Anyone?
Thanks!
Am 14.11.2012 14:32, schrieb Eugen Sares:
Hi,
I'm looking for away to get the SubcurveIndex/UValue data out again
that an Isopoint Cluster was created from.
var oObject = CreatePrim(Text, NurbsCurve, null, null);
SelectObj(text.isopnt[(3,0.922)], null, null);
I never tried, but how about (re)moving the folder containing these shaders
from the installation?
Hi All!
I was wondering if it would be possible to remove MetaSL from the
rendertree? It takes up a lot of space on the rendertree explorer and I
NEVER use it. I would like to disable MetaSL
Yep, I'm removing this stuff right after installation. Just rename the msl
folder in the XSI_HOME/Application/phenolib/ directory.
cheers
On Thu, Nov 15, 2012 at 2:14 PM, Stefan Kubicek s...@tidbit-images.comwrote:
I never tried, but how about (re)moving the folder containing these
shaders
Awesome! renaming that folder did the trick!
thanks!
stefan
On Thu, Nov 15, 2012 at 2:21 PM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
Yep, I'm removing this stuff right after installation. Just rename the msl
folder in the XSI_HOME/Application/phenolib/ directory.
cheers
Just wanted to say that the shaders might not at all be crap, but I don't
use them. As there are probably a few hundreds of hours of work making
those working in Softimage. So good work who ever made them, but I don't
need them... sorry :)
regards
stefan
On Thu, Nov 15, 2012 at 2:14 PM, Stefan
there are ways now with the new shader definition to write event plugins
that filter out these meta SL shaders. i believe holger is doing some of
this with a plugin called BAShaderCategory also in the past Guillaume
Laferriere would suggest using events to modify shader definitions.
but removing
Well under linux it's quite fast (since you are doing stuff in the terminal
all the time). So it could be done with all the rest of the stuff in the
installation script.
renaming instead of removing is a good idea :)
regards
stefan
On Thu, Nov 15, 2012 at 7:37 PM, Steven Caron car...@gmail.com
thanks, Alan!
On Thu, Nov 15, 2012 at 2:40 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Had it in an old backup:
http://dl.dropbox.com/u/441883/xsi/uvwBlur.xsiaddon
On Thu, Nov 15, 2012 at 2:23 PM, Ed Manning etmth...@gmail.com wrote:
Preferably UVW, but UV-only would be workable.
There is a user preference and a few environment variables to show/hide groups
of shaders. Check the manuals.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Andersson
Sent: Thursday, November 15, 2012 1:20 AM
To:
Hey Stefan, don’t become too politically correct – there’s no fun in that .
From: Stefan Andersson
Sent: Thursday, November 15, 2012 2:51 PM
To: softimage@listproc.autodesk.com
Subject: Re: get rid of MetaSL
Just wanted to say that the shaders might not at all be crap, but I don't use
them.
maybe this (be sure to check if it is working properly):
var oObject = CreatePrim(Text, NurbsCurve, null, null);
SelectObj(text.isopnt[(3,0.922)], null, null);
AddToSelection(text.isopnt[(2,0.433)], null, null);
AddToSelection(text.isopnt[(0,0.267)], null, null);
well, I'm more humble these days :)
regards
stefan
On Thu, Nov 15, 2012 at 9:30 PM, pete...@skynet.be wrote:
Hey Stefan, don’t become too politically correct – there’s no fun in
that [image: Smile].
*From:* Stefan Andersson sander...@gmail.com
*Sent:* Thursday, November 15, 2012 2:51
Alas, it appears to be 32-bit only, or otherwise non-functional in
2013SP1/64bit...
On Thu, Nov 15, 2012 at 2:53 PM, Ed Manning etmth...@gmail.com wrote:
thanks, Alan!
On Thu, Nov 15, 2012 at 2:40 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Had it in an old backup:
i believe he actually did that already... when he signed off of the
softimage community
On Thu, Nov 15, 2012 at 2:36 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
The original was 32bit only, too. I think Alan Jones is probably open to
giving out the code so someone can compile it for you.
hey gang
am i right on this? i am trying to see a 16bit tif file inside softimage
without luck.
steven
no compression... i am converting them to an optimal rendering format for
arnold during publish. in the mean time when developing an asset this is
what my typical settings are when saving from PS.
compression = none
pixel order = interleaved
byte order = ibm pc
save image pyramid = off
layer
bet you its CMYK and not RGB :)
On 15 November 2012 23:06, Steven Caron car...@gmail.com wrote:
no compression... i am converting them to an optimal rendering format for
arnold during publish. in the mean time when developing an asset this is
what my typical settings are when saving from PS.
I've had success with 16bpp greyscale tiffs (heightmaps mostly) but
generally I use exr if I'm going above 8bpp, just a much more
predictable format when extra depth is required.
On Thu, Nov 15, 2012 at 3:06 PM, Steven Caron car...@gmail.com wrote:
no compression... i am converting them to an
nope, its RGB
On Thu, Nov 15, 2012 at 3:27 PM, Rob Chapman tekano@gmail.com wrote:
bet you its CMYK and not RGB :)
On 15 November 2012 23:06, Steven Caron car...@gmail.com wrote:
no compression... i am converting them to an optimal rendering format for
arnold during publish. in the
Im just playing around with the ogl shaders in soft. I had a few questions.
The documentation seems to be pretty light in this area.
Just starting with the spot light preset, i got textures working on it, but
now I want to get the shadow mapping working. The docs on that say that 3
things need to
not on purpose... the settings i choose out of photoshop for compression is
none and discard layers
On Thu, Nov 15, 2012 at 3:38 PM, Matt Lind ml...@carbinestudios.com wrote:
It is using LZW compression by chance?
** **
** **
Matt
** **
** **
** **
*From:*
Fun imginfo.exe and imf_info.exe on the file and see if anything peculiar shows
up.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Thursday, November 15, 2012 3:58 PM
To: softimage@listproc.autodesk.com
imf_info.exe C:\temp\blue_chair_color.tif
width height comp bits gamma line type format file
2048 20484 16 1 down rgba_16 tif
C:\temp\blue_chair_color.tif
doesn't say anything about compression, i am pretty sure its not
compression... unless photoshop is doing something i
Imginfo.exe will tell you compression scheme
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron
Sent: Thursday, November 15, 2012 4:09 PM
To: softimage@listproc.autodesk.com
Subject: Re: 16 bit tif from photoshop not
I have a command I need to run on the active Ice Tree in the ICE Tree
editor and the command will be called from a CallbackItem the User Tools
menu. Is there a way to get to the ICE Tree view object from that menu
without having to get all ICE Trees visible?
In the callback I can use the
that utility is useless...
imginfo.exe c:\temp\blue_chair_8bit.tif
Unable to open: c:\temp\blue_chair_8bit.tif
imginfo.exe c:\temp\blue_chair_16bit.tif
Unable to open: c:\temp\blue_chair_16bit.tif
i used oiiotool.exe and i got better information...
oiiotool.exe --info
Solution:
def myCallback(in_ctxt):
oSource = in_ctxt.Source
oICETreeView = in_ctxt.GetAttribute(Target)
oContainer = oICETreeView.GetAttributeValue(container)
xsi.LogMessage(oContainer)
Eric Thivierge
http://www.ethivierge.com
On
Na. Photoshop would NEVER do that.
Joey Ponthieux
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.
On 11/15/2012 7:08 PM, Steven Caron wrote:
.unless
What do people here use as a standard format? I always thought tiff
was the least offensive format but after running into some issues with
the byte order bs we're wondering if png's might be better?
On Thu, Nov 15, 2012 at 5:58 PM, Gene Crucean
emailgeneonthel...@gmail.com wrote:
.tif's = the
oh i should add, tifs are perfectly fine in arnold... they have been a pain
in the past with mental ray, but fortunately i dont have to use mental ray
much if at all anymore.
s
On Thu, Nov 15, 2012 at 6:11 PM, Steven Caron car...@gmail.com wrote:
tifs are perfectly fine... they support many
I use PSD files, as textures in Softimage, no problem. It evens sees the
transparency (32 bit).
I have had issues with TIFF
On Thu, Nov 15, 2012 at 9:12 PM, Steven Caron car...@gmail.com wrote:
oh i should add, tifs are perfectly fine in arnold... they have been a
pain in the past with mental
psd files dont render in arnold ;(
On Thu, Nov 15, 2012 at 6:40 PM, Stephen Davidson magic...@bellsouth.netwrote:
I use PSD files, as textures in Softimage, no problem. It evens sees the
transparency (32 bit).
I have had issues with TIFF
On Thu, Nov 15, 2012 at 9:12 PM, Steven Caron
but thats more photoshop's fault...
openexr has support for many different compression options...
http://en.wikipedia.org/wiki/OpenEXR#Compression_methods
it could save photoshop layers as channels and with proexr plugin i believe
you can. now with openexr 2.0 coming out they have support for
Totally, why on earth would anyone ever want some functionality or
versatility?! Down with it! Bring MS' bmp back, I say.
On Fri, Nov 16, 2012 at 1:29 PM, Gene Crucean
emailgeneonthel...@gmail.comwrote:
That's *exactly *why I hate them. Wa too many flavors and options for
people to f**k
Tiffs apparently don't work on Apple machines. :P
Eric Thivierge
http://www.ethivierge.com
On Fri, Nov 16, 2012 at 2:00 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Totally, why on earth would anyone ever want some functionality or
bmp?! Now you're talking fancy... XPM files all the way!
On Thu, Nov 15, 2012 at 10:00 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Totally, why on earth would anyone ever want some functionality or
versatility?! Down with it! Bring MS' bmp back, I say.
On Fri, Nov 16, 2012
Any sort of compression per chance?
Not too sure about 16bit, but most compression schemes have been a flat
no-go for me before when it comes to tifs and PS.
On Fri, Nov 16, 2012 at 9:57 AM, Steven Caron car...@gmail.com wrote:
hey gang
am i right on this? i am trying to see a 16bit tif file
No problem ;)
Have made another test without a deformed mesh but it looks also
interesting i think...
http://www.vimeo.com/53635652
Greetings,
Stephan
Aww shucks! It's true! I had forgotten. He actually handed me a dump of his
stuff a year ago and consented to it being shared if needed. I've forwarded
it to Ed to peruse for the uvwBlur code.
On Thu, Nov 15, 2012 at 5:38 PM, Steven Caron car...@gmail.com wrote:
i believe he actually did that
The problem, is that they constantly break things or just don't work. If
you can get them to work consistently on your end... more power to ya.
bmp? xpm? Naa... photos. Analog. Keepin it real over here.
On Thu, Nov 15, 2012 at 7:00 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
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