The
i_pix and p_pix values are 8 bit, but are assigned 16-and 32-b
Ian Collier <[EMAIL PROTECTED]> writes:
> No, Solaris.
Well I did say it was a series of wild guesses.
> As I mentioned a few moments ago, the Red Hat version of xv has been patched
> to use version 6 of the jpeg library, but the official xv (which we have
> here) has not.
Ahaha, so it probably
On Tue, Mar 02, 1999 at 02:38:05PM +, Lee Willis wrote:
> A proper XV always could read them as can the gimp. I'm going to make
> some wild guesses here.
> Ian mailed using Mutt, which suggests he *may* be using linux.
No, Solaris.
All has become clear to me now.
As I mentioned a few moment
Andrew Collier <[EMAIL PROTECTED]> writes:
> >The other thing about the jpegs is that they are in a strange format which
> >Netscape and the jpeg library understand, but xv and xli do not understand.
>
> Now that's odd, I've not heard that before. GraphicConverter says something
> about library v
On Tue, Mar 02, 1999 at 01:53:25PM +, Lee Willis wrote:
> Well I think they're progressive jpeg's which earlier versions of XV
> *may* not understand, but recent ones most certainly do ..
> Using XV version 3.10a Last modified 29 Dec 1994. works fine :)
Odd. So am I, and yet it just says "Un
>On Tue, Mar 02, 1999 at 01:03:10PM +, Dave Hooper wrote:
>Nearly. I suspect they are frame grabs from a TV card. Not all the demos
>work on SimCoupe so you can't always use that, and taking a snapshot on the
>Sam itself could be difficult.
Correct (x3)
>The other thing about the jpegs is
On Tue, 2 Mar 1999, Andrew Collier wrote:
> remember Sam's pixels are actually rectangular instead of square, so there
> can _never_ be an exact 1:1 mapping without distorting the shape of the
> picture.
but doesn't the sam rom make the 'assumption' that the pixels are square,
eg, when drawing
>One question that's been bugging me (but only a bit) - why are all the
>pictures crummy jpegs? i'm assuming the answer is 'because they are all
>from scanned photos off the telly'
Well, if it's that much of a problem, replace JPG with PICT and you'll get
the original, non-lossily compressed image
On Tue, 2 Mar 1999, Ian Collier wrote:
> On Tue, Mar 02, 1999 at 01:03:10PM +, Dave Hooper wrote:
> > One question that's been bugging me (but only a bit) - why are all the
> > pictures crummy jpegs? i'm assuming the answer is 'because they are all
> > from scanned photos off the telly'
>
>
Ian Collier <[EMAIL PROTECTED]> writes:
> The other thing about the jpegs is that they are in a strange format which
> Netscape and the jpeg library understand, but xv and xli do not understand.
Well I think they're progressive jpeg's which earlier versions of XV
*may* not understand, but recent
On Tue, Mar 02, 1999 at 01:03:10PM +, Dave Hooper wrote:
> One question that's been bugging me (but only a bit) - why are all the
> pictures crummy jpegs? i'm assuming the answer is 'because they are all
> from scanned photos off the telly'
Nearly. I suspect they are frame grabs from a TV car
Exhibit One, m'lud:
http://carou.sel.cam.ac.uk/computers/demobase/dos1.JPG
On Tue, 2 Mar 1999, Andrew Collier wrote:
> http://carou.sel.cam.ac.uk/computers/demobase/
One question that's been bugging me (but only a bit) - why are all the
pictures crummy jpegs? i'm assuming the answer is 'because they are all
from scanned photos off the telly'
dave
On Tue, 2 Mar 1999, Andrew Collier wrote:
> http://carou.sel.cam.ac.uk/computers/demobase/
>In message <[EMAIL PROTECTED]>, Simon Cooke
><[EMAIL PROTECTED]> writes
>>I never managed to get this to work - the copy on FRED was broken, and
>>so was my FRED disk by the time I got the patch. And the patch didn't
>>seem to work. Erm...
>>
>>So... what is it? Anyone fancy describing it?
>
>Lots
On Mon, 1 Mar 1999, Graham Goring wrote:
> Hmm, I've got *all* the FREDs around the place. Um, what are you missing
> in terms of copies of FRED?
Well, the ones I've catalogued properly, I've got here. I've also got
issues 1->16, but they're at home and not in Cambridge. The rest are holes
in my
In message <[EMAIL PROTECTED]>, Simon Cooke
<[EMAIL PROTECTED]> writes
>I never managed to get this to work - the copy on FRED was broken, and
>so was my FRED disk by the time I got the patch. And the patch didn't
>seem to work. Erm...
>
>So... what is it? Anyone fancy describing it?
Lotsa' love
In message , Dave Hooper <[EMAIL PROTECTED]> writes
>
>On Mon, 1 Mar 1999, Psycho Billy wrote:
>
>> Bill Gates dies and goes to Hell.
>[snip]
>
>That's, erm, actually pretty crap.
Yeah, the one about the various activities on the days in hell is
better. So is the one about the three rooms contain
> >> Is that like a Simon-Emulator (aka SimCoupe) ?
>
> Actually, the algorithm is closer to this:
hehe, your is better as it describes me at times too :-)
Si
I never managed to get this to work - the copy on FRED was broken, and
so was my FRED disk by the time I got the patch. And the patch didn't
seem to work. Erm...
So... what is it? Anyone fancy describing it?
Simon
__
Get Your Private, Free Em
>> Is that like a Simon-Emulator (aka SimCoupe) ?
Actually, the algorithm is closer to this:
public static void main(String[] args) {
while (1) {
for (int i=0;i<999;i++) {
pretendToWork();
}
doWork();
}
}
/**
* Pretend to Work
* @return no output
*/
public voi
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