Re: ICE Instance Memory Leak?

2012-12-29 Thread Antonieo
Hello everyone, thanks to your help, I've made my scene rendered extremely smoothly! Arnold stand-in rocks! Again, Arnold stand-in rocks! It's so wonderful that I've to praise it twice! The .ass sequence definitely kick ass! The scene rendering didn't take more than 1G memory over the whole p

Re: FBX and soft is rubbish

2012-12-29 Thread David Barosin
Yes that has bitten me pretty bad on one project. The UV's on some individual polygons rotate when exporting with FBX. Crosswalk is much better for going to maya with UV's intact. On Sat, Dec 29, 2012 at 12:22 PM, Sebastien Sterling < sebastien.sterl...@gmail.com> wrote: > Has anyone else noti

Re: FBX and soft is rubbish

2012-12-29 Thread Debdas Mohanty
Hello Ben, The same problem I face few days back.. In SI 2011, FPS option was there but they removed it with newer version..If you will import your file through SI 2011 it will import properly but i know ,it will not be wise thing to do every time...i know how painful when you work on crowdfx an

Re: FBX and soft is rubbish

2012-12-29 Thread Sebastien Sterling
Has anyone else noticed the uv bug when exporting FBX from soft to Maya ? all the uv's get disconnected, it must be something to do with tearing mode in Soft. On 29 December 2012 12:56, Chris Chia wrote: > Hi Ben, > I hope the following links will help: > > > http://softimage.wiki.softimage.com/

Re: Normal Maps and multiple tile UV set up

2012-12-29 Thread Stephen Davidson
This should help: http://vimeo.com/19399592 On Sat, Dec 29, 2012 at 9:37 AM, Sofronis Efstathiou < sefstath...@bournemouth.ac.uk> wrote: > Hi all, > > ** ** > > I’m having problems trying to get a number of normal map to work across a > character which has a multiple tile UV set up. >

Normal Maps and multiple tile UV set up

2012-12-29 Thread Sofronis Efstathiou
Hi all, I'm having problems trying to get a number of normal map to work across a character which has a multiple tile UV set up. In essence, I'm using three bits of software - Softimage, zBrush and Mari. I'm using zBrush for the high res sculpt and generating the Normal Maps; Softimage for re

Re: FBX and soft is rubbish

2012-12-29 Thread Chris Chia
Hi Ben, I hope the following links will help: http://softimage.wiki.softimage.com/xsidocs/import_export_xwalk4xsi_ImportingandExportingFBXFiles.htm#Rbn41429 http://xsisupport.com/2011/06/01/exporting-fbx-to-maya/ Cheers, Chris On 29 Dec, 2012, at 8:41 PM, "Ben Beckett" mailto:nebbeck...@gmail

Re: FBX and soft is rubbish

2012-12-29 Thread Ben Beckett
Hi Chris Alls good, Sorry if I was a bit well way! But Cross walk is brill all. I was give a load of mocap to sort very late. Importing them in to XSI seems never to work the way one would expect, the key are all over the place. I guess they come in at 30 or 24 fps never 25. But Importing via M

Re: Friday Flashback

2012-12-29 Thread Stephen Blair
Friday Flashback #100 Three ghosts from Decembers past http://wp.me/powV4-2nC On 21/12/2012 1:12 PM, Stephen Blair wrote: Friday Flashback #99 Did MoonDust Disappoint? http://wp.me/powV4-2lR On 14/12/2012 10:27 AM, Stephen Blair wrote: Softimage Friday Flashback #98 KEEP THE SPARTAN INTERFA

Re: FBX and soft is rubbish

2012-12-29 Thread Chris Chia
Hi Ben, Have you tried Crosswalk? And what exactly do you wish to achieve? Regards, Chris On 28 Dec, 2012, at 8:12 AM, "Ben Beckett" mailto:nebbeck...@gmail.com>> wrote: more option on import would be nice. On 28 December 2012 00:07, Ben Beckett mailto:nebbeck...@gmail.com>> wrote: Am I