Aley Keprt wrote:
[...]
I don't know AZX. How you can use it? For AY data, or SAA data. If you
would
like to use it for SAA data, there's no reason of using it. AZX is not
for
Sam.
Really ? Why ? You've just told you do not know what is AZX, didn't you ?
Yea, but I'm not completely
Aley Keprt wrote:
[...]
There's absolutely no reason for strictly following AZX specs. The only
think you definitely do is that users won't be able to simply distinguish
between Sam and ZXS music files and many of them will be confused because
their player will say: This file's unknown
Aley Keprt wrote:
Could we made also music database? I mean music from games, demos etc.
I have ripped tens of music modules from several games and demos (for
my player SamPlay distributed together with SAAemu), but I haven't
released many of them because of copyright issues.
Is the copyright
to MP3. Is this conversion needed? I don't
think so.
At least as long as we will be able to play these MOD, etc. files.
- Original Message -
From: Simon Owen [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Thursday, March 08, 2001 11:58 AM
Subject: Re: Music database [was: Re: Memory
Aley Keprt wrote:
[...]
I don't know AZX. How you can use it? For AY data, or SAA data. If you would
like to use it for SAA data, there's no reason of using it. AZX is not for
Sam.
Really ? Why ? You've just told you do not know what is AZX, didn't you ?
Sure, AZX files are LARGE