Re: BorderTron 3000 - SAM Coupe Edition

2012-06-06 Thread Chris Cowley
On 6 June 2012 21:04, Thomas Harte wrote: > On vaguely these lines, is there any hope of an open source version? Absolutely. One small word of warning though - it's written in Delphi (i.e. pascal), however this shouldn't be such a big deal as the non UI stuff is all straight-forward procedural co

Re: BorderTron 3000 - SAM Coupe Edition

2012-06-06 Thread Thomas Harte
On vaguely these lines, is there any hope of an open source version? It'd be nice to add a native interface to it, FireMonkey having issues as you describe, and I'd also like to tie it in with the little tool I've written for compiling sprites (the shared palette being a reason to integrate the thi

Re: BorderTron 3000 - SAM Coupe Edition

2012-06-06 Thread Simon Owen
On 6 Jun 2012, at 14:50, Chris Cowley wrote: > I did think about limiting the editable area, but then SimCoupe has that nice > "View Complete Border" option and I > thought if I restricted it too much, somebody would say "Well, it'd be nice > if it let you draw in the overscan area" :) Complete

Re: BorderTron 3000 - SAM Coupe Edition

2012-06-06 Thread Chris Cowley
On 6 June 2012 14:20, Simon Owen wrote: >My first design ended up off the left of the screen, so perhaps it's worth >reducing the editable area to just the visible display?  That'll typically be >2+32+2=36 blocks. What I might do is draw some registration marks on the dialog to show the boundary

Re: BorderTron 3000 - SAM Coupe Edition

2012-06-06 Thread Simon Owen
On 5 Jun 2012, at 01:32, Chris Cowley wrote: > I've done a SAM-specific version of my little BorderTron Nice work — didn't expect you to do it so soon! My first design ended up off the left of the screen, so perhaps it's worth reducing the editable area to just the visible display? That'll typi