On Tue, Apr 18, 2017 at 11:10 PM, Vincent JOBARD wrote:
> Hi all,
>
> It seems that's a proxy issue since the webapps works well at home. Is
> there a way to use a webapp through a proxy by the way ?
webapp-launcher, being based on oxide, should be proxy-aware if the
correct environment variables
On Mon, Feb 20, 2017 at 5:55 PM, Kyle Fazzari
wrote:
> On Feb 20, 2017 6:23 AM, "Olivier Tilloy"
> wrote:
>
> On Fri, Feb 17, 2017 at 12:11 AM, Leo Arias wrote:
>> Hello!
>>
>> This week I've been cleaning a few of my old snaps, using some of t
On Fri, Feb 17, 2017 at 12:11 AM, Leo Arias wrote:
> Hello!
>
> This week I've been cleaning a few of my old snaps, using some of the
> new features in more recent versions of snapcraft. At first I wasn't
> convinced about scriptlets, but now I think they are great. Take a
> look at this diff:
>
>
On Tue, Feb 7, 2017 at 3:43 PM, Simon Fels wrote:
> On 07.02.2017 15:36, knitzsche wrote:
>> What is the approach to connect interfaces that are not auto-connecting
>> without user intervention?
>>
>> That is, there's a snap (built into an image) that declares the
>> log-observe plug. Log-observe
On Tue, Jan 31, 2017 at 4:56 PM, Leo Arias wrote:
> On Tue, Jan 31, 2017 at 9:21 AM, Olivier Tilloy
> wrote:
>> This is a bit tricky: when packaging a Qt application that uses the
>> platform snap, snapcraft will use ldd to crawl the app’s binaries and
>> will automag
On Tue, Jan 31, 2017 at 4:39 PM, Alberto Mardegan
wrote:
> On 31/01/2017 18:21, Olivier Tilloy wrote:
>> This is a bit tricky: when packaging a Qt application that uses the
>> platform snap, snapcraft will use ldd to crawl the app’s binaries and
>> will automagically add
On Tue, Jan 31, 2017 at 2:12 PM, Timo Jyrinki wrote:
> 2017-01-31 10:23 GMT+02:00 Alberto Mardegan :
>> Do we have a clear understanding of why this happens? Qt apps are
>> supposed to be binary compatible against newer releases.
>> One exception could be if the app itself is shipping some plugins
On Tue, Jan 24, 2017 at 3:04 PM, Michael Hall wrote:
> On 01/24/2017 08:47 AM, Alan Pope wrote:
>> On 24 January 2017 at 10:22, Olivier Tilloy
>> wrote:
>>> That sounds very similar to the issue I was having with the 0ad snap,
>>> which after much debugging I fi
On Thu, Jan 26, 2017 at 7:55 AM, Luther Goh Lu Feng wrote:
> This probably isn't the right place to ask, but I thought I should ask in
> case it does matter in the context of snapping: when creating a snap of say,
> a hello world program in C[1], should I use the make or autotools plugin?
>
> Is
r apps are named "env",
"evil", "sh", "hello-world", "createfile", "createfiletohome",
"writetocommon". There is no app named "hello-xiaoguo", so your
example is not affected by https://launchpad.net/bugs/1658123.
> On
On Tue, Jan 24, 2017 at 4:15 AM, Aaron Hampton wrote:
> Hi,
>
> I'm trying to use Kivy ( https://kivy.org/#home ) inside a snap. It mostly
> works, but some SDL2 events don't occur. If I run the application from
> outside of a snap the events do happen.
>
> Specifically, the textinput event works
By the way, I have created a blog for it at
> http://blog.csdn.net/ubuntutouch/article/details/54691673. It has the
> captured pictures.
>
> Thanks & best regards,
> XiaoGuo
>
> On Sat, Jan 21, 2017 at 12:09 AM, Olivier Tilloy
> wrote:
>>
>> On Thu, Ja
27;t need to be replicated in `prime`.
> - cleaning all parts works correctly even if `snapcraft.yaml` is broken.
>
> ## Others
> For the full list of things available on 2.25 feel free to check
> https://launchpad.net/snapcraft/+milestone/2.25
>
> # Contributions
> This relea
p
>> are not met.
>>
>> ## parts
>> Improvements were made to the core parts management of snapcraft:
>>
>> - `stage` entries now don't need to be replicated in `prime`.
>> - cleaning all parts works correctly even if `snapcraft.yaml` is broken.
>>
Hi all,
I’m happy to announce there's a stable snap in the store for 0ad, the
real-time strategy game of ancient warfare (Alpha 21 Ulysses):
https://uappexplorer.com/app/play0ad.osomon.
The snap is available for i386 and amd64, and requires manual
connection of the process-control interface after
On Tue, Jan 10, 2017 at 2:41 PM, Jamie Strandboge wrote:
> On Wed, 2017-01-04 at 13:39 +0100, Olivier Tilloy wrote:
>>
>> Here is the bug report: https://launchpad.net/bugs/1653955
>
> Thanks! The fix is in master and will bi in snapd 2.21.
Excellent, thanks Jamie for
On Tue, Jan 3, 2017 at 8:21 PM, Jamie Strandboge wrote:
> On Mon, 2017-01-02 at 16:34 +0100, Olivier Tilloy wrote:
>> Hi everyone, and happy new year!
>>
>> I’m snapping an app that makes use of semaphores¹ and seeing an
>> apparmor denial. The glibc imple
Hi everyone, and happy new year!
I’m snapping an app that makes use of semaphores¹ and seeing an
apparmor denial. The glibc implementation of sem_open calls
SHM_GET_NAME(EINVAL,SEM_FAILED,SEM_SHM_PREFIX) where SEM_SHM_PREFIX is
"sem.", so it tries to create /dev/shm/sem.{name}, which fails because
On Fri, Nov 18, 2016 at 7:03 PM, Olivier Tilloy
wrote:
> On Fri, Nov 18, 2016 at 6:05 PM, Leo Arias wrote:
>> The alpha?
>> I want to play!
>
> Here you go:
> http://people.canonical.com/~osomon/play0ad_0.0.21-alpha_amd64.snap.
> Th
On Fri, Dec 16, 2016 at 5:28 AM, Mark Shuttleworth wrote:
> On 15/12/16 07:15, Olivier Tilloy wrote:
>> I haven’t gotten any further information. 2.18 is in zesty, (when)
>> will it be backported to xenial/yakkety?
>
>
> I think the push is on for 2.20-in-xenial befo
On Fri, Nov 18, 2016 at 3:38 PM, Jamie Strandboge wrote:
> On Fri, 2016-11-18 at 15:33 +0100, Olivier Tilloy wrote:
>> On Fri, Nov 18, 2016 at 2:37 PM, Jamie Strandboge
>> wrote:
>> >
>> > On Fri, 2016-11-18 at 13:13 +0100, Olivier Tilloy wrote:
>> >
On Fri, Nov 18, 2016 at 9:06 PM, Kyle Fazzari
wrote:
>
>
> On 11/18/2016 10:03 AM, Olivier Tilloy wrote:
>> On Fri, Nov 18, 2016 at 6:05 PM, Leo Arias wrote:
>>> The alpha?
>>> I want to play!
>>
>> Here you go:
>> http://people.canonical.com/
On Fri, Nov 18, 2016 at 6:05 PM, Leo Arias wrote:
> The alpha?
> I want to play!
Here you go:
http://people.canonical.com/~osomon/play0ad_0.0.21-alpha_amd64.snap.
This is a 891MB file, sha1sum: 7a3a7af8d6295703fc89a795f8569fd5b9584f29
Once installed (with --dangerous), you will need to:
- con
On Fri, Nov 18, 2016 at 4:05 PM, Sergio Schvezov
wrote:
>
>
> El 18/11/16 a las 10:37, Jamie Strandboge escribió:
>>
>> On Fri, 2016-11-18 at 13:13 +0100, Olivier Tilloy wrote:
>>>
>>> Hi everyone,
>>>
>>> I’ve been working on snapping
On Fri, Nov 18, 2016 at 2:37 PM, Jamie Strandboge wrote:
> On Fri, 2016-11-18 at 13:13 +0100, Olivier Tilloy wrote:
>> Hi everyone,
>>
>> I’ve been working on snapping up 0ad¹ as a side project, and I’m at
>> the point where I’ve got it to run fully confined.
&
Hi everyone,
I’ve been working on snapping up 0ad¹ as a side project, and I’m at
the point where I’ve got it to run fully confined.
I’ve had to modify the generated seccomp profile for this to work
though, and I’m not sure where to take it from there. The game uses
the following syscalls which ar
On Thu, Sep 1, 2016 at 7:40 PM, Sergio Schvezov
wrote:
> Readding the list
>
>
> El 01/09/16 a las 14:27, Casey Marshall escribió:
>
> On Thu, Sep 1, 2016 at 12:15 PM, Sergio Schvezov
> wrote:
>>
>> El 01/09/16 a las 14:05, Casey Marshall escribió:
>>
>> When automating the build process for snap
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