Re: Game engine development...

2002-09-03 Thread f-k-nose
- Original Message - From: "Howard Price" <[EMAIL PROTECTED]> To: Sent: Monday, September 02, 2002 11:14 PM Subject: Re: Game engine development... > At 03:45 31/08/02, Simon Cooke wrote: > >I know this is a vague request, but currently we're lookin

Re: Game engine development...

2002-09-03 Thread Howard Price
At 03:45 31/08/02, Simon Cooke wrote: I know this is a vague request, but currently we're looking at doing any one of three different things - a 1st person puzzlesolver/shooter, a real-time strategy game, or an updated port of Tempest ;-) So... Chris? Colin McD? Anybody? Thanks, Si I'm an

re: Game Engine Development

2002-09-03 Thread Tobermory
To: sam-users@nvg.ntnu.no From: Howard Price <[EMAIL PROTECTED]> Subject: Re: Game engine development... At 03:45 31/08/02, Simon Cooke wrote: I know this is a vague request, but currently we're looking at doing any one of three different things - a 1st person puzzlesolver/shooter,

Re: Game engine development...

2002-09-02 Thread Frode Tenneboe
On Sat, 31 Aug 2002 03:45:05 -0700 "Simon Cooke" <[EMAIL PROTECTED]> wrote: > Hey folks... Hey Si! > I've started working on gamey-type-stuff again (hey, in this economy, > you need an escape route... and I can't afford to make movies any time > soon... so...)... With the advent of cheap dig

Re: Game engine development...

2002-08-31 Thread Thomas Harte
> I realized recently that here on this list (and > maybe not on this list), I have access to some of the best and brightest in > the > game development world. So... any ideas? Ummm, I'm hardly the best or the brightest, and I'm not even in the professional game development world, but I've be

Game engine development...

2002-08-31 Thread Simon Cooke
Hey folks...   I've started working on gamey-type-stuff again (hey, in this economy, you need an escape route... and I can't afford to make movies any time soon... so...)...   ... anyway. It's time to start looking at putting together an engine for this kind of thing, and I was wondering