On 6 June 2012 21:04, Thomas Harte wrote:
> On vaguely these lines, is there any hope of an open source version?
Absolutely. One small word of warning though - it's written in Delphi
(i.e. pascal), however this shouldn't be such a big deal as the non UI
stuff is all straight-forward procedural co
On vaguely these lines, is there any hope of an open source version?
It'd be nice to add a native interface to it, FireMonkey having issues
as you describe, and I'd also like to tie it in with the little tool
I've written for compiling sprites (the shared palette being a reason
to integrate the thi
On 6 Jun 2012, at 14:50, Chris Cowley wrote:
> I did think about limiting the editable area, but then SimCoupe has that nice
> "View Complete Border" option and I
> thought if I restricted it too much, somebody would say "Well, it'd be nice
> if it let you draw in the overscan area" :)
Complete
On 6 June 2012 14:20, Simon Owen wrote:
>My first design ended up off the left of the screen, so perhaps it's worth
>reducing the editable area to just the visible display? That'll typically be
>2+32+2=36 blocks.
What I might do is draw some registration marks on the dialog to show
the boundary
On 5 Jun 2012, at 01:32, Chris Cowley wrote:
> I've done a SAM-specific version of my little BorderTron
Nice work — didn't expect you to do it so soon!
My first design ended up off the left of the screen, so perhaps it's worth
reducing the editable area to just the visible display? That'll typi