Thanks, i've tested it also but when it comes to simulation same problem
again. My pointcloud is simulated by the way.
Cheers.
On 01.03.2013 18:59, Stephen Blair wrote:
Create a Model Instance of the candle (CTRL+I)
In the point cloud, create instances of that Model Instance.
Otherwise, it
Thank you all, this is all gold. It was a toughie too, my brain ran out of
space trying to sort it...
On Sun, Mar 3, 2013 at 4:00 PM, Julian jul...@exch.demon.co.uk wrote:
Here's a way without generate sample set or repeats. I think it works OK
but doesn't cater for scenarios where you have
As is mine.
On 04/03/2013 3:02 AM, Arda Sernaz wrote:
Thanks, i've tested it also but when it comes to simulation same
problem again. My pointcloud is simulated by the way.
Cheers.
On 01.03.2013 18:59, Stephen Blair wrote:
Create a Model Instance of the candle (CTRL+I)
In the point cloud,
Just a quick note for those cloning the repo:
The usual way to clone the repo is by the https :
https://github.com/alok1974/scntocResManager.git
For the SSH method an SSH key is required which I need to install on
github.com. So I recommend using the http method above for you guys if you
want to
Isn't Soft free with Maya now!? Isn't a rental of Maya, in effect, a
Rental of Soft!?
On Mon, Mar 4, 2013 at 9:38 AM, Byron Nash byronn...@gmail.com wrote:
I discovered the other day that Maya has a 90 day rental for $199. Do
they offer the same thing for Softimage if you install the
Nice work Alok...m waiting for the addon version...hope you share it soon...
Are you using 2013 ?And If it is possible, can you share your scene?
Thanks.
On 04.03.2013 12:27, Stephen Blair wrote:
As is mine.
On 04/03/2013 3:02 AM, Arda Sernaz wrote:
Thanks, i've tested it also but when it comes to simulation same
problem again. My pointcloud is simulated by the way.
Hello,
I'd to set all my render settings, anti-aliasing, optimization, frame settings,
output resolution format etc and save it as a single preset that recalls all
these parameters. Is there a way to do that without making separate passes?
--
Joey Ponthieux
LaRC Information Technology Enhanced
..as in global settings?
Render Renderer Options
Render Scene Options
From: softimage-boun...@listproc.autodesk.com on behalf of Ponthieux, Joseph G.
(LARC-E1A)[LITES]
Sent: Mon 04/03/2013 16:07
To: softimage@listproc.autodesk.com
Subject: render setting
Hi Alok,
there are some minor problems on linux here.
- changing styles get me this:
Traceback (most recent call last):
...
File /nfshome/vladi/scntocResManager/widgets.py, line 81, in setColor
raise Exception('Style Path - %s does not exist !!' % p)
this is due to the fact that linux is
No, not really. These are the things I want to save, but as a single preset on
disk.
For example in either of those dialogs I can save or load a preset, and save it
as a DS Preset or .preset. But what I'd really like to do is save the preset
from Render Manager so that everything for all of
Hey Joey,
My ET_PassManager can do this.
https://dl.dropbox.com/u/3533340/ET_Tools/ET_PassManager_v3.0.xsiaddon.zip
You can uncheck the pass and partition options in the GUI and only have it
export the Scene Render options and the Renderer Settings. Then import it
into your new scenes and they
Thanks for bugs vlad. Honestly I did not test this on linux or mac yet, but
will surely do so in a day or two. Of course changing the res path is a good
idea. Will incorporate this as well. Not sure about the segfault, will check
that too.
Sent from my iPhone
On 2013-03-04, at 11:36 AM,
Just wanted to say thanks for releasing this Eric, its already saved me
time and frustration.
On 4 March 2013 16:38, Eric Thivierge ethivie...@gmail.com wrote:
Hey Joey,
My ET_PassManager can do this.
https://dl.dropbox.com/u/3533340/ET_Tools/ET_PassManager_v3.0.xsiaddon.zip
You can
Eric,
Thanks. I'll give it a try.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the
Also, don't forget there are standalones that you can launch to get/set
thumbnails.
http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/appendix_standalones_CreatingandExtractingThumbnailImagesforPresets.htm,topicNumber=d30e436555
gray
From:
Hmmm, I think I have done it once for an effect. The workflow was really
not that straight. I was emitting particles from a ground mesh. As a first
pass, I was writing a weight map on the geo based on the camera move,
setting value of 1.0 for all vertex in fov and 0 for non-visible. Then I
froze
I'm thinking it's not possible? I can't find anything that would let me do
it, please tell me I'm wrong :).
Many thanks,
Jules
Prepare yourself for some ugly, ugly code when it comes to ICE! Nice long
command names as well. :)
On 4 March 2013 17:55, Jules Stevenson droolz...@googlemail.com wrote:
I'm thinking it's not possible? I can't find anything that would let me do
it, please tell me I'm wrong :).
Many thanks,
On Mon, Mar 4, 2013 at 12:58 PM, Peter Agg peter@googlemail.com wrote:
Prepare yourself for some ugly, ugly code when it comes to ICE! Nice long
command names as well. :)
Indeed. A mix of OM and commands is necessary. You can query ports via OM
but you'll need to use commands to connect
Well it's a little more complicated than that because I need to paint
with the fov :)
So the accumulation of particles over time is required.
On Mon, Mar 4, 2013 at 9:08 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote:
Hmmm, I think I have done it once for an effect. The workflow was really
I would say that this is where a more functional programming approach may
be neater. That way you can hide all the nastyness away in small functions
elsewhere and then just stick a suspiciously tidy looking map() in the main
Execute.
On 4 March 2013 18:02, Eric Thivierge ethivie...@gmail.com
Happy Monday Folks,
Any suggestions on tracking eye-lines in live action to follow a 3D
character? I haven't had to do this before, to this level of specificity. I
am pretty good on general tracking, just looking for something to save me a
little time.
Thanks
Scott Lange
Animation
Aha! Cool, I'll try that and see how it goes. Thanks!
Regards
Stefan
-- Sent from a phone booth in purgatory
On Mar 4, 2013, at 18:06, Grahame Fuller grahame.ful...@autodesk.com wrote:
Also, don't forget there are standalones that you can launch to get/set
thumbnails.
Yes it is ugly,
Some time ago somebody asked on the list making trees on geo to
manipulate the transforms when the geo was reading a cache file. I did
some quick script example. Maybe you can find this a good start:
Vlad, the bug for the stylesheet on linux is fixed ! Apparently the
paths were all small case but linux was not liking the _ in the txt
file name.
You pull again or download the zip again.
For the segfault, I did not get any on ubuntu 12.04 (perfect pangolin)
it was working all fine. If you
just thinking out loud...
haven’t done this but it sounds like an interesting challenge.
you could track a scanned face to the filmed one (I think pftrack can do this
and others too) that could be a good starting point to correctly place the
eyeballs – remember the eyeballs would be sitting at
Hi,
I'm looking for a way to construct a fader for an object and in some cases
multiple objects simultaneously.
I have an object that has a material which is multi-transparent, in other
words think grid with a line and fill of different opacities.
There are several of these.
What I would
Are there any tutorials out there on how to create clouds in Soft with either
ICE , Lagoa , or any other method?
I'm looking for a way to create static clouds, preferably volumetric, that can
be shaped to a custom volume.
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Neat! For emdls, does it get embedded in the file or is it merely a pointer
to a file in the /Project/Thumbnails folder?
On Mon, Mar 4, 2013 at 12:05 PM, Grahame Fuller grahame.ful...@autodesk.com
wrote:
Also, don't forget there are standalones that you can launch to get/set
thumbnails.
It seems to be embedded.
gray
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Monday, March 04, 2013 03:38 PM
To: softimage@listproc.autodesk.com
Subject: Re: generate thumbnail on emdl export
Neat! For emdls, does
Sheesh. Didn't even get a chance to try myself yet lol. This list can be
pretty fast at times.
Thanks Vincent I'll play with it in a bit.
On Mon, Mar 4, 2013 at 10:36 AM, Vincent Ullmann
vincent.ullm...@googlemail.com wrote:
maybe this could help:
a compound that creates a Grid of Pixels
maybe you could use the Card_Opacity shader ? If you plug every
material into in the card_opacity node, you could fade the opacity of
each object with an override, without affecting the transparencies of
the materials.
- Ronald
On 3/4/2013 21:32, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
Someone recently posted that link :
http://usa.autodesk.com/adsk/servlet/item?linkID=12544118id=15505585siteID=123112
Le 04/03/2013 21:35, Ponthieux, Joseph G. (LARC-E1A)[LITES] a écrit :
Are there any tutorials out there on how to create clouds in Soft with
either ICE , Lagoa , or any other
Good stuff Olivier...
The rolling flames look also quite nice :)
2013/3/4 olivier jeannel olivier.jean...@noos.fr
Someone recently posted that link :
http://usa.autodesk.com/adsk/servlet/item?linkID=12544118id=15505585siteID=123112
Le 04/03/2013 21:35, Ponthieux, Joseph G.
You cannot edit them easily I think, but you can definitely delete the
offending rows, and if Record is ON, when you add something to a group or
partition, it will get jotted down in the delta right away.
On Mon, Mar 4, 2013 at 10:33 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
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