- Original Message -
From: "Howard Price" <[EMAIL PROTECTED]>
To:
Sent: Monday, September 02, 2002 11:14 PM
Subject: Re: Game engine development...
> At 03:45 31/08/02, Simon Cooke wrote:
> >I know this is a vague request, but currently we're lookin
At 03:45 31/08/02, Simon Cooke wrote:
I know this is a vague request, but currently we're looking at doing any
one of three different things - a 1st person puzzlesolver/shooter, a
real-time strategy game, or an updated port of Tempest ;-)
So... Chris? Colin McD? Anybody?
Thanks,
Si
I'm an
To: sam-users@nvg.ntnu.no
From: Howard Price <[EMAIL PROTECTED]>
Subject: Re: Game engine development...
At 03:45 31/08/02, Simon Cooke wrote:
I know this is a vague request, but currently we're looking at doing any
one of three different things - a 1st person puzzlesolver/shooter,
On Sat, 31 Aug 2002 03:45:05 -0700 "Simon Cooke"
<[EMAIL PROTECTED]> wrote:
> Hey folks...
Hey Si!
> I've started working on gamey-type-stuff again (hey, in this economy,
> you need an escape route... and I can't afford to make movies any time
> soon... so...)...
With the advent of cheap dig
> I realized recently that here on this list (and
> maybe not on this list), I have access to some of the best and brightest in
> the
> game development world. So... any ideas?
Ummm, I'm hardly the best or the brightest, and I'm not even in the
professional game
development world, but I've be
Hey folks...
I've started working on gamey-type-stuff again
(hey, in this economy, you need an escape route... and I can't afford to make
movies any time soon... so...)...
... anyway. It's time to start looking at putting
together an engine for this kind of thing, and I was wondering