Hey guys,
Can somebody (Stephen ;) ) confirm that the OBJ exporter is still
broken?
My issues so far:
- UVs are not optimized (not welded)
- If there is a user normal cluster UV data is not exported
Cheers
Szabolcs
___
This message contains confidentia
Hey List,
are you guys using SI2013 in production yet? Is it safe? I don't want
to be the one to stumble over a shader-disconnect bug at the end of
production if I can help it :)
cheers,
Thomas
I've been asking this question on Si Community some time ago but I think
it's not possible.
http://www.si-community.com/community/viewtopic.php?f=9&t=855
Should be a feature request?
-Original Message-
From: Dwayne Elahie
Sent: Wednesday, April 25, 2012 10:12 PM
To: softimage@listproc.
On 26/04/12 11:32, Thomas Volkmann wrote:
Hey List,
are you guys using SI2013 in production yet? Is it safe? I don't want
to be the one to stumble over a shader-disconnect bug at the end of
production if I can help it :)he
+1
plus: has anyone made it working under fedora14 yet? (over
Beta testers were running 2013 on Fedora 14
And
Fedora 14 is the supported distro
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph Muetze
Sent: April-26-12 5:47 AM
To: softimage@listproc.autodesk.co
Hi Tim,
>From what u have mentioned, this issue could be from ICE, Ref Model or even
>your machine or MR setup.
If this is causing you a lot of problem, you can produce a small file (includes
your ICE and Ref Model) and reproduce the steps. I would then be able to pass
it to the Dev for investig
on the other side how's things with SI and Ubunty?
Just wondering
I had a similar problem not long ago. Try "enable" convert textures to
memory maps. Even though my scene wasn't anywhere near the memory limit
this fixed it. Not sure why but it's worth a try.
On 4/25/2012 8:24 PM, Tim Crowson wrote:
Hi Chris,
I'm afraid there's not a lot to go on. I'll tr
On 4/25/2012 9:06 PM, Nicolas Burtnyk wrote:
[...]then rely on the DirtyList or siOnValueChange event for "normal"
(i.e. non animation) renders. I'll see if that gets me somewhere...
You may want to rely on _both_, and have some extra special logic for
events that SI "forgets" to announce - suc
Thanks for the tip!
On Thu, Apr 26, 2012 at 9:25 AM, Kamen Lilov wrote:
> On 4/25/2012 9:06 PM, Nicolas Burtnyk wrote:
>
>> [...]then rely on the DirtyList or siOnValueChange event for "normal"
>> (i.e. non animation) renders. I'll see if that gets me somewhere...
>>
> You may want to rely on _b
Headphones on...
http://www.youtube.com/watch?v=3Toyh0_doko
Adam.
The issue with the OBJ exporter is it only exports a single sample cluster
property. A sample cluster property is any of type: Texture UVs, User Normal,
or Vertex Color. In our experience the OBJ exporter chooses and exports only
the most recently created sample cluster on the object.
Matt
Is that an inherent limitation to the obj format itself? User normals and uv's
appear to come out of max/maya properly no?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, April 26, 2012 1:33 PM
To: softimage@li
There is a limitation of OBJ only supporting 1 of each type of sample cluster
property per mesh. But in the case of the Softimage OBJ exporter, I'd call it
a design flaw as the user should be able to specify which of the existing
sample cluster properties should go out the door. For example, a
BTW - I reported the bug long ago.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Thursday, April 26, 2012 11:12 AM
To: softimage@listproc.autodesk.com
Subject: RE: OBJ exporter
There is a limitation of OBJ only suppor
Thanks for the response.
On 4/26/2012 5:39 AM, David Saber wrote:
I've been asking this question on Si Community some time ago but I
think it's not possible.
http://www.si-community.com/community/viewtopic.php?f=9&t=855
Should be a feature request?
-Original Message- From: Dwayne Elahi
Yeah, I remember this convo from a ways back. Reordering things in the explorer
view to get them to export properly was the solution you and szabolcs had
mentioned.
So you say obj only supports one of each type of sample cluster property per
mesh. Does this mean that it supports only one proper
I'm running some tests today and indeed the events and dirty list in Soft
(testing on 2012) seem to unfortunately have lots of bugs as hinted by
Kamen.
Examples:
- siOnTimeChange often reports the wrong frame, for example if I frame step
starting at frame 1 up to frame 10, I get callbacks with the
the softimage rendering api hasn't been around as long as maya or max's and
it certainly hasn't been used as much. so yes... there will be bugs.
i cannot repeat siOnTimeChange issue you report in softimage 2012
(10.0.422.0) this is the first version of 2012, not that service packs or
the subscript
Hello,
The si shortcut in siutils return a method object in 2013 instead of the
XSI.application object in 2012. So to get the same result as in 2012 you
have to add parentheses() when calling si in 2013 in order my old plugins
to work. Seems like no big deal, I will change siutils.py so it behaves
there was a 'memory leak'. i logged an issue about this mentioning they
should have provided a way to avoid the leak but maintain compatibility
with client code. i suggest you do the same so it will get some more
attention.
i wouldn't change siutils.py but instead put a try catch in your code unti
Hey Everyone,
I was asked to pass along this message:
Psyop LA is currently in search for Mid - Sr. Level Softimage artists. We
are looking for artists across all mediums such as Modeling/Texture,
Lighting, Animation and most importantly, effects artists working in ICE.
Also important to be able
Thanks
On Thu, Apr 26, 2012 at 3:57 PM, Steven Caron wrote:
> there was a 'memory leak'. i logged an issue about this mentioning they
> should have provided a way to avoid the leak but maintain compatibility
> with client code. i suggest you do the same so it will get some more
> attention.
>
>
I'm generating a weight map on a mesh using a simple dot product of a null and
the surface points on the sphere. When I animate the sphere the weight map
generation is ignoring the transforms and acting as if the mesh is in a rest
state.
How can I get the weight map tree to eval the mesh and i
Looked again at siOnTimeChange and my results were due to a mistake on my
part - I was getting the frame number as an integer rather than a double.
So false alarm on that one.
I tested the 3rd issue with render regions and indeed it works correctly
there - that is the dirty list correctly identif
Use Multiply Vector by Matrix to multiply sphere.PointPosition by
sphere.kine.global first. Then calculate the dot product.
When you get attributes like Sphere.PointPosition by explicit reference (i.e.
not reading at locations), you get the raw values, which are expressed relative
to the object
Thanks Graham! I can now get transform changes on the sphere working but
orientation changes to the sphere still seem to be borked. I'm guessing that
the orientation values aren't included in all of this?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodes
No, they should work. Can you post a screengrab or scene?
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de
Lagemaat
Sent: Thursday, April 26, 2012 06:21 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ic
I suspected there might be normals involved. When converting reference frames
of "true" vectors as opposed to positions, you need to treat them differently
(i.e. ignore any translation). There are a few ways to do this e.g.:
- Plug sphere.global.kine.ori and .scl into SRT to Matrix, plug that in
That did the trick good sir!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
Sent: April-26-12 4:06 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame
I suspected there might be no
Glad to help :)
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de
Lagemaat
Sent: Thursday, April 26, 2012 07:33 PM
To: softimage@listproc.autodesk.com
Subject: RE: Evaluating ice weight map gen per frame
That did the trick g
I'm sure I'll be calling you again :-) I'm having some issues with the
instances on my sphere changing orientation when the sphere rotates. If I
can't get it working by tomorrow I'll post an example.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com
To my knowledge OBJ supports one property of each type per mesh, but you should
look up the OBJ specs to verify as I'm merely reciting from memory and never
touch OBJ myself. I'm only familiar with the bugs that get reported to me
which I must investigate.
In the case of softimage, the bug is
Hi everyone,
For SPDL-based shaders, one can use the ui "mapping" statement to control
the viewport rendering of a shader.
Is there an equivalent mechanism for plugin-based shaders?
Thanks!
-Nicolas
I believe Xavier Lapointe got it working on Ubuntu. Maybe he can chime
in? :) [You reading this, Mr.X?]
On Thu, Apr 26, 2012 at 6:59 AM, Mirko Jankovic
wrote:
> on the other side how's things with SI and Ubunty?
> Just wondering
hey there,
Hmmm .. last time with tried with Patrick we got it working on Ubuntu and
soft 2012.SAP. Downloaded the latest Ubuntu release today, but we haven't
give it a shot yet with 2013 (will wait for SP1 I guess).
I suspect it won't be much different, and icecache will still be a problem.
But
A lifetime ago I wrote an OBJ importer for Maya(1.5) that supported Wavefront
OBJ materials. Believe it or not Maya never fully supported all aspects of OBJ
when TAV crossed over to Maya. Anyway the point is that OBJ has some
similarities to VRML, not in structure but in priniciple. It is a loos
I've always had problems with Maya OBJs in other applications like Faogen,
and usually I solve those problems exporting to FBX, importing in SI,
exporting from SI to OBJ.
I've never been able to successfully export multiple meshes with Maya OBJ
exporter.
Martin
you're not alone ;-)
I missed/forgot it due to the time difference, glad to see it's online now!
cheers,
Rob
\/-\/\/
On 26-4-2012 19:01, Adam Seeley wrote:
Headphones on...
http://www.youtube.com/watch?v=3Toyh0_doko
Adam.
No virus found in this message.
Checke
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