Re: [sldev] Proposition of cache improvment

2009-04-21 Thread SignpostMarv Martin
Kelly said that the sim state is serialized once an hour, so if an object hasn't changed between states, wouldn't it be considered static ? ~ Marv. Brandon Lockaby wrote: That does sound plausible if you can differentiate which content is cached that way... You say "static objects"... perhaps,

Re: [sldev] Proposition of cache improvment

2009-04-21 Thread Brandon Lockaby
That does sound plausible if you can differentiate which content is cached that way... You say "static objects"... perhaps, if an object hasn't been changed in 2 days it could be placed in that category, something like that? On Mon, Apr 20, 2009 at 3:04 PM, Laurent Laborde wrote: > Friendly greet

Re: [sldev] Proposition of cache improvment

2009-04-21 Thread Dale Mahalko
I recall these discussions years ago on the SL forums back when nobody who could actually foment change read them, so this seems old news to me. SL tries to be completely stateless. In an ideal world the client would never cache anything and the whole world would be streamed constantly from centra

Re: [sldev] [bsi] Public Nightly Build is Available: 1.23.0.117724

2009-04-21 Thread Gordon Wendt
Please ignore, mis-sent this to the wrong list. -G.W. On Tue, Apr 21, 2009 at 1:54 PM, Gordon Wendt wrote: > Dessie, any chance of getting some regions on Aditi to test the new adult > content features as I don't think there's any live regions on Agni that make > use of them yet? If I'm wrong

Re: [sldev] [bsi] Public Nightly Build is Available: 1.23.0.117724

2009-04-21 Thread Gordon Wendt
Dessie, any chance of getting some regions on Aditi to test the new adult content features as I don't think there's any live regions on Agni that make use of them yet? If I'm wrong and there are some is there a list somewhere of regions using the new AO measures that we can test in? -Gordon Wendt

Re: [sldev] Proposition of cache improvment

2009-04-21 Thread Rob Lanphier
On 04/21/2009 09:42 AM, Joshua Bell wrote: > Here's another crazy idea that intrepid coders could play with - a two > level cache, with per-region bucketing and reference counting. Assume > the resident visits a limited number of regions very frequently, and > assume that region contents change

Re: [sldev] Proposition of cache improvment

2009-04-21 Thread Joshua Bell
Laurent Laborde wrote: > 3) everytime something change in the sim, a new state uuid is > generated and sim cache is discarded. Here's another crazy idea that intrepid coders could play with - a two level cache, with per-region bucketing and reference counting. Assume the resident visits a limite

Re: [sldev] easybuild branch

2009-04-21 Thread Brad King
Robin Cornelius wrote: > please have a look at > http://jira.secondlife.com/browse/VWR-10579 i've added some extra > comments (and patch) as the patch applied is still broken and not > enabling NDOF in standalone mode. Thanks. I've updated the issue further. > I'm all for cmake improvements if t

Re: [sldev] Proposition of cache improvment

2009-04-21 Thread Carlo Wood
On Tue, Apr 21, 2009 at 04:06:14AM +0200, Laurent Laborde wrote: > It's much faster to copy everything when you know that something > changed. (that's what we're doing at work) rsync might not be usable, but copying everything as soon as anything changed is not a good algorithm imho. On a sim wit

[sldev] Fix for VWR-12827 ( LLVertexBuffer::setupVertexBuffer crash)

2009-04-21 Thread Philippe Bossut (Merov Linden)
Hi there, We discussed this issue with devs today and I put together a patch that can be applied against the projects/http-texture code. It's attached to the PJIRA: https://jira.secondlife.com/browse/VWR-12827 Definitely fixed my repro cases. Anyone to apply and test to see if that