Re: [sldev] tunk viewer build fails on MacOS

2009-04-03 Thread Alissa Sabre
> > ld: can't vm_allocate() buffer for output file of size 1130223472 > > ((os/kern) no space available) > Anyone have an idea of what could be going on here, without resorting > to chopping through trunk version builds? I heard no workaround/solution to this for a week, so I filed this issue on

Re: [sldev] [VWR[[PATCH] LLTextureCache::writeToCache() does notcache textures smaller than TEXTURE_CACHE_ENTRY_SIZE

2009-04-03 Thread Rob Lanphier
Hi Robin, Any chance you (or someone) could make a unit test that tickles this bug? I suspect that'd really help out with the analysis. Rob On 04/03/2009 01:37 PM, Philippe Bossut (Merov Linden) wrote: > Hi Robin, > > Thanks for filing a JIRA and for the patch. I'll test and review > within 48

[sldev] Zero's Office Hours, April 7th -- now with timezone info!

2009-04-03 Thread Mark Lentczner
D'oh, forgot the timezone info: My in-world (Second Life) office hours will be held next Tuesday, April 7th, from 1pm to 3pm ** PDT or UTC-0700 ** - Mark / Zero Mark Lentczner Sr. Systems Architect Technology Integration Linden Lab ma...@lindenlab.com Zero Linden zero.lin...@secondli

Re: [sldev] AppendedAcks

2009-04-03 Thread Philippe Bossut (Merov Linden)
Hi Carlo, On Apr 3, 2009, at 5:53 AM, Carlo Wood wrote: > I can't believe that, since my system is extremely fast. It laughs > when you mention 'cpu intensive'. Nevertheless, if this is really > true then why is the viewer only using one of my CPU's? In the VERY > least it could start using the ot

Re: [sldev] [VWR[[PATCH] LLTextureCache::writeToCache() does not cache textures smaller than TEXTURE_CACHE_ENTRY_SIZE

2009-04-03 Thread Philippe Bossut (Merov Linden)
Hi Robin, Thanks for filing a JIRA and for the patch. I'll test and review within 48 hours. Cheers, - Merov On Apr 3, 2009, at 7:00 AM, Robin Cornelius wrote: > As discussed at Rob's hour yesterday, i've detected an issue with the > texture caching that is preventing saving very small texture

Re: [sldev] [VWR[[PATCH] LLTextureCache::writeToCache() does not cache textures smaller than TEXTURE_CACHE_ENTRY_SIZE

2009-04-03 Thread Philip Rosedale
This is exactly the kind of work we should all be doing together! We'll have a look right away at this one. Also, there are going to be a number of texture pipeline changes checked in by Bao in the next few days that will be important to examine. Also, if anyone wants to work on automated/ins

[sldev] Zero's Office Hours, April 7th

2009-04-03 Thread Mark Lentczner
My in-world (Second Life) office hours will be held next Tuesday, April 7th, from 1pm to 3pm. Please place agenda items for consideration on my wiki page: https://wiki.secondlife.com/wiki/User:Zero_Linden Preference will be given to agenda items with concrete technical discussion, esp

Re: [sldev] Tuesday Hippotropolis Meeting w/voice

2009-04-03 Thread Soft
On Fri, Apr 3, 2009 at 1:02 PM, Rob Lanphier wrote: > As a supplement to our normal weekly meetings on Thursdays, we'd like to > have a one-time meeting using voice: > > Tuesday, 11am PDT > Hippotropolis meeting area > > Philip and the crew will be there to talk about the new http-texture > projec

[sldev] Tuesday Hippotropolis Meeting w/voice

2009-04-03 Thread Rob Lanphier
Hi folks, As a supplement to our normal weekly meetings on Thursdays, we'd like to have a one-time meeting using voice: Tuesday, 11am PDT Hippotropolis meeting area Philip and the crew will be there to talk about the new http-texture project and to fill in more detail about how we plan to work t

Re: [sldev] AppendedAcks

2009-04-03 Thread Opensource Obscure
On Fri, 3 Apr 2009 05:06:34 -0500, Argent wrote: > The on-disk texture cache could easily be simplified to a three level > directory tree with no VFS shenanigans. This would allow arbitrarily large > cache with no corruption issues, less space taken up in memory by VFS, and > MASSIVELY fewer down

Re: [sldev] AppendedAcks

2009-04-03 Thread Carlo Wood
On Thu, Apr 02, 2009 at 07:31:39PM -0500, Dale Mahalko wrote: > When you teleport somewhere, it was previously reported by someone > here on SLDev that the decompressed raw-bitmap image cache is > completely dumped, and then the world must be completely > re-decompressed from the JPEG2000's on disk

[sldev] [VWR[[PATCH] LLTextureCache::writeToCache() does not cache textures smaller than TEXTURE_CACHE_ENTRY_SIZE

2009-04-03 Thread Robin Cornelius
As discussed at Rob's hour yesterday, i've detected an issue with the texture caching that is preventing saving very small textures in to the cache. I've opened a JIRA and attached a patch to http://jira.secondlife.com/browse/VWR-12686. I'm well aware that the first 600 bytes are stored in an ind

Re: [sldev] AppendedAcks

2009-04-03 Thread Tateru Nino
And we can lift some tried and true expiration algorithms from existing caching http proxies. Argent wrote: The on-disk texture cache could easily be simplified to a three level directory tree with no VFS shenanigans. This would allow arbitrarily large cache with no corruption issues, less spa

Re: [sldev] AppendedAcks

2009-04-03 Thread Argent
The on-disk texture cache could easily be simplified to a three level directory tree with no VFS shenanigans. This would allow arbitrarily large cache with no corruption issues, less space taken up in memory by VFS, and MASSIVELY fewer downloads. ___ Poli

Re: [sldev] AppendedAcks

2009-04-03 Thread Thomas Grimshaw
We're generally aiming towards replacing the UDP binary transfer system entirely with HTTP / Caps, are we not? ~T Ambrosia wrote: >> Indeed, I was referring to the latter. The former is what EBML might >> be a candidate for. >> >> > > Then again, EBML is not as flexible. >

Re: [sldev] AppendedAcks

2009-04-03 Thread Ambrosia
> > Indeed, I was referring to the latter. The former is what EBML might > be a  candidate for. > Then again, EBML is not as flexible. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/SLDev Please read the polici

Re: [sldev] AppendedAcks

2009-04-03 Thread Ambrosia
> I think you're confusing LLSD[1] with the Binary UDP Message System[2]. >  Different things for different use cases. > > [1] http://wiki.secondlife.com/wiki/LLSD > [2] https://wiki.secondlife.com/wiki/Protocol#Binary_UDP > Indeed, I was referring to the latter. The former is what EBML might be a

Re: [sldev] AppendedAcks

2009-04-03 Thread Ryan Williams (Which)
On 4/3/09 12:30 AM, Ambrosia wrote: >> There's been much discussion on the MMOX mailing list about LLSD vs google >> protocol buffers. >> >> I'm not sure that the rejection was concerning that particular form of >> serialization or merely concerns >> about insisting that we use that particular way

Re: [sldev] AppendedAcks

2009-04-03 Thread Ambrosia
> There's been much discussion on the MMOX mailing list about LLSD vs google > protocol buffers. > > I'm not sure that the rejection was concerning that particular form of > serialization or merely concerns > about insisting that we use that particular way of describing the > on-the-wire protocol.