On 8 June 2012 00:40, Andrew Gillen wrote:
> Seems to work a treat. I shall no doubt feature a bordertron generated pause
> effect in my next game.
Excellent, cheers. Makes it all worth while if it actually ends up
getting used somewhere at some point :) I think I will have a go at
doing a simple
ubject: Re: BorderTron 3000 - SAM Coupe Edition
New binaries (v1.02) at http://freestuff.grok.co.uk/bordertron3000/sam/
I've taken Si's comments on board regarding the visible display area,
and reduced the width accordingly. Also added registration marks to
show the position of the PAPE
New binaries (v1.02) at http://freestuff.grok.co.uk/bordertron3000/sam/
I've taken Si's comments on board regarding the visible display area,
and reduced the width accordingly. Also added registration marks to
show the position of the PAPER area and the limit of the TV-visible
region (have left an
On 6 June 2012 21:04, Thomas Harte wrote:
> On vaguely these lines, is there any hope of an open source version?
Absolutely. One small word of warning though - it's written in Delphi
(i.e. pascal), however this shouldn't be such a big deal as the non UI
stuff is all straight-forward procedural co
On vaguely these lines, is there any hope of an open source version?
It'd be nice to add a native interface to it, FireMonkey having issues
as you describe, and I'd also like to tie it in with the little tool
I've written for compiling sprites (the shared palette being a reason
to integrate the thi
On 6 Jun 2012, at 14:50, Chris Cowley wrote:
> I did think about limiting the editable area, but then SimCoupe has that nice
> "View Complete Border" option and I
> thought if I restricted it too much, somebody would say "Well, it'd be nice
> if it let you draw in the overscan area" :)
Complete
On 6 June 2012 14:20, Simon Owen wrote:
>My first design ended up off the left of the screen, so perhaps it's worth
>reducing the editable area to just the visible display? That'll typically be
>2+32+2=36 blocks.
What I might do is draw some registration marks on the dialog to show
the boundary
On 5 Jun 2012, at 01:32, Chris Cowley wrote:
> I've done a SAM-specific version of my little BorderTron
Nice work — didn't expect you to do it so soon!
My first design ended up off the left of the screen, so perhaps it's worth
reducing the editable area to just the visible display? That'll typi
Have managed to crack out an OSX version now too, also now available from
http://freestuff.grok.co.uk/bordertron3000/sam/
Thanks again for the offer of help Tommo - I eventually surprised
myself by getting it done without having to bother you \o/ :)
It turns out that the widget set I used (FireM
Sounds great!
As a long-time OS X user and programmer, is there anything can do to
help there?
On 4 Jun 2012, at 17:32, Chris Cowley wrote:
> I've done a SAM-specific version of my little BorderTron Spectrum
> utility (an editor for drawing graphics and text in the border area of
> the Spectru
I've done a SAM-specific version of my little BorderTron Spectrum
utility (an editor for drawing graphics and text in the border area of
the Spectrum and various Spectrum-like machines). As this version is
SAM-only, it isn't restricted to the limitations of the speccy, so it
gives a greater horizon
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