Re: BorderTron 3000 - SAM Coupe Edition

2012-06-08 Thread Chris Cowley
On 8 June 2012 00:40, Andrew Gillen wrote: > Seems to work a treat. I shall no doubt feature a bordertron generated pause > effect in my next game. Excellent, cheers. Makes it all worth while if it actually ends up getting used somewhere at some point :) I think I will have a go at doing a simple

Re: BorderTron 3000 - SAM Coupe Edition

2012-06-07 Thread Andrew Gillen
ubject: Re: BorderTron 3000 - SAM Coupe Edition New binaries (v1.02) at http://freestuff.grok.co.uk/bordertron3000/sam/ I've taken Si's comments on board regarding the visible display area, and reduced the width accordingly. Also added registration marks to show the position of the PAPE

Re: BorderTron 3000 - SAM Coupe Edition

2012-06-07 Thread Chris Cowley
New binaries (v1.02) at http://freestuff.grok.co.uk/bordertron3000/sam/ I've taken Si's comments on board regarding the visible display area, and reduced the width accordingly. Also added registration marks to show the position of the PAPER area and the limit of the TV-visible region (have left an

Re: BorderTron 3000 - SAM Coupe Edition

2012-06-06 Thread Chris Cowley
On 6 June 2012 21:04, Thomas Harte wrote: > On vaguely these lines, is there any hope of an open source version? Absolutely. One small word of warning though - it's written in Delphi (i.e. pascal), however this shouldn't be such a big deal as the non UI stuff is all straight-forward procedural co

Re: BorderTron 3000 - SAM Coupe Edition

2012-06-06 Thread Thomas Harte
On vaguely these lines, is there any hope of an open source version? It'd be nice to add a native interface to it, FireMonkey having issues as you describe, and I'd also like to tie it in with the little tool I've written for compiling sprites (the shared palette being a reason to integrate the thi

Re: BorderTron 3000 - SAM Coupe Edition

2012-06-06 Thread Simon Owen
On 6 Jun 2012, at 14:50, Chris Cowley wrote: > I did think about limiting the editable area, but then SimCoupe has that nice > "View Complete Border" option and I > thought if I restricted it too much, somebody would say "Well, it'd be nice > if it let you draw in the overscan area" :) Complete

Re: BorderTron 3000 - SAM Coupe Edition

2012-06-06 Thread Chris Cowley
On 6 June 2012 14:20, Simon Owen wrote: >My first design ended up off the left of the screen, so perhaps it's worth >reducing the editable area to just the visible display?  That'll typically be >2+32+2=36 blocks. What I might do is draw some registration marks on the dialog to show the boundary

Re: BorderTron 3000 - SAM Coupe Edition

2012-06-06 Thread Simon Owen
On 5 Jun 2012, at 01:32, Chris Cowley wrote: > I've done a SAM-specific version of my little BorderTron Nice work — didn't expect you to do it so soon! My first design ended up off the left of the screen, so perhaps it's worth reducing the editable area to just the visible display? That'll typi

Re: BorderTron 3000 - SAM Coupe Edition

2012-06-05 Thread Chris Cowley
Have managed to crack out an OSX version now too, also now available from http://freestuff.grok.co.uk/bordertron3000/sam/ Thanks again for the offer of help Tommo - I eventually surprised myself by getting it done without having to bother you \o/ :) It turns out that the widget set I used (FireM

Re: BorderTron 3000 - SAM Coupe Edition

2012-06-04 Thread Tommo H
Sounds great! As a long-time OS X user and programmer, is there anything can do to help there? On 4 Jun 2012, at 17:32, Chris Cowley wrote: > I've done a SAM-specific version of my little BorderTron Spectrum > utility (an editor for drawing graphics and text in the border area of > the Spectru

BorderTron 3000 - SAM Coupe Edition

2012-06-04 Thread Chris Cowley
I've done a SAM-specific version of my little BorderTron Spectrum utility (an editor for drawing graphics and text in the border area of the Spectrum and various Spectrum-like machines). As this version is SAM-only, it isn't restricted to the limitations of the speccy, so it gives a greater horizon