OBJ exporter

2012-04-26 Thread Szabolcs Matefy
Hey guys, Can somebody (Stephen ;) ) confirm that the OBJ exporter is still broken? My issues so far: - UVs are not optimized (not welded) - If there is a user normal cluster UV data is not exported Cheers Szabolcs ___ This message contains confidentia

SI 2013 production ready?

2012-04-26 Thread Thomas Volkmann
Hey List, are you guys using SI2013 in production yet? Is it safe? I don't want to be the one to stumble over a shader-disconnect bug at the end of production if I can help it :) cheers, Thomas

Re: Replacing Animation Clip

2012-04-26 Thread David Saber
I've been asking this question on Si Community some time ago but I think it's not possible. http://www.si-community.com/community/viewtopic.php?f=9&t=855 Should be a feature request? -Original Message- From: Dwayne Elahie Sent: Wednesday, April 25, 2012 10:12 PM To: softimage@listproc.

Re: SI 2013 production ready?

2012-04-26 Thread Christoph Muetze
On 26/04/12 11:32, Thomas Volkmann wrote: Hey List, are you guys using SI2013 in production yet? Is it safe? I don't want to be the one to stumble over a shader-disconnect bug at the end of production if I can help it :)he +1 plus: has anyone made it working under fedora14 yet? (over

RE: SI 2013 production ready?

2012-04-26 Thread Stephen Blair
Beta testers were running 2013 on Fedora 14 And Fedora 14 is the supported distro -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christoph Muetze Sent: April-26-12 5:47 AM To: softimage@listproc.autodesk.co

RE: Never a dull moment in MR land: 'FATAL: mental ray has encountered a fatal error condition...'

2012-04-26 Thread Chris Chia
Hi Tim, >From what u have mentioned, this issue could be from ICE, Ref Model or even >your machine or MR setup. If this is causing you a lot of problem, you can produce a small file (includes your ICE and Ref Model) and reproduce the steps. I would then be able to pass it to the Dev for investig

Re: SI 2013 production ready?

2012-04-26 Thread Mirko Jankovic
on the other side how's things with SI and Ubunty? Just wondering

Re: Never a dull moment in MR land: 'FATAL: mental ray has encountered a fatal error condition...'

2012-04-26 Thread Len Krenzler
I had a similar problem not long ago. Try "enable" convert textures to memory maps. Even though my scene wasn't anywhere near the memory limit this fixed it. Not sure why but it's worth a try. On 4/25/2012 8:24 PM, Tim Crowson wrote: Hi Chris, I'm afraid there's not a lot to go on. I'll tr

Re: Tracking changes to the scene

2012-04-26 Thread Kamen Lilov
On 4/25/2012 9:06 PM, Nicolas Burtnyk wrote: [...]then rely on the DirtyList or siOnValueChange event for "normal" (i.e. non animation) renders. I'll see if that gets me somewhere... You may want to rely on _both_, and have some extra special logic for events that SI "forgets" to announce - suc

Re: Tracking changes to the scene

2012-04-26 Thread Nicolas Burtnyk
Thanks for the tip! On Thu, Apr 26, 2012 at 9:25 AM, Kamen Lilov wrote: > On 4/25/2012 9:06 PM, Nicolas Burtnyk wrote: > >> [...]then rely on the DirtyList or siOnValueChange event for "normal" >> (i.e. non animation) renders. I'll see if that gets me somewhere... >> > You may want to rely on _b

Crowd webinar if you missed it.... like I did.

2012-04-26 Thread Adam Seeley
Headphones on... http://www.youtube.com/watch?v=3Toyh0_doko Adam.

RE: OBJ exporter

2012-04-26 Thread Matt Lind
The issue with the OBJ exporter is it only exports a single sample cluster property. A sample cluster property is any of type: Texture UVs, User Normal, or Vertex Color. In our experience the OBJ exporter chooses and exports only the most recently created sample cluster on the object. Matt

RE: OBJ exporter

2012-04-26 Thread Williams, Wayne
Is that an inherent limitation to the obj format itself? User normals and uv's appear to come out of max/maya properly no? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Thursday, April 26, 2012 1:33 PM To: softimage@li

RE: OBJ exporter

2012-04-26 Thread Matt Lind
There is a limitation of OBJ only supporting 1 of each type of sample cluster property per mesh. But in the case of the Softimage OBJ exporter, I'd call it a design flaw as the user should be able to specify which of the existing sample cluster properties should go out the door. For example, a

RE: OBJ exporter

2012-04-26 Thread Matt Lind
BTW - I reported the bug long ago. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Thursday, April 26, 2012 11:12 AM To: softimage@listproc.autodesk.com Subject: RE: OBJ exporter There is a limitation of OBJ only suppor

Re: Replacing Animation Clip

2012-04-26 Thread Dwayne Elahie
Thanks for the response. On 4/26/2012 5:39 AM, David Saber wrote: I've been asking this question on Si Community some time ago but I think it's not possible. http://www.si-community.com/community/viewtopic.php?f=9&t=855 Should be a feature request? -Original Message- From: Dwayne Elahi

RE: OBJ exporter

2012-04-26 Thread Williams, Wayne
Yeah, I remember this convo from a ways back. Reordering things in the explorer view to get them to export properly was the solution you and szabolcs had mentioned. So you say obj only supports one of each type of sample cluster property per mesh. Does this mean that it supports only one proper

Re: Tracking changes to the scene

2012-04-26 Thread Nicolas Burtnyk
I'm running some tests today and indeed the events and dirty list in Soft (testing on 2012) seem to unfortunately have lots of bugs as hinted by Kamen. Examples: - siOnTimeChange often reports the wrong frame, for example if I frame step starting at frame 1 up to frame 10, I get callbacks with the

Re: Tracking changes to the scene

2012-04-26 Thread Steven Caron
the softimage rendering api hasn't been around as long as maya or max's and it certainly hasn't been used as much. so yes... there will be bugs. i cannot repeat siOnTimeChange issue you report in softimage 2012 (10.0.422.0) this is the first version of 2012, not that service packs or the subscript

siutils.py changes in 2013? why?

2012-04-26 Thread Hans Payer
Hello, The si shortcut in siutils return a method object in 2013 instead of the XSI.application object in 2012. So to get the same result as in 2012 you have to add parentheses() when calling si in 2013 in order my old plugins to work. Seems like no big deal, I will change siutils.py so it behaves

Re: siutils.py changes in 2013? why?

2012-04-26 Thread Steven Caron
there was a 'memory leak'. i logged an issue about this mentioning they should have provided a way to avoid the leak but maintain compatibility with client code. i suggest you do the same so it will get some more attention. i wouldn't change siutils.py but instead put a try catch in your code unti

LA Softimage users for Psyop LA

2012-04-26 Thread Jonah Friedman
Hey Everyone, I was asked to pass along this message: Psyop LA is currently in search for Mid - Sr. Level Softimage artists. We are looking for artists across all mediums such as Modeling/Texture, Lighting, Animation and most importantly, effects artists working in ICE. Also important to be able

Re: siutils.py changes in 2013? why?

2012-04-26 Thread Hans Payer
Thanks On Thu, Apr 26, 2012 at 3:57 PM, Steven Caron wrote: > there was a 'memory leak'. i logged an issue about this mentioning they > should have provided a way to avoid the leak but maintain compatibility > with client code. i suggest you do the same so it will get some more > attention. > >

Evaluating ice weight map gen per frame

2012-04-26 Thread Simon Van de Lagemaat
I'm generating a weight map on a mesh using a simple dot product of a null and the surface points on the sphere. When I animate the sphere the weight map generation is ignoring the transforms and acting as if the mesh is in a rest state. How can I get the weight map tree to eval the mesh and i

Re: Tracking changes to the scene

2012-04-26 Thread Nicolas Burtnyk
Looked again at siOnTimeChange and my results were due to a mistake on my part - I was getting the frame number as an integer rather than a double. So false alarm on that one. I tested the 3rd issue with render regions and indeed it works correctly there - that is the dirty list correctly identif

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Grahame Fuller
Use Multiply Vector by Matrix to multiply sphere.PointPosition by sphere.kine.global first. Then calculate the dot product. When you get attributes like Sphere.PointPosition by explicit reference (i.e. not reading at locations), you get the raw values, which are expressed relative to the object

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Simon Van de Lagemaat
Thanks Graham! I can now get transform changes on the sphere working but orientation changes to the sphere still seem to be borked. I'm guessing that the orientation values aren't included in all of this? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodes

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Grahame Fuller
No, they should work. Can you post a screengrab or scene? gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Thursday, April 26, 2012 06:21 PM To: softimage@listproc.autodesk.com Subject: RE: Evaluating ic

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Grahame Fuller
I suspected there might be normals involved. When converting reference frames of "true" vectors as opposed to positions, you need to treat them differently (i.e. ignore any translation). There are a few ways to do this e.g.: - Plug sphere.global.kine.ori and .scl into SRT to Matrix, plug that in

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Simon Van de Lagemaat
That did the trick good sir! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: April-26-12 4:06 PM To: softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame I suspected there might be no

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Grahame Fuller
Glad to help :) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Van de Lagemaat Sent: Thursday, April 26, 2012 07:33 PM To: softimage@listproc.autodesk.com Subject: RE: Evaluating ice weight map gen per frame That did the trick g

RE: Evaluating ice weight map gen per frame

2012-04-26 Thread Simon Van de Lagemaat
I'm sure I'll be calling you again :-) I'm having some issues with the instances on my sphere changing orientation when the sphere rotates. If I can't get it working by tomorrow I'll post an example. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com

RE: OBJ exporter

2012-04-26 Thread Matt Lind
To my knowledge OBJ supports one property of each type per mesh, but you should look up the OBJ specs to verify as I'm merely reciting from memory and never touch OBJ myself. I'm only familiar with the bugs that get reported to me which I must investigate. In the case of softimage, the bug is

Equivalent to 'ui "mapping"' for plugin-based custom shaders?

2012-04-26 Thread Nicolas Burtnyk
Hi everyone, For SPDL-based shaders, one can use the ui "mapping" statement to control the viewport rendering of a shader. Is there an equivalent mechanism for plugin-based shaders? Thanks! -Nicolas

Re: SI 2013 production ready?

2012-04-26 Thread Alan Fregtman
I believe Xavier Lapointe got it working on Ubuntu. Maybe he can chime in? :) [You reading this, Mr.X?] On Thu, Apr 26, 2012 at 6:59 AM, Mirko Jankovic wrote: > on the other side how's things with SI and Ubunty? > Just wondering

Re: SI 2013 production ready?

2012-04-26 Thread Xavier Lapointe
hey there, Hmmm .. last time with tried with Patrick we got it working on Ubuntu and soft 2012.SAP. Downloaded the latest Ubuntu release today, but we haven't give it a shot yet with 2013 (will wait for SP1 I guess). I suspect it won't be much different, and icecache will still be a problem. But

RE: OBJ exporter

2012-04-26 Thread Ponthieux, Joseph G. (LARC-D318)[LITES]
A lifetime ago I wrote an OBJ importer for Maya(1.5) that supported Wavefront OBJ materials. Believe it or not Maya never fully supported all aspects of OBJ when TAV crossed over to Maya. Anyway the point is that OBJ has some similarities to VRML, not in structure but in priniciple. It is a loos

Re: OBJ exporter

2012-04-26 Thread Martin
I've always had problems with Maya OBJs in other applications like Faogen, and usually I solve those problems exporting to FBX, importing in SI, exporting from SI to OBJ. I've never been able to successfully export multiple meshes with Maya OBJ exporter. Martin

Re: Crowd webinar if you missed it.... like I did.

2012-04-26 Thread Rob Wuijster
you're not alone ;-) I missed/forgot it due to the time difference, glad to see it's online now! cheers, Rob \/-\/\/ On 26-4-2012 19:01, Adam Seeley wrote: Headphones on... http://www.youtube.com/watch?v=3Toyh0_doko Adam. No virus found in this message. Checke