Re: symmetry template fail

2013-03-20 Thread ivan tay
Hi , Just to be sure that it is the same as SOFT-7399, could you send me a scene file so that we can investigate it ? Thanks Ivan Email : ivan@nospam.autodesk.com (please remove nospam from email address) On Sat, Mar 16, 2013 at 4:50 AM, Kris Rivel wrote: > Any idea why creating a symmetr

Re: Announcing Redshift - Biased GPU Renderer

2013-03-20 Thread Raffaele Fragapane
These days if you hit the right combination of drivers and planet alignment they are OK. Performance wise they have been ahead of nVIDIA for a while in number crunching, the main problem is the drivers are still a coin toss chance, and that OCL isn't anywhere as popular as CUDA. With win7 or 8 an

Re: symmetry template fail

2013-03-20 Thread Enrique Caballero
This has happened to me before, it usually stems from old geometry that somehow got corrupted. I usually export as OBJ and reimport and its fixed. Some of our geo here was made 3 years ago in older versions of softimage, have been passed back and forth between users and eventually just got nasty.

Re: Rendering to video and formats

2013-03-20 Thread Eric Lampi
Hey Joey, I have to say the one program that has hands down beaten every other app to encode video is Adobe Media Encoder. It's very straightforward to use, and all it does is convert and encode video. It comes with a whole list of presets for every flavor of HD, various devices, formats, broadca

Re: Rendering to video and formats

2013-03-20 Thread peter_b
Hi Joey I won’t comment too much about frame-rates, other than saying I’m lucky we have 24p / 25p / 50i in Europe – North American frame rates are such a mess. For resolution, 1920by1080 (=full HD) is really the defacto standard. It is quite effective as a universal master format, covering prett

Re: Rendering to video and formats

2013-03-20 Thread Byron Nash
Most of the stuff we work with on the commercial side is 1920x1080 - 23.976fps because that is the resolution and frame rate most commercials are shot with. On rare occasions we work in 29.97 and 1280x720. Youtube and Vimeo support 1920x1080 these days so I just prefer to go full raster even if the

Re: Adobe & Maxon join forces

2013-03-20 Thread Rob Chapman
hang on a minute... thats a bullet point... months of work, minimum! On 20 March 2013 22:01, Byron Nash wrote: > I think the point is that it would not take much effort at all for AD to > add minimal export functions to export camera and nulls to AE. We don't > need the kitchen sink, just a reli

Re: Adobe & Maxon join forces

2013-03-20 Thread Byron Nash
I think the point is that it would not take much effort at all for AD to add minimal export functions to export camera and nulls to AE. We don't need the kitchen sink, just a reliable camera and some nulls. On Tue, Mar 19, 2013 at 7:04 PM, Raffaele Fragapane < raffsxsil...@googlemail.com> wrote:

Re: changing the project structure

2013-03-20 Thread Sebastian Kowalski
jep, thanks for the suggestions.. i am gonna sleep over it and probably write my own . . . Am 20.03.2013 um 14:52 schrieb Tim Crowson : > Your best bet is probably to disable automatic backups in your Soft prefs and > write your own back system instead. Unfortunately. > -Tim > > On 3/20/2013 7

Re: pixel art textures

2013-03-20 Thread Duncan Greenwood
All good :) Sven's changes solved the viewport and render problem. Thanks man. Although thanks to you other guys :) Cheers, Duncan On 20 March 2013 19:31, Sven Constable wrote: > in the rendertree, open the image node. There you will find 'Image > Filtering'… > > ** ** > > *From:* softim

RE: pixel art textures

2013-03-20 Thread Sven Constable
in the rendertree, open the image node. There you will find 'Image Filtering'… From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Duncan Greenwood Sent: Wednesday, March 20, 2013 17:32 To: softimage@listproc.autodesk.com Subject: Re: pixe

Re: pixel art textures

2013-03-20 Thread Pete Edmunds
open your render tree. select the image and in the ppg select the Texturing tab. under OpenGL Texturing settings up the maxium resolution. does that fix it? On 20 March 2013 16:32, Duncan Greenwood wrote: > Sweet :) > The 'scale textures up to nearest power of two' thing worked. I'm not > sure

Re: pixel art textures

2013-03-20 Thread Duncan Greenwood
Sweet :) The 'scale textures up to nearest power of two' thing worked. I'm not sure where to find the elliptical filtering and bilinear interpolation settings though. On 20 March 2013 17:24, Vladimir Jankijevic wrote: > oh, that's why it worked for me. I have this setting OFF. > > thanks > > >

Re: pixel art textures

2013-03-20 Thread Vladimir Jankijevic
oh, that's why it worked for me. I have this setting OFF. thanks On Wed, Mar 20, 2013 at 4:15 PM, Sven Constable wrote: > For the viewport : Under preferences-->Display, turn on 'scale textures > up to nearest power of two' > > ** ** > > For rendering: turn on elliptical filtering and turn

RE: pixel art textures

2013-03-20 Thread Sven Constable
forgot to add, you have to restart softimage to make the display change work. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sven Constable Sent: Wednesday, March 20, 2013 16:15 To: softimage@listproc.autodesk.com Subject: RE: pixel a

RE: pixel art textures

2013-03-20 Thread Sven Constable
For the viewport : Under preferences-->Display, turn on 'scale textures up to nearest power of two' For rendering: turn on elliptical filtering and turn off bilinear interpolation. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf O

Re: pixel art textures

2013-03-20 Thread Duncan Greenwood
I did do that. Yes. Taking filtering off removes the blur, but it still only displays in the viewport at half resolution. It's as if the setting 'uninterpolated pixel' is not actually "uninterpolated". It's actually interpolating using "nearest neighbour" instead of bilinear or cubic interpolat

Re: symmetry template fail

2013-03-20 Thread Kris Rivel
Sorry...forgot about this thread! I'm using Soft 2013 SP1. Yes..I get that error or something similar: ERROR : Invalid procedure call or argument: 'CreateSymmetryMappingTemplate' It points to a line of code. Using Gear to rebuild the envelope fixes the problem. But it would be nice to have th

Re: pixel art textures

2013-03-20 Thread Vladimir Jankijevic
Have you even opened the clip properties and took a look what is inside? -> http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/property3509.htm#WS3ED399EEF2243144A8E6B3EEB78DEAF1-0044 you can set the minification and magnification to 'uninterpolated pixel'. this should fi

Re: pixel art textures

2013-03-20 Thread Duncan Greenwood
Oh yeh. There is one workaround that I did find. If I save the textures at double the resolution (256X256 instead of 128X128) then it looks ok in the XSI viewport. I'd rather not have to do that though. It would be nice if I can simply get XSI to display ALL the pixels... On 20 March 2013 15:

Re: changing the project structure

2013-03-20 Thread Tim Crowson
Your best bet is probably to disable automatic backups in your Soft prefs and write your own back system instead. Unfortunately. -Tim On 3/20/2013 7:34 AM, Ed Manning wrote: Maybe you can create a symbolic link to the new backup folder location? On Wed, Mar 20, 2013 at 6:45 AM, Sebastian Kowa

Re: Default Project

2013-03-20 Thread Tim Crowson
Thanks Stephen. I'm wanting to avoid having to use the Project Manager altogether, and it looks like I should be able to have my script write the prefs directly, since thankfully the prefs file isn't in a binary format. -Tim On 3/19/2013 3:53 PM, Stephen Blair wrote: And if that is not set...

RE: test

2013-03-20 Thread Ed Harriss
...pinging From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Scott Lange Sent: Wednesday, March 20, 2013 12:33 AM To: softimage@listproc.autodesk.com Subject: test yeasting

Re: Technical Direction workshop available stand-alone (CGS TODs)

2013-03-20 Thread Fabricio Chamon
Problem solved. There was some problem with my account. I talked to Peter from Ballistic and he fixed my password. Now watching! =) 2013/3/19 Raffaele Fragapane > Thanks. > > As far as I know everything should be instantaneous. People who bought it > already told me anywhere between right away

Re: changing the project structure

2013-03-20 Thread Ed Manning
Maybe you can create a symbolic link to the new backup folder location? On Wed, Mar 20, 2013 at 6:45 AM, Sebastian Kowalski wrote: > awesome! > > > Am 20.03.2013 um 11:42 schrieb Stephen Blair : > > > No > > On 20/03/2013 6:31 AM, Sebastian Kowalski wrote: > >> hey list, > >> > >> as I understa

Re: Service Packs and subscription

2013-03-20 Thread ste dalton
Thanks Stephen. That's good to hear. On 20 Mar 2013 10:49, "Stephen Blair" wrote: > Yes. > The service pack downloads are not behind the Subscription Center wall. > The readme says they use the same license as the original release version > (that is, 2013 SP1 uses the same license as 2013). > >

Re: Announcing Redshift - Biased GPU Renderer

2013-03-20 Thread Mirko Jankovic
http://www.si-community.com/community/viewtopic.php?f=36&t=3526 latest one. ati rigth now leaves nvidia in the dust On Wed, Mar 20, 2013 at 11:58 AM, Dan Yargici wrote: > "Ati was tested over and over and showing a lot better viewport results in > Softimage than nvidia... " > > Really? I don'

Re: Announcing Redshift - Biased GPU Renderer

2013-03-20 Thread Dan Yargici
"Ati was tested over and over and showing a lot better viewport results in Softimage than nvidia... " Really? I don't remember anyone ever suggesting ATI was anything other than shit! DAN On Wed, Mar 20, 2013 at 12:32 PM, Mirko Jankovic wrote: > testing it a bit and looks great! > amazing wor

Re: Service Packs and subscription

2013-03-20 Thread Stephen Blair
Yes. The service pack downloads are not behind the Subscription Center wall. The readme says they use the same license as the original release version (that is, 2013 SP1 uses the same license as 2013). On 20/03/2013 6:37 AM, ste dalton wrote: Apologies for the dullness of this question, but i

Re: changing the project structure

2013-03-20 Thread Sebastian Kowalski
awesome! Am 20.03.2013 um 11:42 schrieb Stephen Blair : > No > On 20/03/2013 6:31 AM, Sebastian Kowalski wrote: >> hey list, >> >> as I understand every file structure is valid, as long as softimage finds >> the dsprojectinfo file. >> so far so good, problem now is, that I need to move the bac

Re: changing the project structure

2013-03-20 Thread Stephen Blair
No On 20/03/2013 6:31 AM, Sebastian Kowalski wrote: hey list, as I understand every file structure is valid, as long as softimage finds the dsprojectinfo file. so far so good, problem now is, that I need to move the backup directory some place else. is this posssible? cause there is no chance

Service Packs and subscription

2013-03-20 Thread ste dalton
Apologies for the dullness of this question, but i if don't take out a subscription for softimage can i still install and run service pack as and when they are released? I've tried google but the answers aren't massively clear. i'd presume i can as service backs are just bug fixes for rushed to m

Re: Announcing Redshift - Biased GPU Renderer

2013-03-20 Thread Mirko Jankovic
testing it a bit and looks great! amazing work guys, grats. any ETA for production ready version? also reall shame again that it is nvidia only for now. Ati was tested over and over and showing a lot better viewport results in Softimage than nvidia... having this support openCL would be great! Bu

changing the project structure

2013-03-20 Thread Sebastian Kowalski
hey list, as I understand every file structure is valid, as long as softimage finds the dsprojectinfo file. so far so good, problem now is, that I need to move the backup directory some place else. is this posssible? cause there is no chance at all to switch that in the preferences.. -sebasti