Hello everyone, thanks to your help, I've made my scene rendered extremely
smoothly!
Arnold stand-in rocks! Again, Arnold stand-in rocks! It's so wonderful that
I've to praise it twice! The .ass sequence definitely kick ass!
The scene rendering didn't take more than 1G memory over the whole p
Yes that has bitten me pretty bad on one project. The UV's on some
individual polygons rotate when exporting with FBX. Crosswalk is much
better for going to maya with UV's intact.
On Sat, Dec 29, 2012 at 12:22 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> Has anyone else noti
Hello Ben,
The same problem I face few days back..
In SI 2011, FPS option was there but they removed it with newer
version..If you will import your file through SI 2011 it will import
properly but i know ,it will not be wise thing to do every time...i know
how painful when you work on crowdfx an
Has anyone else noticed the uv bug when exporting FBX from soft to Maya ?
all the uv's get disconnected, it must be something to do with tearing mode
in Soft.
On 29 December 2012 12:56, Chris Chia wrote:
> Hi Ben,
> I hope the following links will help:
>
>
> http://softimage.wiki.softimage.com/
This should help:
http://vimeo.com/19399592
On Sat, Dec 29, 2012 at 9:37 AM, Sofronis Efstathiou <
sefstath...@bournemouth.ac.uk> wrote:
> Hi all,
>
> ** **
>
> I’m having problems trying to get a number of normal map to work across a
> character which has a multiple tile UV set up.
>
Hi all,
I'm having problems trying to get a number of normal map to work across a
character which has a multiple tile UV set up.
In essence, I'm using three bits of software - Softimage, zBrush and Mari. I'm
using zBrush for the high res sculpt and generating the Normal Maps; Softimage
for re
Hi Ben,
I hope the following links will help:
http://softimage.wiki.softimage.com/xsidocs/import_export_xwalk4xsi_ImportingandExportingFBXFiles.htm#Rbn41429
http://xsisupport.com/2011/06/01/exporting-fbx-to-maya/
Cheers,
Chris
On 29 Dec, 2012, at 8:41 PM, "Ben Beckett"
mailto:nebbeck...@gmail
Hi Chris
Alls good, Sorry if I was a bit well way!
But Cross walk is brill all. I was give a load of mocap to sort very late.
Importing them in to XSI seems never to work the way one would expect, the
key are all over the place. I guess they come in at 30 or 24 fps never 25.
But Importing via M
Friday Flashback #100
Three ghosts from Decembers past
http://wp.me/powV4-2nC
On 21/12/2012 1:12 PM, Stephen Blair wrote:
Friday Flashback #99
Did MoonDust Disappoint?
http://wp.me/powV4-2lR
On 14/12/2012 10:27 AM, Stephen Blair wrote:
Softimage Friday Flashback #98
KEEP THE SPARTAN INTERFA
Hi Ben,
Have you tried Crosswalk?
And what exactly do you wish to achieve?
Regards,
Chris
On 28 Dec, 2012, at 8:12 AM, "Ben Beckett"
mailto:nebbeck...@gmail.com>> wrote:
more option on import would be nice.
On 28 December 2012 00:07, Ben Beckett
mailto:nebbeck...@gmail.com>> wrote:
Am I
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